670 lines
32 KiB
C#
670 lines
32 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.14.2
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// from Assets/GameInput.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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namespace MyGame
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{
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/GameInput.inputactions".
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/// </summary>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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/// private MyActions_Actions m_Actions; // Source code representation of asset.
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/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
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///
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/// void Awake()
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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/// m_Player = m_Actions.Player; // Extract action map object.
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/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
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/// }
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///
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/// void OnDestroy()
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/// {
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/// m_Actions.Dispose(); // Destroy asset object.
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/// }
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///
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/// void OnEnable()
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/// {
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/// m_Player.Enable(); // Enable all actions within map.
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/// }
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///
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/// void OnDisable()
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// public void OnAttack(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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public partial class @GameInput: IInputActionCollection2, IDisposable
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @GameInput()
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{
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asset = InputActionAsset.FromJson(@"{
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""version"": 1,
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""name"": ""GameInput"",
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""maps"": [
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{
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""name"": ""Player"",
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""id"": ""c5f5140a-6c55-4687-96a4-719486fa0120"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""Value"",
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""id"": ""fb1fb8b1-952e-48c3-be0a-6d99ec015457"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Attack"",
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""type"": ""Button"",
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""id"": ""831072cf-98c4-4730-a288-9c075f52bb96"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Sprint"",
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""type"": ""Button"",
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""id"": ""cc71cfb6-6718-47bf-882c-a2d7e791dd9b"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Pause"",
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""type"": ""Button"",
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""id"": ""9e55caaf-1024-4d37-b2f0-45bae8f6dd5e"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Look"",
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""type"": ""Value"",
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""id"": ""06b6d68e-ea07-4398-8668-e03d07df36fa"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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}
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],
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""bindings"": [
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{
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""name"": ""Keyboard"",
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""id"": ""d35aa84d-a154-42fc-9b6a-b17427aea516"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""500909f2-5b69-4c9d-bbe6-deb4ca99b604"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""9d68f93c-4455-4784-86fa-f970fadc15bb"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""db0b0c0f-a4fb-44c0-b7ce-7b8655fb3b15"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""eb8e3800-b72e-42b4-8986-0848dfbb5066"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""50f1992d-26b1-4721-8450-dc8241a330bd"",
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""path"": ""<Mouse>/leftButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Attack"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""1557a5e4-54a4-4be9-881d-7443844fa741"",
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""path"": ""<Keyboard>/leftShift"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Sprint"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""393d9aae-b6a5-49b8-827a-e1b91e5fe989"",
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""path"": ""<Keyboard>/rightShift"",
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""interactions"": ""Tap(duration=0.1,pressPoint=0.1)"",
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""processors"": """",
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""groups"": """",
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""action"": ""Sprint"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""250aad9c-36fb-437f-86a8-5bc2ffd37181"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Pause"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""adfaf544-e692-408b-adc8-2fea8179007f"",
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""path"": ""<Mouse>/delta"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Look"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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},
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{
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""name"": ""Camera"",
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""id"": ""4dee5a7a-23ba-4c02-90f2-cfad11cd034c"",
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""actions"": [
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{
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""name"": ""Change"",
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""type"": ""Button"",
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""id"": ""9bc77c0b-39aa-4f23-9681-030d9a15587d"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""866a342f-7f1c-4e1d-8113-57b9ca67de2e"",
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""path"": ""<Mouse>/rightButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Change"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Player
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
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m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
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m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
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m_Player_Pause = m_Player.FindAction("Pause", throwIfNotFound: true);
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m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
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// Camera
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m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
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m_Camera_Change = m_Camera.FindAction("Change", throwIfNotFound: true);
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}
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~@GameInput()
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{
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UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GameInput.Player.Disable() has not been called.");
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UnityEngine.Debug.Assert(!m_Camera.enabled, "This will cause a leak and performance issues, GameInput.Camera.Disable() has not been called.");
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}
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/// <summary>
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/// Destroys this asset and all associated <see cref="InputAction"/> instances.
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/// </summary>
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
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public void Enable()
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{
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asset.Enable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
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public void Disable()
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{
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asset.Disable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
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public IEnumerable<InputBinding> bindings => asset.bindings;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Player
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private readonly InputActionMap m_Player;
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private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
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private readonly InputAction m_Player_Move;
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private readonly InputAction m_Player_Attack;
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private readonly InputAction m_Player_Sprint;
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private readonly InputAction m_Player_Pause;
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private readonly InputAction m_Player_Look;
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/// <summary>
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/// Provides access to input actions defined in input action map "Player".
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/// </summary>
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public struct PlayerActions
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{
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private @GameInput m_Wrapper;
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/// <summary>
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/// Construct a new instance of the input action map wrapper class.
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/// </summary>
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public PlayerActions(@GameInput wrapper) { m_Wrapper = wrapper; }
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/// <summary>
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/// Provides access to the underlying input action "Player/Move".
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/// </summary>
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public InputAction @Move => m_Wrapper.m_Player_Move;
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/// <summary>
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/// Provides access to the underlying input action "Player/Attack".
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/// </summary>
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public InputAction @Attack => m_Wrapper.m_Player_Attack;
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/// <summary>
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/// Provides access to the underlying input action "Player/Sprint".
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/// </summary>
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public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
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/// <summary>
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/// Provides access to the underlying input action "Player/Pause".
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/// </summary>
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public InputAction @Pause => m_Wrapper.m_Player_Pause;
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/// <summary>
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/// Provides access to the underlying input action "Player/Look".
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/// </summary>
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public InputAction @Look => m_Wrapper.m_Player_Look;
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/// <summary>
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/// Provides access to the underlying input action map instance.
