diff --git a/Assets/Animation/SpiderAnim.controller b/Assets/Animation/SpiderAnim.controller
index d96027d..a08beab 100644
--- a/Assets/Animation/SpiderAnim.controller
+++ b/Assets/Animation/SpiderAnim.controller
@@ -36,7 +36,7 @@ AnimatorStateTransition:
m_Name:
m_Conditions:
- m_ConditionMode: 1
- m_ConditionEvent: Roar
+ m_ConditionEvent: Attack_Roar
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -3278649130132006237}
@@ -47,7 +47,7 @@ AnimatorStateTransition:
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.93661976
- m_HasExitTime: 1
+ m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
@@ -91,7 +91,7 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -7266032778200671909}
- m_Position: {x: 270, y: 120, z: 0}
+ m_Position: {x: 260, y: 120, z: 0}
- serializedVersion: 1
m_State: {fileID: 740941546296395993}
m_Position: {x: 270, y: 30, z: 0}
@@ -278,7 +278,7 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- - m_Name: Roar
+ - m_Name: Attack_Roar
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
@@ -379,6 +379,7 @@ AnimatorState:
m_CycleOffset: 0
m_Transitions:
- {fileID: -4410336713657306521}
+ - {fileID: 1849398034863935081}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -422,6 +423,31 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
+--- !u!1101 &1849398034863935081
+AnimatorStateTransition:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ m_Conditions:
+ - m_ConditionMode: 1
+ m_ConditionEvent: Attack_Roar
+ m_EventTreshold: 0
+ m_DstStateMachine: {fileID: 0}
+ m_DstState: {fileID: -3278649130132006237}
+ m_Solo: 0
+ m_Mute: 0
+ m_IsExit: 0
+ serializedVersion: 3
+ m_TransitionDuration: 0.25
+ m_TransitionOffset: 0
+ m_ExitTime: 0.95
+ m_HasExitTime: 1
+ m_HasFixedDuration: 1
+ m_InterruptionSource: 0
+ m_OrderedInterruption: 1
+ m_CanTransitionToSelf: 1
--- !u!1102 &2209837048349348787
AnimatorState:
serializedVersion: 6
@@ -626,7 +652,7 @@ AnimatorStateTransition:
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.78571427
- m_HasExitTime: 1
+ m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
@@ -654,7 +680,7 @@ AnimatorStateTransition:
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.9522293
- m_HasExitTime: 1
+ m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
diff --git a/Assets/Nightmare Beetle/animation/bug@walk.fbx.meta b/Assets/Nightmare Beetle/animation/bug@walk.fbx.meta
index 4dc0760..67dd772 100644
--- a/Assets/Nightmare Beetle/animation/bug@walk.fbx.meta
+++ b/Assets/Nightmare Beetle/animation/bug@walk.fbx.meta
@@ -1,499 +1,1443 @@
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guid: 4969fb900faad2b449340e1b6607370c
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+ - first:
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+ - first:
+ 74: 7400000
+ second: walk
+ - first:
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+ - first:
+ 137: 13700058
+ second: Bug_2:Group63569
+ - first:
+ 137: 13700060
+ second: Bug_2:Group63570
+ externalObjects: {}
materials:
- importMaterials: 1
+ materialImportMode: 1
materialName: 0
materialSearch: 1
+ materialLocation: 0
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
motionNodeName:
- rigImportErrors:
- rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
- clipAnimations: []
+ extraUserProperties: []
+ clipAnimations:
+ - serializedVersion: 16
+ name: walk
+ takeName: Take 001
+ internalID: 7400000
+ firstFrame: 0
+ lastFrame: 70
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
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+ keepOriginalPositionY: 1
