otamesi
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@@ -3,55 +3,56 @@ using UnityEngine.InputSystem;
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public class InputManagerLR : MonoBehaviour
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{
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static InputManagerLR instance;
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private static InputManagerLR instance;
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[SerializeField]
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InputActionAsset ActionAsset;
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[SerializeField] private InputActionAsset actionAsset;
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InputActionMap ActionMap;
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InputAction m_PrimaryButtonR;
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InputAction m_SecondaryButtonR;
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InputAction m_PrimaryButtonL;
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InputAction m_SecondaryButtonL;
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private InputActionMap actionMap;
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private InputAction primaryButtonR;
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private InputAction secondaryButtonR;
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private InputAction primaryButtonL;
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private InputAction secondaryButtonL;
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private void Awake()
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{
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if (instance != null && instance != this)
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{
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Destroy(gameObject);
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return;
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}
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instance = this;
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GameObject.DontDestroyOnLoad(gameObject);
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ActionMap = ActionAsset.FindActionMap("Test");
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m_PrimaryButtonR = ActionMap.FindAction("XR_PrimaryButtonR", throwIfNotFound: true);
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m_PrimaryButtonL = ActionMap.FindAction("XR_PrimaryButtonL", throwIfNotFound: true);
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m_SecondaryButtonR = ActionMap.FindAction("XR_SecondaryButtonR", throwIfNotFound: true);
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m_SecondaryButtonL = ActionMap.FindAction("XR_SecondaryButtonL", throwIfNotFound: true);
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DontDestroyOnLoad(gameObject);
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if (actionAsset != null)
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{
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actionMap = actionAsset.FindActionMap("Test");
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if (actionMap != null)
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{
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primaryButtonR = actionMap.FindAction("XR_PrimaryButtonR", throwIfNotFound: false);
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primaryButtonL = actionMap.FindAction("XR_PrimaryButtonL", throwIfNotFound: false);
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secondaryButtonR = actionMap.FindAction("XR_SecondaryButtonR", throwIfNotFound: false);
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secondaryButtonL = actionMap.FindAction("XR_SecondaryButtonL", throwIfNotFound: false);
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}
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}
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}
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private void OnEnable()
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{
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ActionMap?.Enable();
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}
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private void OnEnable() => actionMap?.Enable();
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private void OnDisable() => actionMap?.Disable();
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private void OnDisable()
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{
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ActionMap?.Disable();
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}
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public static bool PrimaryButtonR() => instance?.primaryButtonR?.IsPressed() ?? false;
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public static bool PrimaryButtonR_OnPress() => instance?.primaryButtonR?.WasPressedThisFrame() ?? false;
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public static bool PrimaryButtonR_OnRelease() => instance?.primaryButtonR?.WasReleasedThisFrame() ?? false;
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// Aボタン
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public static bool PrimaryButtonR() => instance.m_PrimaryButtonR.IsPressed();
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public static bool PrimaryButtonR_OnPress() => instance.m_PrimaryButtonR.WasPressedThisFrame();
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public static bool PrimaryButtonR_OnRelease() => instance.m_PrimaryButtonR.WasReleasedThisFrame();
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public static bool PrimaryButtonL() => instance?.primaryButtonL?.IsPressed() ?? false;
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public static bool PrimaryButtonL_OnPress() => instance?.primaryButtonL?.WasPressedThisFrame() ?? false;
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public static bool PrimaryButtonL_OnRelease() => instance?.primaryButtonL?.WasReleasedThisFrame() ?? false;
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// Xボタン
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public static bool PrimaryButtonL() => instance.m_PrimaryButtonL.IsPressed();
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public static bool PrimaryButtonL_OnPress() => instance.m_PrimaryButtonL.WasPressedThisFrame();
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public static bool PrimaryButtonL_OnRelease() => instance.m_PrimaryButtonL.WasReleasedThisFrame();
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public static bool SecondaryButtonR() => instance?.secondaryButtonR?.IsPressed() ?? false;
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public static bool SecondaryButtonR_OnPress() => instance?.secondaryButtonR?.WasPressedThisFrame() ?? false;
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public static bool SecondaryButtonR_OnRelease() => instance?.secondaryButtonR?.WasReleasedThisFrame() ?? false;
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// Bボタン
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public static bool SecondaryButtonR() => instance.m_SecondaryButtonR.IsPressed();
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public static bool SecondaryButtonR_OnPress() => instance.m_SecondaryButtonR.WasPressedThisFrame();
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public static bool SecondaryButtonR_OnRelease() => instance.m_SecondaryButtonR.WasReleasedThisFrame();
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// Yボタン
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public static bool SecondaryButtonL() => instance.m_SecondaryButtonL.IsPressed();
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public static bool SecondaryButtonL_OnPress() => instance.m_SecondaryButtonL.WasPressedThisFrame();
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public static bool SecondaryButtonL_OnRelease() => instance.m_SecondaryButtonL.WasReleasedThisFrame();
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}
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public static bool SecondaryButtonL() => instance?.secondaryButtonL?.IsPressed() ?? false;
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public static bool SecondaryButtonL_OnPress() => instance?.secondaryButtonL?.WasPressedThisFrame() ?? false;
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public static bool SecondaryButtonL_OnRelease() => instance?.secondaryButtonL?.WasReleasedThisFrame() ?? false;
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}
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