Update .gitignore

This commit is contained in:
2026-05-13 13:46:19 +09:00
parent 09cf4e0d25
commit a1288e1696

43
.gitignore vendored
View File

@@ -1,8 +1,11 @@
# ---> Unity
# This .gitignore file should be placed at the root of your Unity project directory # This .gitignore file should be placed at the root of your Unity project directory
# #
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
# #
# Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.
# See: https://github.com/github/gitignore/tree/main/Global
#
.utmp/
/[Ll]ibrary/ /[Ll]ibrary/
/[Tt]emp/ /[Tt]emp/
/[Oo]bj/ /[Oo]bj/
@@ -10,6 +13,11 @@
/[Bb]uilds/ /[Bb]uilds/
/[Ll]ogs/ /[Ll]ogs/
/[Uu]ser[Ss]ettings/ /[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size. # MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data # They also could contain extremely sensitive data
@@ -23,6 +31,8 @@
# Autogenerated Jetbrains Rider plugin # Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains* /[Aa]ssets/Plugins/Editor/JetBrains*
# Jetbrains Rider personal-layer settings
*.DotSettings.user
# Visual Studio cache directory # Visual Studio cache directory
.vs/ .vs/
@@ -36,6 +46,7 @@ ExportedObj/
*.csproj *.csproj
*.unityproj *.unityproj
*.sln *.sln
*.slnx
*.suo *.suo
*.tmp *.tmp
*.user *.user
@@ -56,6 +67,9 @@ ExportedObj/
# Unity3D generated file on crash reports # Unity3D generated file on crash reports
sysinfo.txt sysinfo.txt
# Mono auto generated files
mono_crash.*
# Builds # Builds
*.apk *.apk
*.aab *.aab
@@ -66,10 +80,27 @@ sysinfo.txt
# Crashlytics generated file # Crashlytics generated file
crashlytics-build.properties crashlytics-build.properties
# Packed Addressables # TestRunner generated files
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* InitTestScene*.unity*
# Temporary auto-generated Android Assets # Addressables default ignores, before user customizations
/[Aa]ssets/[Ss]treamingAssets/aa.meta /ServerData
/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
# Auto-generated cache in Assets folder
/[Aa]ssets/[Ss]ceneDependencyCache*