Compare commits
4 Commits
CodingMode
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sin-COding
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561f82a2a2 | ||
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e77200862d | ||
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11663fbc0a | ||
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a2858f3285 |
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Assets/Forst/Conifers [BOTD].meta
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Assets/Forst/Conifers [BOTD].meta
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137
Assets/Material/New Material 3.mat
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Assets/Material/New Material 3.mat
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8
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--- !u!1001 &1214286071
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PrefabInstance:
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PrefabInstance:
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@@ -646875,7 +647261,7 @@ GameObject:
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- component: {fileID: 1490221426}
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- component: {fileID: 1490221425}
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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@@ -646889,17 +647275,17 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Father: {fileID: 797096992}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1490221424
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--- !u!114 &1490221424
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@@ -651859,7 +652245,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1868875706}
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- component: {fileID: 1868875706}
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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@@ -654620,7 +655006,7 @@ GameObject:
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- component: {fileID: 2071460369}
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- component: {fileID: 2071460369}
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- component: {fileID: 2071460368}
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- component: {fileID: 2071460368}
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- component: {fileID: 2071460367}
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- component: {fileID: 2071460367}
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m_Name: Cube_Heal
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Father: {fileID: 280381711}
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m_Father: {fileID: 797096992}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 500, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2071460367
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--- !u!114 &2071460367
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@@ -654895,7 +655281,7 @@ GameObject:
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- component: {fileID: 2095961663}
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m_TagString: Untagged
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8
Assets/Sci-Fi ToiletMech.meta
Normal file
8
Assets/Sci-Fi ToiletMech.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: cc9cdbb192ac64945b225434e3b7a75e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Sci-Fi ToiletMech/ExtractMe.meta
Normal file
8
Assets/Sci-Fi ToiletMech/ExtractMe.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: 79d00da261e15f149b9bc23e7708f972
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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@@ -2,11 +2,6 @@ using UnityEngine;
