敵Animation追加

ごちゃごちゃ変えたから後でリファクタリング
This commit is contained in:
oogushiyuuga
2026-05-27 16:27:47 +09:00
parent 4141e2d189
commit b47e878d81
1468 changed files with 381106 additions and 622 deletions

View File

@@ -3661,7 +3661,7 @@ Rigidbody:
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_Constraints: 112
m_CollisionDetection: 0
--- !u!114 &438681047
MonoBehaviour:
@@ -3689,7 +3689,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 88407b9f9a6654436b641cce64611731, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::EnemyAI
currentState: 1
currentState: 0
detectionRange: 10
loseRange: 15
playerTag: Player
@@ -651835,6 +651835,22 @@ PrefabInstance:
propertyPath: m_Name
value: Skin_1
objectReference: {fileID: 0}
- target: {fileID: 7357282918109969512, guid: 935264455f4b40f4ab5ea045bf9d7a3c, type: 3}
propertyPath: m_Controller
value:
objectReference: {fileID: 9100000, guid: 00743b1e9c8fd4b80b6bd2205c49690a, type: 2}
- target: {fileID: 7357282918109969512, guid: 935264455f4b40f4ab5ea045bf9d7a3c, type: 3}
propertyPath: m_UpdateMode
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7357282918109969512, guid: 935264455f4b40f4ab5ea045bf9d7a3c, type: 3}
propertyPath: m_CullingMode
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7357282918109969512, guid: 935264455f4b40f4ab5ea045bf9d7a3c, type: 3}
propertyPath: m_AnimatePhysics
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []