ノックバックアニメーション追加

This commit is contained in:
KawakamiKento
2026-06-02 12:35:45 +09:00
parent 1568a27840
commit 6aaaca800b
8 changed files with 293 additions and 44 deletions

View File

@@ -6,13 +6,13 @@ public class EnemyHealth : MonoBehaviour, IDamageble
[SerializeField] private float maxHealth = 100f;
private float currentHealth;
[SerializeField] private float knockbackForce = 5f;
private Rigidbody rb;
[SerializeField] private float knockbackDuration = 0.5f;
private EnemyAI enemyAI;
void Start()
{
currentHealth = maxHealth; //HPを代入
rb = GetComponent<Rigidbody>();
enemyAI = GetComponent<EnemyAI>();
}
public void TakeDamage(DamageInfo damageInfo)
@@ -26,19 +26,26 @@ public class EnemyHealth : MonoBehaviour, IDamageble
Debug.Log("構えボーナス");
}
if(rb != null) //ノックバック
{
rb.AddForce(damageInfo.punchDirection * knockbackForce, ForceMode.Impulse); //パンチが飛んできた方向に力を加える
}
if(currentHealth <= 0)
{
Die();
}
else
{
if(enemyAI != null)
{
enemyAI.TriggerKnockback(knockbackDuration);
}
}
}
private void Die()
{
if(enemyAI != null)
{
enemyAI.DisableAIOnDeath();
}
Destroy(gameObject, 0.5f);
}
}