初期コミット

This commit is contained in:
oogushiyuuga
2026-04-21 09:53:45 +09:00
parent 5b6b38026b
commit 8c408bee21
1243 changed files with 300054 additions and 0 deletions

View File

@@ -0,0 +1,74 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b5d80f45fb5f4418a5e84a476e517628, type: 3}
m_Name: FingerColor
m_EditorClassIdentifier:
m_Comments: 'For each state in the list, there are 2 values (Start and End).
Default
=> End value is chosen | Hovering => Blend between [Start,End] with input
Select
=> Value can be animated between [Start,End] for click anim.'
m_ReadOnly: 1
m_Value:
m_StateAnimationCurve:
m_UseConstant: 1
m_ConstantValue:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Variable: {fileID: 0}
m_List:
- stateName: disabled
animationStateStartValue: {r: 1, g: 1, b: 1, a: 0}
animationStateEndValue: {r: 0.9019608, g: 0.9019608, b: 0.9019608, a: 0}
- stateName: idle
animationStateStartValue: {r: 0.90196085, g: 0.90196085, b: 0.90196085, a: 0}
animationStateEndValue: {r: 0.90196085, g: 0.90196085, b: 0.90196085, a: 0}
- stateName: hovered
animationStateStartValue: {r: 1, g: 0.78431374, b: 0.5686275, a: 0.5254902}
animationStateEndValue: {r: 1, g: 0.78431374, b: 0.5686275, a: 0.5254902}
- stateName: hoveredPriority
animationStateStartValue: {r: 1, g: 0.78431374, b: 0.5686275, a: 0.5254902}
animationStateEndValue: {r: 1, g: 0.78431374, b: 0.5686275, a: 0.5254902}
- stateName: selected
animationStateStartValue: {r: 0.5686275, g: 0.78431374, b: 1, a: 1}
animationStateEndValue: {r: 0.5686275, g: 0.78431374, b: 1, a: 1}
- stateName: activated
animationStateStartValue: {r: 0, g: 0, b: 0, a: 0}
animationStateEndValue: {r: 0, g: 0, b: 0, a: 0}
- stateName: focused
animationStateStartValue: {r: 0.90196085, g: 0.90196085, b: 0.90196085, a: 0}
animationStateEndValue: {r: 0.90196085, g: 0.90196085, b: 0.90196085, a: 0}
m_ColorBlendMode: 0
m_BlendAmount: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ec1df508c6fb9eb45ae9f181ff6bbe82
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,74 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b5d80f45fb5f4418a5e84a476e517628, type: 3}
m_Name: HandEdgeColor
m_EditorClassIdentifier:
m_Comments: 'For each state in the list, there are 2 values (Start and End).
Default
=> End value is chosen | Hovering => Blend between [Start,End] with input
Select
=> Value can be animated between [Start,End] for click anim.'
m_ReadOnly: 1
m_Value:
m_StateAnimationCurve:
m_UseConstant: 1
m_ConstantValue:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Variable: {fileID: 0}
m_List:
- stateName: disabled
animationStateStartValue: {r: 0.76470596, g: 0.7843138, b: 0.8117648, a: 0.60784316}
animationStateEndValue: {r: 0.76470596, g: 0.7843138, b: 0.8117648, a: 0.60784316}
- stateName: idle
animationStateStartValue: {r: 1, g: 1, b: 1, a: 0.8}
animationStateEndValue: {r: 1, g: 1, b: 1, a: 0.8}
- stateName: hovered
animationStateStartValue: {r: 1, g: 1, b: 1, a: 0.5254902}
animationStateEndValue: {r: 1, g: 1, b: 1, a: 0.5254902}
- stateName: hoveredPriority
animationStateStartValue: {r: 1, g: 1, b: 1, a: 0.8}
animationStateEndValue: {r: 1, g: 1, b: 1, a: 0.8}
- stateName: selected
animationStateStartValue: {r: 1, g: 1, b: 1, a: 1}
animationStateEndValue: {r: 0.5686275, g: 0.78431374, b: 1, a: 1}
- stateName: activated
animationStateStartValue: {r: 0.5686275, g: 0.78431374, b: 1, a: 0.8}
animationStateEndValue: {r: 0.5686275, g: 0.78431374, b: 1, a: 0.8}
- stateName: focused
animationStateStartValue: {r: 1, g: 1, b: 1, a: 0.8}
animationStateEndValue: {r: 1, g: 1, b: 1, a: 0.8}
m_ColorBlendMode: 0
m_BlendAmount: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f94337e1a5a93c7438d8f8508b246e6d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,74 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b5d80f45fb5f4418a5e84a476e517628, type: 3}
m_Name: InteractionColor
m_EditorClassIdentifier:
m_Comments: 'For each state in the list, there are 2 values (Start and End).
Default
=> End value is chosen | Hovering => Blend between [Start,End] with input
Select
=> Value can be animated between [Start,End] for click anim.'
m_ReadOnly: 1
m_Value:
m_StateAnimationCurve:
m_UseConstant: 1
m_ConstantValue:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Variable: {fileID: 0}
m_List:
- stateName: disabled
animationStateStartValue: {r: 0.76470596, g: 0.7843138, b: 0.8117648, a: 0.60784316}
animationStateEndValue: {r: 0.76470596, g: 0.7843138, b: 0.8117648, a: 0.60784316}
- stateName: idle
animationStateStartValue: {r: 0.90196085, g: 0.90196085, b: 0.90196085, a: 0}
animationStateEndValue: {r: 0.90196085, g: 0.90196085, b: 0.90196085, a: 0}
- stateName: hovered
animationStateStartValue: {r: 0.2509804, g: 0.7019608, b: 0.90196085, a: 1}
animationStateEndValue: {r: 0, g: 0.627451, b: 1, a: 1}
- stateName: hoveredPriority
animationStateStartValue: {r: 0.2509804, g: 0.7019608, b: 0.90196085, a: 1}
animationStateEndValue: {r: 0, g: 0.627451, b: 1, a: 1}
- stateName: selected
animationStateStartValue: {r: 0, g: 0.627451, b: 1, a: 1}
animationStateEndValue: {r: 1, g: 0.40000004, b: 0, a: 1}
- stateName: activated
animationStateStartValue: {r: 1, g: 0.40000004, b: 0, a: 1}
animationStateEndValue: {r: 1, g: 0.9729279, b: 0, a: 1}
- stateName: focused
animationStateStartValue: {r: 0.41176474, g: 0.5176471, b: 0.69411767, a: 1}
animationStateEndValue: {r: 0.41176474, g: 0.5176471, b: 0.69411767, a: 1}
m_ColorBlendMode: 0
m_BlendAmount: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2447c2ae63ed301429bb0f32f88ef8ce
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,66 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b53eb82258e249bb97cf3789c6a97dda, type: 3}
m_Name: PinchPointBlendShape
m_EditorClassIdentifier:
m_Comments:
m_ReadOnly: 1
m_Value:
m_StateAnimationCurve:
m_UseConstant: 1
m_ConstantValue:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Variable: {fileID: 0}
m_List:
- stateName: disabled
animationStateStartValue: 0
animationStateEndValue: 0
- stateName: idle
animationStateStartValue: 0
animationStateEndValue: 0
- stateName: hovered
animationStateStartValue: 0
animationStateEndValue: 100
- stateName: hoveredPriority
animationStateStartValue: 0
animationStateEndValue: 0
- stateName: selected
animationStateStartValue: 100
animationStateEndValue: 100
- stateName: activated
animationStateStartValue: 0
animationStateEndValue: 0
- stateName: focused
animationStateStartValue: 0
animationStateEndValue: 0