|
|||||||
using UnityEngine.XR.Interaction.Toolkit;
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
using UnityEngine.XR.Interaction.Toolkit.Interactors;
|
using UnityEngine.XR.Interaction.Toolkit.Interactors;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 3D空間上の2つのソケットスロットにバフモジュールがハメ込まれたかを監視し、
|
|
||||||
/// 連結完了時にバフを発動させるパズル管理クラス
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
public class CodingPuzzleManager : MonoBehaviour
|
public class CodingPuzzleManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("ソケットスロットの設定")]
|
[Header("ソケットスロットの設定")]
|
||||||
@@ -41,9 +36,6 @@ public class CodingPuzzleManager : MonoBehaviour
|
|||||||
CheckPuzzleCompletion();
|
CheckPuzzleCompletion();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 両方のスロットが埋まっているかチェックし、埋まっていれば連結バフを発動する
|
|
||||||
/// </summary>
|
|
||||||
private void CheckPuzzleCompletion()
|
private void CheckPuzzleCompletion()
|
||||||
{
|
{
|
||||||
if (socketA == null || socketB == null) return;
|
if (socketA == null || socketB == null) return;
|
||||||
@@ -63,8 +55,6 @@ public class CodingPuzzleManager : MonoBehaviour
|
|||||||
|
|
||||||
Debug.Log($"💻 パズル連結完了! 検出されたコンボ: [{buff1}] + [{buff2}]");
|
Debug.Log($"💻 パズル連結完了! 検出されたコンボ: [{buff1}] + [{buff2}]");
|
||||||
|
|
||||||
// ★ソケットにハマっているオブジェクトを強制的に解放・リセット
|
|
||||||
// (これをしないと、次回Codingモードを開いた時にスロットが埋まったままになります)
|
|
||||||
ClearSockets();
|
ClearSockets();
|
||||||
|
|
||||||
// PlayerStatusManagerにバフを適用させ、時間停止を解除してプレイ画面に戻る
|
// PlayerStatusManagerにバフを適用させ、時間停止を解除してプレイ画面に戻る
|
||||||
@@ -75,10 +65,6 @@ public class CodingPuzzleManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// オブジェクト名に含まれるキーワードから、ステータスマネージャーに渡す用の正確なバフ名を返すヘルパー
|
|
||||||
/// </summary>
|
|
||||||
private string GetBuffNameFromObjectName(string objName)
|
private string GetBuffNameFromObjectName(string objName)
|
||||||
{
|
{
|
||||||
if (objName.Contains("AttackUp")) return "AttackUp";
|
if (objName.Contains("AttackUp")) return "AttackUp";
|
||||||
@@ -87,15 +73,8 @@ public class CodingPuzzleManager : MonoBehaviour
|
|||||||
return "Unknown";
|
return "Unknown";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 次回起動時のために、ソケットの選択状態を内部的・物理的に安全にクリアする
|
|
||||||
/// </summary>
|
|
||||||
private void ClearSockets()
|
private void ClearSockets()
|
||||||
{
|
{
|
||||||
// 開発環境のSDKバージョンによって挙動が異なる場合があるため、
|
|
||||||
// ハハマっているモジュールを一度ソケットの子供から外し、初期位置付近に戻すか、
|
|
||||||
// あるいは単純に非アクティブ(または位置リセット)にする処理が推奨されます。
|
|
||||||
// ここでは安全のため、ハマっていたオブジェクトの座標を台座の手前に逃がします。
|
|
||||||
|
|
||||||
if (socketA.firstInteractableSelected != null)
|
if (socketA.firstInteractableSelected != null)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using System.Collections.Generic; // Listを使うために追加
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// プレイヤーの共通ゲージ、時間停止(Codingモード)、UI、および各種バフの制限時間を管理するクラス
|
/// プレイヤーの共通ゲージ、時間停止(Codingモード)、UI、および各種バフの制限時間を管理するクラス
|
||||||
@@ -21,7 +22,6 @@ public class PlayerStatusManager : MonoBehaviour
|
|||||||
[Tooltip("画面全体を追従させる親オブジェクト(World Space Canvasや3D台座)を指定してください")]
|
[Tooltip("画面全体を追従させる親オブジェクト(World Space Canvasや3D台座)を指定してください")]
|
||||||
[SerializeField] private GameObject codingModeUI;
|
[SerializeField] private GameObject codingModeUI;
|
||||||
|
|
||||||
// ─── ★ここからバフ設定を新しく追加 ───
|
|
||||||
[Header("バフパラメータ設定")]
|
[Header("バフパラメータ設定")]
|
||||||
[Tooltip("攻撃力UP・防御力UPの持続時間 (秒)")]
|
[Tooltip("攻撃力UP・防御力UPの持続時間 (秒)")]
|
||||||
[SerializeField] private float buffDuration = 10f;
|
[SerializeField] private float buffDuration = 10f;
|
||||||
@@ -38,19 +38,14 @@ public class PlayerStatusManager : MonoBehaviour
|
|||||||
|
|
||||||
// 現在Codingモード(時間停止中)かどうかのフラグ
|
// 現在Codingモード(時間停止中)かどうかのフラグ
|
||||||
