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## Known Issuse
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# Billboard shadows may flicker in builds
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Using Unity 2022.x textures may not be properly bound during the shadow caster passes when it comes to the billboards.
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This only occurs in builds (testen on Windows 11 using DX11 and Vulkan)!
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-> The only solution i have found so far: Duplicate the billboard shader multiple times and assign the different shaders to the different billboards (small, medium, bare, large).
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-> This is fixed at least in Unity 2022.3.20f1
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