Update .gitignore
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43
.gitignore
vendored
43
.gitignore
vendored
@@ -1,8 +1,11 @@
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# ---> Unity
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# This .gitignore file should be placed at the root of your Unity project directory
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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#
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# Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.
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# See: https://github.com/github/gitignore/tree/main/Global
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#
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.utmp/
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/[Ll]ibrary/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Tt]emp/
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/[Oo]bj/
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/[Oo]bj/
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@@ -10,6 +13,11 @@
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/[Bb]uilds/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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/[Uu]ser[Ss]ettings/
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*.log
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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*.blend1
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*.blend1.meta
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# MemoryCaptures can get excessive in size.
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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# They also could contain extremely sensitive data
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@@ -23,6 +31,8 @@
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# Autogenerated Jetbrains Rider plugin
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Jetbrains Rider personal-layer settings
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*.DotSettings.user
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# Visual Studio cache directory
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# Visual Studio cache directory
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.vs/
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.vs/
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@@ -36,6 +46,7 @@ ExportedObj/
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*.csproj
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*.csproj
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*.unityproj
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*.unityproj
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*.sln
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*.sln
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*.slnx
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*.suo
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*.suo
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*.tmp
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*.tmp
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*.user
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*.user
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@@ -56,6 +67,9 @@ ExportedObj/
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# Unity3D generated file on crash reports
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# Unity3D generated file on crash reports
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sysinfo.txt
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sysinfo.txt
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# Mono auto generated files
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mono_crash.*
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# Builds
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# Builds
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*.apk
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*.apk
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*.aab
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*.aab
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@@ -66,10 +80,27 @@ sysinfo.txt
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# Crashlytics generated file
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# Crashlytics generated file
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crashlytics-build.properties
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crashlytics-build.properties
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# Packed Addressables
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# TestRunner generated files
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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InitTestScene*.unity*
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# Temporary auto-generated Android Assets
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# Addressables default ignores, before user customizations
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/ServerData
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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# Visual Scripting auto-generated files
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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# Auto-generated cache in Assets folder
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/[Aa]ssets/[Ss]ceneDependencyCache*
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