private bool isCodingMode = false;
|
private bool isCodingMode = false;
|
||||||
// ─────────────────────────────────────
|
|
||||||
|
|
||||||
#region プロパティ(外部のスクリプトからバフ状態を参照するための窓口)
|
// 【新設】一時停止させた敵のアニメーターを記憶しておくためのリスト
|
||||||
/// <summary> 現在攻撃力UPバフが有効かどうか </summary>
|
private List<Animator> pausedAnimators = new List<Animator>();
|
||||||
|
|
||||||
|
#region プロパティ
|
||||||
public bool IsAttackBuffActive => attackBuffTimer > 0f;
|
public bool IsAttackBuffActive => attackBuffTimer > 0f;
|
||||||
|
|
||||||
/// <summary> 現在防御力UPバフが有効かどうか </summary>
|
|
||||||
public bool IsDefenseBuffActive => defenseBuffTimer > 0f;
|
public bool IsDefenseBuffActive => defenseBuffTimer > 0f;
|
||||||
|
|
||||||
/// <summary> 現在の攻撃力倍率を返す(バフなしなら1.0倍) </summary>
|
|
||||||
public float CurrentAttackMultiplier => IsAttackBuffActive ? attackBuffMultiplier : 1.0f;
|
public float CurrentAttackMultiplier => IsAttackBuffActive ? attackBuffMultiplier : 1.0f;
|
||||||
|
|
||||||
/// <summary> 現在の防御倍率を返す(バフなしなら1.0倍、バフありなら0.5倍など) </summary>
|
|
||||||
public float CurrentDefenseMultiplier => IsDefenseBuffActive ? defenseBuffMultiplier : 1.0f;
|
public float CurrentDefenseMultiplier => IsDefenseBuffActive ? defenseBuffMultiplier : 1.0f;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
@@ -81,7 +76,7 @@ public class PlayerStatusManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
CheckComboInput();
|
CheckComboInput();
|
||||||
|
|
||||||
// ★新設:ゲームプレイ中(時間停止中でないとき)のみ、バフのタイマーを減算する
|
// ゲームプレイ中(時間停止中でないとき)のみ、バフのタイマーを減算する
|
||||||
if (!isCodingMode)
|
if (!isCodingMode)
|
||||||
{
|
{
|
||||||
UpdateBuffTimers();
|
UpdateBuffTimers();
|
||||||
@@ -113,50 +108,77 @@ public class PlayerStatusManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Codingモード(時間停止)を開始する
|
||||||
|
/// </summary>
|
||||||
private void StartCodingMode()
|
private void StartCodingMode()
|
||||||
{
|
{
|
||||||
isCodingMode = true;
|
isCodingMode = true;
|
||||||
Time.timeScale = 0f; // 時間を完全停止
|
|
||||||
|
// 【変更】Time.timeScaleは弄らず、シーン内のAnimatorを検索して停止させる
|
||||||
|
Animator[] allAnimators = FindObjectsByType<Animator>(FindObjectsSortMode.None);
|
||||||
|
pausedAnimators.Clear();
|
||||||
|
|
||||||
|
foreach (var anim in allAnimators)
|
||||||
|
{
|
||||||
|
if (anim == null) continue;
|
||||||
|
|
||||||
|
// ⚠️ プレイヤー自身のアニメーターまで止めないように除外する
|
||||||
|
// (このマネージャーがプレイヤーオブジェクトについている、またはPlayerタグを想定)
|
||||||
|
if (anim.gameObject == this.gameObject || anim.CompareTag("Player")) continue;
|
||||||
|
|
||||||
|
// 元のスピードに関わらず、0に上書きしてアニメーションを完全停止
|
||||||
|
anim.speed = 0f;
|
||||||
|
pausedAnimators.Add(anim); // 記憶リストに保存
|
||||||
|
}
|
||||||
|
|
||||||
if (codingModeUI != null) codingModeUI.SetActive(true);
|
if (codingModeUI != null) codingModeUI.SetActive(true);
|
||||||
|
Debug.Log("⏳ Codingモード:敵の時間(アニメーション)を停止しました。");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// ★役割拡張:パズル完了時に呼び出され、指定された2つのバフを発動して時間を再開する
|
/// バフを適用してゲームを再開する
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void ApplyBuffsAndResume(string buff1, string buff2)
|
public void ApplyBuffsAndResume(string buff1, string buff2)
|
||||||
{
|
{
|
||||||
// 1. 選択された2つのバフをそれぞれ発動(重複なしの仕様を適用)
|
// 1. 選択された2つのバフをそれぞれ発動
|
||||||
ActivateBuffByName(buff1);
|
ActivateBuffByName(buff1);
|
||||||
ActivateBuffByName(buff2);
|
ActivateBuffByName(buff2);
|
||||||
|
|
||||||
// 2. Codingモードの終了処理
|
// 【変更】2. 停止させていた敵のアニメーターを元の速度(1.0f)に戻す
|
||||||
|
foreach (var anim in pausedAnimators)
|
||||||
|
{
|
||||||
|
if (anim != null)
|
||||||
|
{
|
||||||
|
anim.speed = 1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pausedAnimators.Clear(); // リストを空にする
|
||||||
|
|
||||||
|
// 3. Codingモードの終了処理
|
||||||
isCodingMode = false;
|
isCodingMode = false;
|
