//------------------------------------------------------------------------------
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.14.2
// from Assets/GameInput.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
namespace MyGame
{
///
/// Provides programmatic access to , , and instances defined in asset "Assets/GameInput.inputactions".
///
///
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
///
///
///
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
/// }
///
/// #endregion
/// }
///
///
public partial class @GameInput: IInputActionCollection2, IDisposable
{
///
/// Provides access to the underlying asset instance.
///
public InputActionAsset asset { get; }
///
/// Constructs a new instance.
///
public @GameInput()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""GameInput"",
""maps"": [
{
""name"": ""Player"",
""id"": ""c5f5140a-6c55-4687-96a4-719486fa0120"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""fb1fb8b1-952e-48c3-be0a-6d99ec015457"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Attack"",
""type"": ""Button"",
""id"": ""831072cf-98c4-4730-a288-9c075f52bb96"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Sprint"",
""type"": ""Button"",
""id"": ""cc71cfb6-6718-47bf-882c-a2d7e791dd9b"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Pause"",
""type"": ""Button"",
""id"": ""9e55caaf-1024-4d37-b2f0-45bae8f6dd5e"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Look"",
""type"": ""Value"",
""id"": ""06b6d68e-ea07-4398-8668-e03d07df36fa"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
}
],
""bindings"": [
{
""name"": ""Keyboard"",
""id"": ""d35aa84d-a154-42fc-9b6a-b17427aea516"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""500909f2-5b69-4c9d-bbe6-deb4ca99b604"",
""path"": ""/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""9d68f93c-4455-4784-86fa-f970fadc15bb"",
""path"": ""/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""db0b0c0f-a4fb-44c0-b7ce-7b8655fb3b15"",
""path"": ""/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""eb8e3800-b72e-42b4-8986-0848dfbb5066"",
""path"": ""/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""50f1992d-26b1-4721-8450-dc8241a330bd"",
""path"": ""/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Attack"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""1557a5e4-54a4-4be9-881d-7443844fa741"",
""path"": ""/leftShift"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Sprint"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""393d9aae-b6a5-49b8-827a-e1b91e5fe989"",
""path"": ""/rightShift"",
""interactions"": ""Tap(duration=0.1,pressPoint=0.1)"",
""processors"": """",
""groups"": """",
""action"": ""Sprint"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""250aad9c-36fb-437f-86a8-5bc2ffd37181"",
""path"": ""/escape"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Pause"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""adfaf544-e692-408b-adc8-2fea8179007f"",
""path"": ""/delta"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
{
""name"": ""Camera"",
""id"": ""4dee5a7a-23ba-4c02-90f2-cfad11cd034c"",
""actions"": [
{
""name"": ""Change"",
""type"": ""Button"",
""id"": ""9bc77c0b-39aa-4f23-9681-030d9a15587d"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""866a342f-7f1c-4e1d-8113-57b9ca67de2e"",
""path"": ""/rightButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Change"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
m_Player_Pause = m_Player.FindAction("Pause", throwIfNotFound: true);
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
// Camera
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
m_Camera_Change = m_Camera.FindAction("Change", throwIfNotFound: true);
}
~@GameInput()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GameInput.Player.Disable() has not been called.");
UnityEngine.Debug.Assert(!m_Camera.enabled, "This will cause a leak and performance issues, GameInput.Camera.Disable() has not been called.");
}
///
/// Destroys this asset and all associated instances.
///
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
///
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
///
public ReadOnlyArray? devices
{
get => asset.devices;
set => asset.devices = value;
}
///
public ReadOnlyArray controlSchemes => asset.controlSchemes;
///
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
///
public IEnumerator GetEnumerator()
{
return asset.GetEnumerator();
}
///
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
///
public void Enable()
{
asset.Enable();
}
///
public void Disable()
{
asset.Disable();
}
///
public IEnumerable bindings => asset.bindings;
///
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
///
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List m_PlayerActionsCallbackInterfaces = new List();
private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_Attack;
private readonly InputAction m_Player_Sprint;
private readonly InputAction m_Player_Pause;
private readonly InputAction m_Player_Look;
///
/// Provides access to input actions defined in input action map "Player".
///
public struct PlayerActions
{
private @GameInput m_Wrapper;
///
/// Construct a new instance of the input action map wrapper class.
///
public PlayerActions(@GameInput wrapper) { m_Wrapper = wrapper; }
///
/// Provides access to the underlying input action "Player/Move".
///
public InputAction @Move => m_Wrapper.m_Player_Move;
///
/// Provides access to the underlying input action "Player/Attack".
///
public InputAction @Attack => m_Wrapper.m_Player_Attack;
///
/// Provides access to the underlying input action "Player/Sprint".
///
public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
///
/// Provides access to the underlying input action "Player/Pause".
