diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 0000000..97a1e8a Binary files /dev/null and b/.DS_Store differ diff --git a/.gitignore b/.gitignore index 9a9987d..3c335ae 100644 --- a/.gitignore +++ b/.gitignore @@ -2,6 +2,10 @@ # # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # +# Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed. +# See: https://github.com/github/gitignore/tree/main/Global +# +.utmp/ /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ @@ -9,25 +13,40 @@ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ +*.log + +# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. +*.blend1 +*.blend1.meta + # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/ + # Recordings can get excessive in size /[Rr]ecordings/ + # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* + # Autogenerated Jetbrains Rider plugin /[Aa]ssets/Plugins/Editor/JetBrains* +# Jetbrains Rider personal-layer settings +*.DotSettings.user + # Visual Studio cache directory .vs/ + # Gradle cache directory .gradle/ + # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln +*.slnx *.suo *.tmp *.user @@ -39,22 +58,49 @@ ExportedObj/ *.mdb *.opendb *.VC.db + # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta + # Unity3D generated file on crash reports sysinfo.txt + +# Mono auto generated files +mono_crash.* + # Builds *.apk *.aab *.unitypackage +*.unitypackage.meta *.app + # Crashlytics generated file crashlytics-build.properties -# Packed Addressables -/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* -# Temporary auto-generated Android Assets -/[Aa]ssets/[Ss]treamingAssets/aa.meta -/[Aa]ssets/[Ss]treamingAssets/aa/* -.DS_Store + +# TestRunner generated files +InitTestScene*.unity* + +# Addressables default ignores, before user customizations +/ServerData +/[Aa]ssets/StreamingAssets/aa* +/[Aa]ssets/AddressableAssetsData/link.xml* +/[Aa]ssets/Addressables_Temp* +# By default, Addressables content builds will generate addressables_content_state.bin +# files in platform-specific subfolders, for example: +# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin +/[Aa]ssets/AddressableAssetsData/*/*.bin* + +# Visual Scripting auto-generated files +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta + +# Auto-generated scenes by play mode tests +/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* + +# Auto-generated cache in Assets folder +/[Aa]ssets/[Ss]ceneDependencyCache*