もろもろ

Warningprefabを追加
Hpゲージの選定
ボスの攻撃判定を改善
This commit is contained in:
oogushiyuuga
2026-07-17 12:29:03 +09:00
parent 49946b6240
commit ae74d4b279
26 changed files with 2026 additions and 28 deletions

View File

@@ -170,7 +170,7 @@ public class BossController : MonoBehaviour, IDamageble
GameObject marker = null;
if (warningMarkerPrefab != null)
{
marker = Instantiate(warningMarkerPrefab, pos + new Vector3(0, 0.02f, 0), Quaternion.identity);
marker = Instantiate(warningMarkerPrefab, pos + new Vector3(0, 0.5f, 0), Quaternion.identity);
}
yield return new WaitForSeconds(delay);