36 lines
809 B
C#
36 lines
809 B
C#
using UnityEngine;
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public abstract class SingletonMonoBehavior<T> : MonoBehaviour where T : SingletonMonoBehavior<T>
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{
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private static T _instance;
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public static T Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = FindFirstObjectByType<T>();
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if (_instance == null)
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{
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var go = new GameObject(typeof(T).Name);
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_instance = go.AddComponent<T>();
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}
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}
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return _instance;
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}
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}
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protected virtual void Awake()
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{
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if (_instance != null && _instance != this)
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{
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Destroy(gameObject);
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return;
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}
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_instance = (T)this;
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DontDestroyOnLoad(gameObject);
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}
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}
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