+ keepOriginalPositionXZ: 0
+ heightFromFeet: 0
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask: []
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 0
+ importVisibility: 0
importBlendShapes: 1
+ importCameras: 0
+ importLights: 0
+ nodeNameCollisionStrategy: 0
+ fileIdsGeneration: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
- optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ generateMeshLods: 0
+ meshLodGenerationFlags: 0
+ maximumMeshLod: -1
+ meshOptimizationFlags: -1
+ indexFormat: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 0
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
+ strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
+ normalCalculationMode: 0
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
importAnimation: 1
- copyAvatar: 0
humanDescription:
- serializedVersion: 2
+ serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
@@ -503,22 +1447,20 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
+ globalScale: 1
rootMotionBoneName:
- rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
+ avatarSetup: 1
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 0
+ importBlendShapeDeformPercent: 0
+ remapMaterialsIfMaterialImportModeIsNone: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
-AssetOrigin:
- serializedVersion: 1
- productId: 90571
- packageName: A nightmare beetle
- packageVersion: 1.0
- assetPath: Assets/Nightmare Beetle/animation/bug@walk.fbx
- uploadId: 179957
diff --git a/Assets/XR/Settings/OpenXRPackageSettings.asset b/Assets/XR/Settings/OpenXRPackageSettings.asset
index a6f2549..060a7a5 100644
--- a/Assets/XR/Settings/OpenXRPackageSettings.asset
+++ b/Assets/XR/Settings/OpenXRPackageSettings.asset
@@ -161,6 +161,31 @@ MonoBehaviour:
targetOpenXRApiVersion:
required: 0
customRuntimeLoaderName:
+--- !u!114 &-7680076135584121790
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 90ae1e8c3c7a542bba339faf2e771c5a, type: 3}
+ m_Name: AndroidXRSupportFeature Standalone
+ m_EditorClassIdentifier: Unity.XR.AndroidOpenXR::UnityEngine.XR.OpenXR.Features.Android.AndroidXRSupportFeature
+ m_enabled: 0
+ nameUi: Android XR Support
+ version: 1.0.0
+ featureIdInternal: com.unity.openxr.feature.androidxr-support
+ openxrExtensionStrings:
+ company: Unity Technologies
+ priority: 0
+ targetOpenXRApiVersion:
+ required: 0
+ customRuntimeLoaderName:
+ symmetricProjection: 0
+ optimizeBufferDiscards: 1
+ multiviewRenderRegionsOptimizationMode: 0
--- !u!114 &-7677771197093365762
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -565,8 +590,18 @@ MonoBehaviour:
features:
- {fileID: 8736661028334727731}
- {fileID: 3598254934845347770}
+ - {fileID: 7055518550748799546}
+ - {fileID: -7680076135584121790}
- {fileID: 1170704673688743257}
+ - {fileID: -1187533949232362847}
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+ - {fileID: -1529727133502117446}
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+ - {fileID: 265326132771859475}
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+ - {fileID: -1926258647260940646}
- {fileID: 6481653220666705815}
- {fileID: 7393116930172532905}
- {fileID: 744375598501864353}
@@ -887,6 +922,28 @@ MonoBehaviour:
customRuntimeLoaderName:
cacheSize: 1048576
perThreadCacheSize: 51200
+--- !u!114 &-1926258647260940646
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 6c36843bac48b29469f79baf3c98f9b6, type: 3}
+ m_Name: AndroidXRHandMeshData Standalone
+ m_EditorClassIdentifier: Unity.XR.AndroidOpenXR::UnityEngine.XR.OpenXR.Features.Android.AndroidXRHandMeshData
