アセット選定

This commit is contained in:
oogushiyuuga
2026-06-22 18:13:33 +09:00
parent 50f8ea0d99
commit 37a9909520
322 changed files with 51703 additions and 3 deletions

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using UnityEngine;
using System.Collections;
namespace CTI {
[ExecuteInEditMode]
[RequireComponent (typeof (WindZone))]
public class CTI_URP_CustomWind : MonoBehaviour {
private WindZone m_WindZone;
private Vector3 WindDirection;
private float WindStrength;
private float WindTurbulence;
public float WindMultiplier = 1.0f;
private bool init = false;
private int CTIWindPID;
private int CTITurbulencedPID;
private Transform trans;
void Init () {
m_WindZone = GetComponent<WindZone>();
CTIWindPID = Shader.PropertyToID("_CTI_SRP_Wind");
CTITurbulencedPID = Shader.PropertyToID("_CTI_SRP_Turbulence");
trans = this.transform;
}
void OnValidate () {
Update ();
}
void Update () {
if (!init) {
Init ();
}
WindDirection = trans.forward;
WindStrength = m_WindZone.windMain;
WindStrength += m_WindZone.windPulseMagnitude * (1.0f + Mathf.Sin(Time.time * m_WindZone.windPulseFrequency) + 1.0f + Mathf.Sin(Time.time * m_WindZone.windPulseFrequency * 3.0f) ) * 0.5f;
WindStrength *= WindMultiplier;
WindTurbulence = m_WindZone.windTurbulence * m_WindZone.windMain * WindMultiplier;
Shader.SetGlobalVector(CTIWindPID, new Vector4(WindDirection.x, WindDirection.y, WindDirection.z, WindStrength) );
Shader.SetGlobalFloat(CTITurbulencedPID, WindTurbulence);
}
}
}

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using UnityEngine;
using System.Collections;
using UnityEditor;
namespace CTI {
public class CTI_URPTransDrawer : MaterialPropertyDrawer {
public override void OnGUI (Rect position, MaterialProperty prop, string label, MaterialEditor editor) {
// Needed since Unity 2019
EditorGUIUtility.labelWidth = 0;
Vector4 vec4value = prop.vectorValue;
GUILayout.Space(-18);
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginVertical();
vec4value.x = EditorGUILayout.Slider("Strength", vec4value.x, 0.0f, 10.0f);
vec4value.y = EditorGUILayout.Slider("Power", vec4value.y, 0.0f, 10.0f);
EditorGUILayout.EndVertical();
if (EditorGUI.EndChangeCheck ()) {
prop.vectorValue = vec4value;
}
}
}
}

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using UnityEngine;
using System.Collections;
using UnityEditor;
namespace CTI {
public class CTI_URPWindDrawer : MaterialPropertyDrawer {
public override void OnGUI (Rect position, MaterialProperty prop, string label, MaterialEditor editor) {
// Needed since Unity 2019
EditorGUIUtility.labelWidth = 0;
Vector4 vec4value = prop.vectorValue;
GUILayout.Space(-18);
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginVertical();
vec4value.x = EditorGUILayout.Slider("Primary Strength", vec4value.x, 0.0f, 10.0f);
vec4value.y = EditorGUILayout.Slider("Scondary Strength", vec4value.y, 0.0f, 10.0f);
vec4value.z = EditorGUILayout.Slider("Edge Flutter", vec4value.z, 0.0f, 4.0f);
EditorGUILayout.EndVertical();
if (EditorGUI.EndChangeCheck ()) {
prop.vectorValue = vec4value;
}
}
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class CTI_URP_ShaderGUI : ShaderGUI {
protected Color avrgCol = Color.gray;
public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] properties)
{
base.OnGUI (materialEditor, properties);
Material targetMat = materialEditor.target as Material;
// Bark texture2D
if (targetMat.HasProperty("_BumpOcclusionMap")) {
if ( targetMat.GetTexture("_BumpOcclusionMap") == null) {
targetMat.SetTexture("_BumpOcclusionMap", Resources.Load("CTI_Default_NST") as Texture2D );
}
}
// Leaves
if (targetMat.HasProperty("_BumpSpecMap")){
if (targetMat.GetTexture("_BumpSpecMap") == null) {
targetMat.SetTexture("_BumpSpecMap", Resources.Load("CTI_Default_NST") as Texture2D );
}
}
GUILayout.Space(8);
}
}

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