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@@ -12,13 +12,26 @@ public class NativeSharePackageNameGuard : IPreprocessBuildWithReport
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public void OnPreprocessBuild(BuildReport report)
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{
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if (report.summary.platform != BuildTarget.Android)
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{
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return;
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}
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BuildTarget platform = report.summary.platform;
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CheckUnityAndroidPackageName();
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CheckNativeSharePackageName();
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if (platform == BuildTarget.Android)
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{
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// Android はこの package 名が機能に直結するためビルドを停止する。
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CheckUnityAndroidPackageName();
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if (ContainsDefaultNativeSharePackageName())
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{
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throw new BuildFailedException(BuildPackageNameMessage());
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}
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}
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else if (platform == BuildTarget.iOS)
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{
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// iOS 自体は jp.yourname を使わないので、止めずに警告でリネームを促す。
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if (ContainsDefaultNativeSharePackageName())
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{
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Debug.LogWarning("[NativeShare] " + BuildPackageNameMessage());
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}
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}
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}
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private void CheckUnityAndroidPackageName()
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@@ -55,7 +68,7 @@ public class NativeSharePackageNameGuard : IPreprocessBuildWithReport
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}
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}
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private void CheckNativeSharePackageName()
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private bool ContainsDefaultNativeSharePackageName()
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{
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string assetsPath = Application.dataPath;
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@@ -74,33 +87,34 @@ public class NativeSharePackageNameGuard : IPreprocessBuildWithReport
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continue;
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}
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string text = File.ReadAllText(filePath);
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if (text.Contains(DefaultNativeSharePackageName))
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if (File.ReadAllText(filePath).Contains(DefaultNativeSharePackageName))
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{
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throw new BuildFailedException(
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"NativeShare の Android Java package 名が初期値のままです。\n\n" +
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"Android向けにビルドする前に、次の2種類の Package Name を確認してください。\n\n" +
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"1. Unity Player Settings の Package Name\n" +
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" Project Settings > Player > Android > Other Settings > Identification > Package Name\n" +
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" 例: jp.piccolo.cameraapp\n\n" +
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"2. NativeShare 側の Java package 名\n" +
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" 次の仮パッケージ名を、自分のものへ変更してください。\n\n" +
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" " + DefaultNativeSharePackageName + "\n\n" +
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" 例:\n" +
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" jp.piccolo.unity.nativeshare\n" +
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" jp.piccolo.cameraapp.nativeshare\n\n" +
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"変更が必要な主な箇所:\n" +
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"・NativeShareBridge.cs の AndroidJavaClass の文字列\n" +
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"・NativeShareBridge.java の package 行\n" +
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"・NativeShareFileProvider.java の package 行\n" +
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"・AndroidManifest.xml の provider android:name\n" +
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"・Android 側のフォルダ名\n\n" +
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"補足:\n" +
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"Unity Player Settings の Package Name と、NativeShare の Java package 名は、" +
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"同じである必要はありません。"
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);
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return true;
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}
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}
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return false;
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}
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private string BuildPackageNameMessage()
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{
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return
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"NativeShare の Java package 名が初期値(テンプレートの仮名)のままです。\n\n" +
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"公開・配布の前に、次の仮パッケージ名を自分のものへ変更してください。\n\n" +
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" " + DefaultNativeSharePackageName + "\n\n" +
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" 例:\n" +
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" jp.piccolo.unity.nativeshare\n" +
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" jp.piccolo.cameraapp.nativeshare\n\n" +
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"変更が必要な主な箇所:\n" +
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"・NativeShareBridge.cs の AndroidJavaClass の文字列\n" +
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"・NativeShareBridge.java の package 行\n" +
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"・NativeShareFileProvider.java の package 行\n" +
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"・AndroidManifest.xml の provider android:name\n" +
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"・Android 側のフォルダ名(jp/yourname/unity/nativeshare)\n\n" +
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"補足:\n" +
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"・この package 名は Android のネイティブ実装で使われます。\n" +
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" iOS のビルド自体には必須ではありませんが、公開前のリネームを推奨します。\n" +
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"・アプリの Package Name(Player Settings)と、NativeShare の Java\n" +
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" package 名は、同じである必要はありません。";
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}
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}
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