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fbf5c74e21f572740881de5634f1ce9c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,68 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b5d80f45fb5f4418a5e84a476e517628, type: 3}
m_Name: PinchPointColor
m_EditorClassIdentifier:
m_Comments:
m_ReadOnly: 1
m_Value:
m_StateAnimationCurve:
m_UseConstant: 1
m_ConstantValue:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Variable: {fileID: 0}
m_List:
- stateName: disabled
animationStateStartValue: {r: 0, g: 0, b: 0, a: 0.09803922}
animationStateEndValue: {r: 0, g: 0, b: 0, a: 0.09803922}
- stateName: idle
animationStateStartValue: {r: 0, g: 0, b: 0, a: 0.5019608}
animationStateEndValue: {r: 0, g: 0, b: 0, a: 0.5019608}
- stateName: hovered
animationStateStartValue: {r: 0, g: 0, b: 0, a: 0.7254902}
animationStateEndValue: {r: 0, g: 0, b: 0, a: 0.7254902}
- stateName: hoveredPriority
animationStateStartValue: {r: 0, g: 0, b: 0, a: 0.7254902}
animationStateEndValue: {r: 0, g: 0, b: 0, a: 0.7254902}
- stateName: selected
animationStateStartValue: {r: 0, g: 0, b: 0, a: 0.7254902}
animationStateEndValue: {r: 0, g: 0, b: 0, a: 0.7254902}
- stateName: activated
animationStateStartValue: {r: 0, g: 0, b: 0, a: 0.7254902}
animationStateEndValue: {r: 0, g: 0, b: 0, a: 0.7254902}
- stateName: focused
animationStateStartValue: {r: 0, g: 0, b: 0, a: 0.5019608}
animationStateEndValue: {r: 0, g: 0, b: 0, a: 0.5019608}
m_ColorBlendMode: 0
m_BlendAmount: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1468864c36cbf39428681b1f0d9ef149
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,66 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b53eb82258e249bb97cf3789c6a97dda, type: 3}
m_Name: PinchPointEdgeStrength
m_EditorClassIdentifier:
m_Comments:
m_ReadOnly: 1
m_Value:
m_StateAnimationCurve:
m_UseConstant: 1
m_ConstantValue:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Variable: {fileID: 0}
m_List:
- stateName: disabled
animationStateStartValue: 4
animationStateEndValue: 4
- stateName: idle
animationStateStartValue: 4
animationStateEndValue: 4
- stateName: hovered
animationStateStartValue: 3
animationStateEndValue: 2.5
- stateName: hoveredPriority
animationStateStartValue: 3
animationStateEndValue: 3
- stateName: selected
animationStateStartValue: 2.5
animationStateEndValue: 2
- stateName: activated
animationStateStartValue: 2
animationStateEndValue: 2
- stateName: focused
animationStateStartValue: 3
animationStateEndValue: 3

