パリィ完成
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@@ -102,11 +102,15 @@ public class VRInputPunch : MonoBehaviour
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{
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info.amount = (speed * damageMultiplier) * 2f;
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info.isPoseBonus = true;
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if(PlayerStatusManager.Instance != null) PlayerStatusManager.Instance.AddGauge(20f);
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}
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else
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{
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info.amount = speed * damageMultiplier;
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info.isPoseBonus = false;
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if(PlayerStatusManager.Instance != null) PlayerStatusManager.Instance.AddGauge(10f);
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}
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info.hitPosition = other.transform.position;
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info.punchDirection = velocity.normalized;
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