もろもろ
Warningprefabを追加 Hpゲージの選定 ボスの攻撃判定を改善
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@@ -170,7 +170,7 @@ public class BossController : MonoBehaviour, IDamageble
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GameObject marker = null;
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if (warningMarkerPrefab != null)
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{
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marker = Instantiate(warningMarkerPrefab, pos + new Vector3(0, 0.02f, 0), Quaternion.identity);
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marker = Instantiate(warningMarkerPrefab, pos + new Vector3(0, 0.5f, 0), Quaternion.identity);
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}
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yield return new WaitForSeconds(delay);
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