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/// </summary>
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
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public void Enable() { Get().Enable(); }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
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public void Disable() { Get().Disable(); }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
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public bool enabled => Get().enabled;
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/// <summary>
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/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
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/// </summary>
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public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
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/// <summary>
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/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
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/// </summary>
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/// <param name="instance">Callback instance.</param>
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/// <remarks>
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/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
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/// </remarks>
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/// <seealso cref="PlayerActions" />
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public void AddCallbacks(IPlayerActions instance)
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{
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if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
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@Move.started += instance.OnMove;
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@Move.performed += instance.OnMove;
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@Move.canceled += instance.OnMove;
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@Attack.started += instance.OnAttack;
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@Attack.performed += instance.OnAttack;
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@Attack.canceled += instance.OnAttack;
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@Sprint.started += instance.OnSprint;
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@Sprint.performed += instance.OnSprint;
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@Sprint.canceled += instance.OnSprint;
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@Pause.started += instance.OnPause;
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@Pause.performed += instance.OnPause;
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@Pause.canceled += instance.OnPause;
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@Look.started += instance.OnLook;
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@Look.performed += instance.OnLook;
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@Look.canceled += instance.OnLook;
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}
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/// <summary>
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/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
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/// </summary>
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/// <remarks>
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/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
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/// </remarks>
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/// <seealso cref="PlayerActions" />
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private void UnregisterCallbacks(IPlayerActions instance)
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{
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@Move.started -= instance.OnMove;
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@Move.performed -= instance.OnMove;
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@Move.canceled -= instance.OnMove;
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@Attack.started -= instance.OnAttack;
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@Attack.performed -= instance.OnAttack;
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@Attack.canceled -= instance.OnAttack;
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@Sprint.started -= instance.OnSprint;
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@Sprint.performed -= instance.OnSprint;
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@Sprint.canceled -= instance.OnSprint;
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@Pause.started -= instance.OnPause;
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@Pause.performed -= instance.OnPause;
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@Pause.canceled -= instance.OnPause;
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@Look.started -= instance.OnLook;
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@Look.performed -= instance.OnLook;
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@Look.canceled -= instance.OnLook;
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}
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/// <summary>
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/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
|
public void RemoveCallbacks(IPlayerActions instance)
|
|
{
|
|
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
|
public void SetCallbacks(IPlayerActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public PlayerActions @Player => new PlayerActions(this);
|
|
|
|
// Camera
|
|
private readonly InputActionMap m_Camera;
|
|
private List<ICameraActions> m_CameraActionsCallbackInterfaces = new List<ICameraActions>();
|
|
private readonly InputAction m_Camera_Change;
|
|
/// <summary>
|
|
/// Provides access to input actions defined in input action map "Camera".
|
|
/// </summary>
|
|
public struct CameraActions
|
|
{
|
|
private @GameInput m_Wrapper;
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the input action map wrapper class.
|
|
/// </summary>
|
|
public CameraActions(@GameInput wrapper) { m_Wrapper = wrapper; }
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Camera/Change".
|
|
/// </summary>
|
|
public InputAction @Change => m_Wrapper.m_Camera_Change;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action map instance.
|
|
/// </summary>
|
|
public InputActionMap Get() { return m_Wrapper.m_Camera; }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
|
public void Enable() { Get().Enable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
|
public void Disable() { Get().Disable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
|
public bool enabled => Get().enabled;
|
|
/// <summary>
|
|
/// Implicitly converts an <see ref="CameraActions" /> to an <see ref="InputActionMap" /> instance.
|
|
/// </summary>
|
|
public static implicit operator InputActionMap(CameraActions set) { return set.Get(); }
|
|
/// <summary>
|
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <param name="instance">Callback instance.</param>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
|
/// </remarks>
|
|
/// <seealso cref="CameraActions" />
|
|
public void AddCallbacks(ICameraActions instance)
|
|
{
|
|
if (instance == null || m_Wrapper.m_CameraActionsCallbackInterfaces.Contains(instance)) return;
|
|
m_Wrapper.m_CameraActionsCallbackInterfaces.Add(instance);
|
|
@Change.started += instance.OnChange;
|
|
@Change.performed += instance.OnChange;
|
|
@Change.canceled += instance.OnChange;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
|
/// </remarks>
|
|
/// <seealso cref="CameraActions" />
|
|
private void UnregisterCallbacks(ICameraActions instance)
|
|
{
|
|
@Change.started -= instance.OnChange;
|
|
@Change.performed -= instance.OnChange;
|
|
@Change.canceled -= instance.OnChange;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="CameraActions.UnregisterCallbacks(ICameraActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="CameraActions.UnregisterCallbacks(ICameraActions)" />
|
|
public void RemoveCallbacks(ICameraActions instance)
|
|
{
|
|
if (m_Wrapper.m_CameraActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="CameraActions.AddCallbacks(ICameraActions)" />
|
|
/// <seealso cref="CameraActions.RemoveCallbacks(ICameraActions)" />
|
|
/// <seealso cref="CameraActions.UnregisterCallbacks(ICameraActions)" />
|
|
public void SetCallbacks(ICameraActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_CameraActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_CameraActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="CameraActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public CameraActions @Camera => new CameraActions(this);
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
|
public interface IPlayerActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnMove(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Attack" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnAttack(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Sprint" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSprint(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Pause" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnPause(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Look" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnLook(InputAction.CallbackContext context);
|
|
}
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Camera" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="CameraActions.AddCallbacks(ICameraActions)" />
|
|
/// <seealso cref="CameraActions.RemoveCallbacks(ICameraActions)" />
|
|
public interface ICameraActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Change" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnChange(InputAction.CallbackContext context);
|
|
}
|
|
}
|
|
}
|