+ m_enabled: 0
+ nameUi: 'Android XR: Hand Mesh Data'
+ version: 0.1.0
+ featureIdInternal: com.unity.openxr.feature.androidxr-hand-mesh-data
+ openxrExtensionStrings: XR_ANDROID_hand_mesh
+ company: Unity Technologies
+ priority: 0
+ targetOpenXRApiVersion:
+ required: 0
+ customRuntimeLoaderName:
--- !u!114 &-1792293151131426384
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -1216,8 +1273,8 @@ MonoBehaviour:
features:
- {fileID: 7011443450567333355}
- {fileID: -671281728444007487}
- - {fileID: -6832857813982530537}
- - {fileID: -4559034614451708685}
+ - {fileID: 6956056911768161135}
+ - {fileID: 5091991234558418143}
- {fileID: 8980318060753866109}
- {fileID: -6559185765804338520}
- {fileID: -4756202077021157709}
@@ -1228,7 +1285,7 @@ MonoBehaviour:
- {fileID: 348827886137839178}
- {fileID: -7499073031166464939}
- {fileID: 7666556398442971420}
- - {fileID: 431653824124869831}
+ - {fileID: 1118878472687837173}
- {fileID: 3985858319333531581}
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- {fileID: -4363231183632145407}
@@ -1634,7 +1691,7 @@ MonoBehaviour:
nameUi: 'Android XR: AR Anchor'
version: 0.1.0
featureIdInternal: com.unity.openxr.feature.arfoundation-androidxr-anchor
- openxrExtensionStrings: XR_ANDROID_trackables XR_ANDROID_device_anchor_persistence
+ openxrExtensionStrings: XR_ANDROID_trackables
company: Unity Technologies
priority: 0
targetOpenXRApiVersion:
@@ -2330,6 +2387,28 @@ MonoBehaviour:
targetOpenXRApiVersion:
required: 0
customRuntimeLoaderName:
+--- !u!114 &7055518550748799546
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 12d3bf61b014a48a2b7564c61da9d7ad, type: 3}
+ m_Name: AndroidXRPerformanceMetrics Standalone
+ m_EditorClassIdentifier: Unity.XR.AndroidOpenXR::UnityEngine.XR.OpenXR.Features.Android.AndroidXRPerformanceMetrics
+ m_enabled: 0
+ nameUi: Android XR Performance Metrics
+ version: 0.1.0
+ featureIdInternal: com.unity.openxr.feature.androidxr-performance-metrics
+ openxrExtensionStrings: XR_ANDROID_performance_metrics
+ company: Unity Technologies
+ priority: 0
+ targetOpenXRApiVersion:
+ required: 0
+ customRuntimeLoaderName:
--- !u!114 &7254928762130921164
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -2581,7 +2660,7 @@ MonoBehaviour:
nameUi: 'Android XR: AR Anchor'
version: 0.1.0
featureIdInternal: com.unity.openxr.feature.arfoundation-androidxr-anchor
- openxrExtensionStrings: XR_ANDROID_trackables XR_ANDROID_device_anchor_persistence
+ openxrExtensionStrings: XR_ANDROID_trackables
company: Unity Technologies
priority: 0
targetOpenXRApiVersion:
diff --git a/Assets/_Scenes/BossStage.unity b/Assets/_Scenes/BossStage.unity
index 1bda98f..f092715 100644
--- a/Assets/_Scenes/BossStage.unity
+++ b/Assets/_Scenes/BossStage.unity
@@ -698,9 +698,9 @@ MonoBehaviour:
attackRadius: 10
warningMarkerPrefab: {fileID: 878822567682098337, guid: 23f893a4670a7fc4180013174ddad3be, type: 3}
webPrefab: {fileID: 878822567682098337, guid: 23f893a4670a7fc4180013174ddad3be, type: 3}
- chargeSpeed: 12
- chargeDuration: 1.5
- chargeMinimumDistance: 20
+ chargeSpeed: 15
+ chargeDuration: 2
+ chargeMinimumDistance: 8
chargeCooldownDuration: 4
--- !u!195 &139010308
NavMeshAgent:
@@ -5377,7 +5377,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 8806329115733545878, guid: 77e7c27b2c5525e4aa8cc9f99d654486, type: 3}
propertyPath: m_LocalPosition.x
- value: 70.97
+ value: 73
objectReference: {fileID: 0}
- target: {fileID: 8806329115733545878, guid: 77e7c27b2c5525e4aa8cc9f99d654486, type: 3}
propertyPath: m_LocalPosition.y
diff --git a/Assets/_Scripts/BossController.cs b/Assets/_Scripts/BossController.cs
index d3faadc..48ea971 100644
--- a/Assets/_Scripts/BossController.cs
+++ b/Assets/_Scripts/BossController.cs
@@ -11,7 +11,7 @@ public class BossController : MonoBehaviour
[SerializeField] private float maxHp = 500f;
[SerializeField] private float currentHp = 500f;
[SerializeField] public float chaseRange = 15f;
- [SerializeField] public float biteRange = 8f;
+ [SerializeField] public float biteRange = 5f;
[Header("必殺技(天井)設定")]
[Tooltip("天井の待機座標となる空のGameObjectのTransformを指定してください")]
@@ -197,6 +197,21 @@ public class BossController : MonoBehaviour
Destroy(web, duration); // 数秒後に自動消滅
}
}
+
+ ///
+ /// ★超重要:アニメーターに残ってしまった不要なトリガーをすべて強制消去(リセット)する
+ /// これを各ステートのExit時に呼ぶことで、アニメーションが固まる・遅れて暴発するバグを根絶します
+ ///
+ public void ResetAllAnimationTriggers()
+ {
+ if (Anim == null) return;
+ Anim.ResetTrigger("Attack_Bite");
+ Anim.ResetTrigger("Attack_Roar");
+ Anim.ResetTrigger("ChargeStart");
+ Anim.ResetTrigger("JumpUp");
+ Anim.ResetTrigger("Land");
+ Anim.ResetTrigger("StunStart");
+ }
#endregion
}
diff --git a/Assets/_Scripts/SpiderIdleState.cs b/Assets/_Scripts/SpiderIdleState.cs
index bcf15d1..1e219c6 100644
--- a/Assets/_Scripts/SpiderIdleState.cs
+++ b/Assets/_Scripts/SpiderIdleState.cs
@@ -27,7 +27,11 @@ public class SpiderChaseState : ISpiderState
public SpiderChaseState(BossController owner) => boss = owner;
public void EnterState() => boss.Agent.isStopped = false;
- public void ExitState() => boss.Agent.isStopped = true;
+ public void ExitState()
+ {
+ boss.Agent.isStopped = true;
+ boss.ResetAllAnimationTriggers();
+ }
public void UpdateState()
{
@@ -55,7 +59,7 @@ public class SpiderChaseState : ISpiderState
}
// ==========================================
-// ■ STATE: BITE (完全足止め・めり込み防止版)
+// ■ STATE: BITE (完全静止・滑り移動ゼロ修正版)
// ==========================================
public class SpiderBiteState : ISpiderState
{
@@ -66,24 +70,34 @@ public class SpiderBiteState : ISpiderState
public void EnterState()
{
- stateTimer = 1.5f;
+ stateTimer = 1.5f; // 噛みつきアニメーションの時間(環境に合わせて調整してください)
- // ★超重要:噛みつきモーションに入った瞬間、移動を「完全強制停止」してめり込みを防ぐ
+ // 1. 【物理ブレーキ】これまでの移動経路を完全に忘却させ、慣性速度も強制ゼロにする
+ boss.Agent.ResetPath();
boss.Agent.isStopped = true;
- boss.Agent.velocity = Vector3.zero; // 慣性もゼロにする
+ boss.Agent.velocity = Vector3.zero;
+ // 2. 【アニメーションブレーキ】直前の走っていた速度(Speed)を強制的に0リセット
+ // これをしないと、速度の減衰が遅れて「歩きながら噛み付く」ブレンドモーションになります
+ boss.Anim.SetFloat("Speed", 0f);
+
+ // 3. 噛みつきモーションを発動
boss.Anim.SetTrigger("Attack_Bite");
- Debug.Log("🎯 蜘蛛ボス:噛みつき攻撃!(その場に完全固定)");
+ Debug.Log("🎯 蜘蛛ボス:噛みつき攻撃! 経路を完全消去してその場に固定しました。");
}
public void ExitState()
{
- // ステートを出るときに停止ロックを解除する
+ // 次のステート(Chaseなど)に安全に移行できるよう、ナビゲーションの停止を解除
boss.Agent.isStopped = false;
+ boss.ResetAllAnimationTriggers();
}
public void UpdateState()
{
+ // 4. 【徹底防衛】アニメーションの再生中に予期せぬ物理反発や滑りが発生しないよう、毎フレーム速度をゼロに固定
+ boss.Agent.velocity = Vector3.zero;
+
stateTimer -= Time.deltaTime;
if (stateTimer <= 0f)
{
@@ -93,6 +107,9 @@ public class SpiderBiteState : ISpiderState
}
}
+// ==========================================
+// ■ STATE: CHARGE (慣性ブレーキ完全修正版)
+// ==========================================
public class SpiderChargeState : ISpiderState
{
private BossController boss;
@@ -105,26 +122,29 @@ public class SpiderChargeState : ISpiderState
public void EnterState()
{
- roarTimer = 1.5f; // 溜め(咆哮)時間
+ roarTimer = 5f; // 溜め(咆哮)時間
chargeTimer = boss.chargeDuration;
isChargingPhase = false;
- // ★重要:突進の溜め中は、NavMeshAgentの自動移動を「一時停止」にしてその場に固定する
+ // ★超重要:ナビゲーションを止め、さらに残っている移動速度(慣性)を完全にゼロリセットする!