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2d9d4878bfb037248af1d243a0638dd0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,68 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b5d80f45fb5f4418a5e84a476e517628, type: 3}
m_Name: PinchPointHighlightColor
m_EditorClassIdentifier:
m_Comments:
m_ReadOnly: 1
m_Value:
m_StateAnimationCurve:
m_UseConstant: 1
m_ConstantValue:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Variable: {fileID: 0}
m_List:
- stateName: disabled
animationStateStartValue: {r: 1, g: 1, b: 1, a: 0.5019608}
animationStateEndValue: {r: 1, g: 1, b: 1, a: 0.5019608}
- stateName: idle
animationStateStartValue: {r: 1, g: 1, b: 1, a: 1}
animationStateEndValue: {r: 1, g: 1, b: 1, a: 1}
- stateName: hovered
animationStateStartValue: {r: 0.92156863, g: 0.9490196, b: 1, a: 1}
animationStateEndValue: {r: 0.9215687, g: 0.9490197, b: 1, a: 1}
- stateName: hoveredPriority
animationStateStartValue: {r: 0.9215687, g: 0.9490197, b: 1, a: 1}
animationStateEndValue: {r: 0.9215687, g: 0.9490197, b: 1, a: 1}
- stateName: selected
animationStateStartValue: {r: 0.86274517, g: 0.90196085, b: 1, a: 1}
animationStateEndValue: {r: 0.7843138, g: 0.8431373, b: 1, a: 1}
- stateName: activated
animationStateStartValue: {r: 0.8627451, g: 0.9019608, b: 1, a: 1}
animationStateEndValue: {r: 0.78431374, g: 0.84313726, b: 1, a: 1}
- stateName: focused
animationStateStartValue: {r: 0.86274517, g: 0.90196085, b: 1, a: 1}
animationStateEndValue: {r: 0.86274517, g: 0.90196085, b: 1, a: 1}
m_ColorBlendMode: 0
m_BlendAmount: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6b0360f219436394b8519378cd55c7e3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,108 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6f7c05e2d6a94808ac5dcf4531f19721, type: 3}
m_Name: PinchPointLocalTransformOffset
m_EditorClassIdentifier:
m_Comments:
m_ReadOnly: 1
m_Value:
m_StateAnimationCurve:
m_UseConstant: 1
m_ConstantValue:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Variable: {fileID: 0}
m_List:
- stateName: disabled
animationStateStartValue:
x: 0
y: 0
z: 0
animationStateEndValue:
x: 0
y: 0
z: 0
- stateName: idle
animationStateStartValue:
x: 0
y: 0
z: 0
animationStateEndValue:
x: 0
y: 0
z: 0
- stateName: hovered
animationStateStartValue:
x: 0
y: 0
z: 0
animationStateEndValue:
x: 0
y: 0
z: 0.0075
- stateName: hoveredPriority
animationStateStartValue:
x: 0
y: 0
z: 0
animationStateEndValue:
x: 0
y: 0
z: 0.0075
- stateName: selected
animationStateStartValue:
x: 0
y: 0
z: 0.0075
animationStateEndValue:
x: 0
y: 0
z: 0.0075
- stateName: activated
animationStateStartValue:
x: 0
y: 0
z: 0
animationStateEndValue:
x: 0
y: 0
z: 0
- stateName: focused
animationStateStartValue:
x: 0
y: 0
z: 0
animationStateEndValue:
x: 0
y: 0
z: 0

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2826cece951f71642a19da5a2080a27c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,66 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b53eb82258e249bb97cf3789c6a97dda, type: 3}
m_Name: PinchPointUniformScaleScale
m_EditorClassIdentifier:
m_Comments:
m_ReadOnly: 1
m_Value:
m_StateAnimationCurve:
m_UseConstant: 1
m_ConstantValue:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Variable: {fileID: 0}
m_List:
- stateName: disabled
animationStateStartValue: 0.5
animationStateEndValue: 0.5
- stateName: idle
animationStateStartValue: 1
animationStateEndValue: 1
- stateName: hovered
animationStateStartValue: 1.15
animationStateEndValue: 0.95
- stateName: hoveredPriority
animationStateStartValue: 1.15
animationStateEndValue: 0.95
- stateName: selected
animationStateStartValue: 0.95
animationStateEndValue: 0.95
- stateName: activated
animationStateStartValue: 1
animationStateEndValue: 1
- stateName: focused
animationStateStartValue: 1
animationStateEndValue: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d22e48f34794ab9498d082f9713c2293
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: