アセット選定

This commit is contained in:
oogushiyuuga
2026-06-22 18:13:33 +09:00
parent 50f8ea0d99
commit 37a9909520
322 changed files with 51703 additions and 3 deletions

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using UnityEngine;
using System.Collections;
using UnityEditor;
namespace CTI {
public class CTI_URPTransDrawer : MaterialPropertyDrawer {
public override void OnGUI (Rect position, MaterialProperty prop, string label, MaterialEditor editor) {
// Needed since Unity 2019
EditorGUIUtility.labelWidth = 0;
Vector4 vec4value = prop.vectorValue;
GUILayout.Space(-18);
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginVertical();
vec4value.x = EditorGUILayout.Slider("Strength", vec4value.x, 0.0f, 10.0f);
vec4value.y = EditorGUILayout.Slider("Power", vec4value.y, 0.0f, 10.0f);
EditorGUILayout.EndVertical();
if (EditorGUI.EndChangeCheck ()) {
prop.vectorValue = vec4value;
}
}
}
}

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using UnityEngine;
using System.Collections;
using UnityEditor;
namespace CTI {
public class CTI_URPWindDrawer : MaterialPropertyDrawer {
public override void OnGUI (Rect position, MaterialProperty prop, string label, MaterialEditor editor) {
// Needed since Unity 2019
EditorGUIUtility.labelWidth = 0;
Vector4 vec4value = prop.vectorValue;
GUILayout.Space(-18);
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginVertical();
vec4value.x = EditorGUILayout.Slider("Primary Strength", vec4value.x, 0.0f, 10.0f);
vec4value.y = EditorGUILayout.Slider("Scondary Strength", vec4value.y, 0.0f, 10.0f);
vec4value.z = EditorGUILayout.Slider("Edge Flutter", vec4value.z, 0.0f, 4.0f);
EditorGUILayout.EndVertical();
if (EditorGUI.EndChangeCheck ()) {
prop.vectorValue = vec4value;
}
}
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class CTI_URP_ShaderGUI : ShaderGUI {
protected Color avrgCol = Color.gray;
public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] properties)
{
base.OnGUI (materialEditor, properties);
Material targetMat = materialEditor.target as Material;
// Bark texture2D
if (targetMat.HasProperty("_BumpOcclusionMap")) {
if ( targetMat.GetTexture("_BumpOcclusionMap") == null) {
targetMat.SetTexture("_BumpOcclusionMap", Resources.Load("CTI_Default_NST") as Texture2D );
}
}
// Leaves
if (targetMat.HasProperty("_BumpSpecMap")){
if (targetMat.GetTexture("_BumpSpecMap") == null) {
targetMat.SetTexture("_BumpSpecMap", Resources.Load("CTI_Default_NST") as Texture2D );
}
}
GUILayout.Space(8);
}
}

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