boss.Agent.isStopped = true;
+ boss.Agent.velocity = Vector3.zero; // これにより滑り込みを100%防止します
+
boss.ResetChargeCooldown();
+ // その場に完全静止した状態で、満を持して咆哮アニメーションを再生
boss.Anim.SetTrigger("Attack_Roar");
- Debug.Log("🔊 蜘蛛ボス:その場で突進の溜め(咆哮)開始");
+ Debug.Log("🔊 蜘蛛ボス:遠距離を検知してその場でピタッと完全停止。咆哮(溜め)を開始!");
}
public void ExitState()
{
boss.Anim.SetBool("IsCharging", false);
- // ★重要:突進ステートを出るときは、スピードと加速を通常のザコ敵・巡回時の値に必ず戻す
boss.Agent.speed = boss.NormalSpeed;
boss.Agent.acceleration = boss.NormalAcceleration;
boss.Agent.isStopped = false;
+ boss.ResetAllAnimationTriggers();
}
public void UpdateState()
@@ -134,6 +154,9 @@ public class SpiderChargeState : ISpiderState
{
roarTimer -= Time.deltaTime;
+ // ★安全対策:溜め期間中、予期せぬ物理の反発などで1ミリも動かないように速度をゼロに固定し続ける
+ boss.Agent.velocity = Vector3.zero;
+
if (boss.Player != null)
{
Vector3 lookDir = (boss.Player.position - boss.transform.position).normalized;
@@ -151,34 +174,31 @@ public class SpiderChargeState : ISpiderState
boss.Anim.SetTrigger("ChargeStart");
boss.Anim.SetBool("IsCharging", true);
- // 1. 発射する直線ベクトルを確定
if (boss.Player != null)
{
chargeDirection = (boss.Player.position - boss.transform.position).normalized;
chargeDirection.y = 0;
}
- // 2. ★プロの技:ボスの正面方向の「遥か彼方(例: 20m先)」に、突進の目的地座標を計算
+ // 20m先の目的地に向かって、NavMeshAgentによる超高速突進ダッシュを発射
Vector3 targetDestination = boss.transform.position + chargeDirection * 20f;
- // 3. ★移動をNavMeshAgentに一任する(超高速化)
- boss.Agent.isStopped = false; // 移動再開
- boss.Agent.speed = boss.chargeSpeed; // スピードを全速力(14fなど)に
- boss.Agent.acceleration = 120f; // 即座に最高速に達するように加速を爆上げする
+ boss.Agent.isStopped = false;
+ boss.Agent.speed = boss.chargeSpeed;
+ boss.Agent.acceleration = 120f;
- // 目的地を設定(NavMeshの壁やプレイヤーのCharacterControllerを考慮して自動で進むようになる)
boss.Agent.SetDestination(targetDestination);
- Debug.Log("🚀 蜘蛛ボス:NavMesh突進ダッシュ発射!");
+ Debug.Log("🚀 蜘蛛ボス:ロックオン完了。全速力で突進ダッシュを発射!");
}
return;
}
- // ─── フェーズ2:突進中(NavMeshAgentが自動で走っているので、スクリプト側はタイマーを監視するだけ) ───
+ // ─── フェーズ2:突進中 ───
chargeTimer -= Time.deltaTime;
- // 壁やプレイヤーに激突して完全に急停止したか、または設定時間が経過したら安全に終了
- if (chargeTimer <= 0f || boss.Agent.velocity.magnitude < 0.2f && chargeTimer < (boss.chargeDuration - 0.3f))
+ // 壁やプレイヤーに激突して急停止したか、設定時間が経過したら通常状態へ戻る
+ if (chargeTimer <= 0f || (boss.Agent.velocity.magnitude < 0.2f && chargeTimer < (boss.chargeDuration - 0.3f)))
{
boss.ChangeState();
}