///
public InputAction @Pause => m_Wrapper.m_Player_Pause;
///
/// Provides access to the underlying input action "Player/Look".
///
public InputAction @Look => m_Wrapper.m_Player_Look;
///
/// Provides access to the underlying input action map instance.
///
public InputActionMap Get() { return m_Wrapper.m_Player; }
///
public void Enable() { Get().Enable(); }
///
public void Disable() { Get().Disable(); }
///
public bool enabled => Get().enabled;
///
/// Implicitly converts an to an instance.
///
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
///
/// Adds , and callbacks provided via on all input actions contained in this map.
///
/// Callback instance.
///
/// If is null or have already been added this method does nothing.
///
///
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
@Sprint.started += instance.OnSprint;
@Sprint.performed += instance.OnSprint;
@Sprint.canceled += instance.OnSprint;
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
@Look.started += instance.OnLook;
@Look.performed += instance.OnLook;
@Look.canceled += instance.OnLook;
}
///
/// Removes , and callbacks provided via on all input actions contained in this map.
///
///
/// Calling this method when have not previously been registered has no side-effects.
///
///
private void UnregisterCallbacks(IPlayerActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@Attack.started -= instance.OnAttack;
@Attack.performed -= instance.OnAttack;
@Attack.canceled -= instance.OnAttack;
@Sprint.started -= instance.OnSprint;
@Sprint.performed -= instance.OnSprint;
@Sprint.canceled -= instance.OnSprint;
@Pause.started -= instance.OnPause;
@Pause.performed -= instance.OnPause;
@Pause.canceled -= instance.OnPause;
@Look.started -= instance.OnLook;
@Look.performed -= instance.OnLook;
@Look.canceled -= instance.OnLook;
}
///
/// Unregisters and unregisters all input action callbacks via .
///
///
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
///
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .
///
///
/// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks.
///
///
///
///
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
///
/// Provides a new instance referencing this action map.
///
public PlayerActions @Player => new PlayerActions(this);
// Camera
private readonly InputActionMap m_Camera;
private List m_CameraActionsCallbackInterfaces = new List();
private readonly InputAction m_Camera_Change;
///
/// Provides access to input actions defined in input action map "Camera".
///
public struct CameraActions
{
private @GameInput m_Wrapper;
///
/// Construct a new instance of the input action map wrapper class.
///
public CameraActions(@GameInput wrapper) { m_Wrapper = wrapper; }
///
/// Provides access to the underlying input action "Camera/Change".
///
public InputAction @Change => m_Wrapper.m_Camera_Change;
///
/// Provides access to the underlying input action map instance.
///
public InputActionMap Get() { return m_Wrapper.m_Camera; }
///
public void Enable() { Get().Enable(); }
///
public void Disable() { Get().Disable(); }
///
public bool enabled => Get().enabled;
///
/// Implicitly converts an to an instance.
///
public static implicit operator InputActionMap(CameraActions set) { return set.Get(); }
///
/// Adds , and callbacks provided via on all input actions contained in this map.
///
/// Callback instance.
///
/// If is null or have already been added this method does nothing.
///
///
public void AddCallbacks(ICameraActions instance)
{
if (instance == null || m_Wrapper.m_CameraActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_CameraActionsCallbackInterfaces.Add(instance);
@Change.started += instance.OnChange;
@Change.performed += instance.OnChange;
@Change.canceled += instance.OnChange;
}
///
/// Removes , and callbacks provided via on all input actions contained in this map.
///
///
/// Calling this method when have not previously been registered has no side-effects.
///
///
private void UnregisterCallbacks(ICameraActions instance)
{
@Change.started -= instance.OnChange;
@Change.performed -= instance.OnChange;
@Change.canceled -= instance.OnChange;
}
///
/// Unregisters and unregisters all input action callbacks via .
///
///
public void RemoveCallbacks(ICameraActions instance)
{
if (m_Wrapper.m_CameraActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
///
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .
///
///
/// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks.
///
///
///
///
public void SetCallbacks(ICameraActions instance)
{
foreach (var item in m_Wrapper.m_CameraActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_CameraActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
///
/// Provides a new instance referencing this action map.
///
public CameraActions @Camera => new CameraActions(this);
///
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
///
///
///
public interface IPlayerActions
{
///
/// Method invoked when associated input action "Move" is either , or .
///
///
///
///
void OnMove(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Attack" is either , or .
///
///
///
///
void OnAttack(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Sprint" is either , or .
///
///
///
///
void OnSprint(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Pause" is either , or .
///
///
///
///
void OnPause(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Look" is either , or .
///
///
///
///
void OnLook(InputAction.CallbackContext context);
}
///
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Camera" which allows adding and removing callbacks.
///
///
///
public interface ICameraActions
{
///
/// Method invoked when associated input action "Change" is either , or .
///
///
///
///
void OnChange(InputAction.CallbackContext context);
}
}
}