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This commit is contained in:
oogushiyuuga
2026-06-22 18:13:33 +09:00
parent 50f8ea0d99
commit 37a9909520
322 changed files with 51703 additions and 3 deletions

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using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEngine.Rendering;
public class ConifersInstaller : EditorWindow
{
static ConifersInstaller window;
int selectedPipeline = 0;
string launcherPath = "Assets/Forst/Conifers [BOTD]/Installer/Editor/LaunchConifersInstaller";
string[] supportedPipelines = new string[3]
{
"Built in render pipeline",
"URP",
"HDRP"
};
string[] packagePaths = new string[3]
{
"Assets/Forst/Conifers [BOTD]/Conifers_BIRP.unitypackage",
"Assets/Forst/Conifers [BOTD]/Conifers_URP.unitypackage",
"Assets/Forst/Conifers [BOTD]/Conifers_HDRP.unitypackage"
};
bool pipelineChecked = false;
[MenuItem( "Window/Forst/Install Conifers Package", false, 1000 )]
public static void Init()
{
window = GetWindow<ConifersInstaller>(false, "Forst - Conifers Installer", true);
window.minSize = window.maxSize = new Vector2(520, 280);
}
public void OnGUI()
{
var _style_bodytxt = new GUIStyle(EditorStyles.label);
_style_bodytxt.wordWrap = true;
_style_bodytxt.fontSize = 12;
if (!pipelineChecked)
{
pipelineChecked = true;
if (GraphicsSettings.defaultRenderPipeline != null)
{
if (GraphicsSettings.defaultRenderPipeline.GetType().ToString().Contains("HD"))
{
selectedPipeline = 2;
}
else if (GraphicsSettings.defaultRenderPipeline.GetType().ToString().Contains("Universal"))
{
selectedPipeline = 1;
}
}
}
GUILayout.Space(16);
EditorGUILayout.BeginVertical();
GUILayout.BeginHorizontal();
GUILayout.Space(16);
EditorGUILayout.LabelField("Welcome to the Conifers [BOTD] Package!", EditorStyles.boldLabel);
GUILayout.Space(16);
GUILayout.EndHorizontal();
GUILayout.Space(8);
GUILayout.BeginHorizontal();
GUILayout.Space(16);
EditorGUILayout.LabelField(
"This package contains multiple sub packages which add support for the built in render pipeline, URP or HDRP. " +
"Please select the render pipeline used in your project to install the appropriate sub package.", _style_bodytxt);
GUILayout.Space(16);
GUILayout.EndHorizontal();
GUILayout.Space(8);
GUILayout.BeginHorizontal();
GUILayout.Space(16);
GUILayout.Label("Choose your render pipeline", GUILayout.Width(240));
GUILayout.BeginVertical();
selectedPipeline = EditorGUILayout.Popup(selectedPipeline, supportedPipelines);
GUILayout.Space(4);
if (GUILayout.Button("Install selected package", GUILayout.Height(28)))
{
InstallPackage();
}
GUILayout.EndVertical();
GUILayout.Space(16);
GUILayout.EndHorizontal();
GUILayout.Space(16);
GUI.enabled = true;
if (!File.Exists(launcherPath + ".cs"))
{
GUI.enabled = false;
}
GUILayout.BeginHorizontal();
GUILayout.Space(16);
EditorGUILayout.LabelField(
"Once you have installed the needed package you can remove the automatic launcher script from your project. " +
"You can still open this window by choosing 'Window' -> 'Forst' -> 'Install Conifers Package'.", _style_bodytxt);
GUILayout.Space(16);
GUILayout.EndHorizontal();
GUILayout.Space(8);
GUILayout.BeginHorizontal();
GUILayout.Space(16);
GUILayout.Label("Delete the launcher", GUILayout.Width(240));
if (GUILayout.Button("Delete", GUILayout.Height(28)))
{
FileUtil.DeleteFileOrDirectory(launcherPath + ".cs");
FileUtil.DeleteFileOrDirectory(launcherPath + ".meta");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
GUILayout.Space(16);
GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
void InstallPackage()
{
AssetDatabase.ImportPackage(packagePaths[selectedPipeline], true);
}
}

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using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
[InitializeOnLoad]
public class LaunchConifersInstaller
{
static LaunchConifersInstaller()
{
EditorApplication.update += Update;
}
static void Update()
{
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## Known Issuse
# Billboard shadows may flicker in builds
Using Unity 2022.x textures may not be properly bound during the shadow caster passes when it comes to the billboards.
This only occurs in builds (testen on Windows 11 using DX11 and Vulkan)!
-> The only solution i have found so far: Duplicate the billboard shader multiple times and assign the different shaders to the different billboards (small, medium, bare, large).
-> This is fixed at least in Unity 2022.3.20f1

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