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@@ -246,11 +246,12 @@ public class EnemyAI : MonoBehaviour
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{
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if(isDead) return;
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if(currentState == AIState.Stun) return;
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SetFistCollider(false);
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StopAllCoroutines();
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isAttacking = false;
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isWandering = false;
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isKnockbacking = false;
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if(agent.isOnNavMesh)
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{
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