||||||
Time.timeScale = 1f; // 時間を再開
|
|
||||||
|
|
||||||
if (codingModeUI != null) codingModeUI.SetActive(false);
|
if (codingModeUI != null) codingModeUI.SetActive(false);
|
||||||
currentGauge = 0f; // ゲージを消費
|
currentGauge = 0f; // ゲージを消費
|
||||||
|
Debug.Log("▶ Codingモード終了:敵の時間を再開しました。");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 文字列に応じて対象のバフを起動する内部メソッド
|
|
||||||
/// </summary>
|
|
||||||
private void ActivateBuffByName(string buffName)
|
private void ActivateBuffByName(string buffName)
|
||||||
{
|
{
|
||||||
switch (buffName)
|
switch (buffName)
|
||||||
{
|
{
|
||||||
case "AttackUp":
|
case "AttackUp":
|
||||||
attackBuffTimer = buffDuration; // タイマーをリセット(上書き補給)
|
attackBuffTimer = buffDuration;
|
||||||
Debug.Log($"⚔️ 攻撃力UPバフ発動! 倍率: {attackBuffMultiplier} / 効果時間: {buffDuration}秒");
|
Debug.Log($"⚔️ 攻撃力UPバフ発動! 倍率: {attackBuffMultiplier} / 効果時間: {buffDuration}秒");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "DefenseUp":
|
case "DefenseUp":
|
||||||
defenseBuffTimer = buffDuration; // タイマーをリセット(上書き補給)
|
defenseBuffTimer = buffDuration;
|
||||||
Debug.Log($"🛡️ 防御力UPバフ発動! 被ダメージ倍率: {defenseBuffMultiplier} / 効果時間: {buffDuration}秒");
|
Debug.Log($"🛡️ 防御力UPバフ発動! 被ダメージ倍率: {defenseBuffMultiplier} / 効果時間: {buffDuration}秒");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "Heal":
|
case "Heal":
|
||||||
ExecuteHeal(); // HP回復は即時発動
|
ExecuteHeal();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@@ -165,19 +187,11 @@ public class PlayerStatusManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// HP回復の即時実行処理
|
|
||||||
/// </summary>
|
|
||||||
private void ExecuteHeal()
|
private void ExecuteHeal()
|
||||||
{
|
{
|
||||||
Debug.Log($"💚 HP回復バフ発動! 回復量: {hpHealAmount}");
|
Debug.Log($"💚 HP回復バフ発動! 回復量: {hpHealAmount}");
|
||||||
// 【将来の拡張】プレイヤーのHealthスクリプトが完成したら、ここに回復処理を記述します
|
|
||||||
// PlayerHealth.Instance.Heal(hpHealAmount);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 毎フレーム、有効なバフタイマーをリアルタイムで減算する
|
|
||||||
/// </summary>
|
|
||||||
private void UpdateBuffTimers()
|
private void UpdateBuffTimers()
|
||||||
{
|
{
|
||||||
if (attackBuffTimer > 0f)
|
if (attackBuffTimer > 0f)
|
||||||
|
|||||||
@@ -543,18 +543,8 @@ MonoBehaviour:
|
|||||||
features:
|
features:
|
||||||
- {fileID: 8736661028334727731}
|
- {fileID: 8736661028334727731}
|
||||||
- {fileID: 3598254934845347770}
|
- {fileID: 3598254934845347770}
|
||||||
- {fileID: -5208808512427716356}
|
|
||||||
- {fileID: 5091991234558418143}
|
|
||||||
- {fileID: 1170704673688743257}
|
- {fileID: 1170704673688743257}
|
||||||
- {fileID: -1187533949232362847}
|
|
||||||
- {fileID: -949347770443697596}
|
|
||||||
- {fileID: -1529727133502117446}
|
|
||||||
- {fileID: 5153017048313567732}
|
- {fileID: 5153017048313567732}
|
||||||
- {fileID: 265326132771859475}
|
|
||||||
- {fileID: 2834828863856360103}
|
|
||||||
- {fileID: -2851827796942056979}
|
|
||||||
- {fileID: -8128959895479975907}
|
|
||||||
- {fileID: 1118878472687837173}
|
|
||||||
- {fileID: 6481653220666705815}
|
- {fileID: 6481653220666705815}
|
||||||
- {fileID: 7393116930172532905}
|
- {fileID: 7393116930172532905}
|
||||||
- {fileID: 744375598501864353}
|
- {fileID: 744375598501864353}
|
||||||
@@ -1575,7 +1565,7 @@ MonoBehaviour:
|
|||||||
nameUi: 'Android XR: AR Anchor'
|
nameUi: 'Android XR: AR Anchor'
|
||||||
version: 0.1.0
|
version: 0.1.0
|
||||||
featureIdInternal: com.unity.openxr.feature.arfoundation-androidxr-anchor
|
featureIdInternal: com.unity.openxr.feature.arfoundation-androidxr-anchor
|
||||||
openxrExtensionStrings: XR_ANDROID_trackables
|
openxrExtensionStrings: XR_ANDROID_trackables XR_ANDROID_device_anchor_persistence
|
||||||
company: Unity Technologies
|
company: Unity Technologies
|
||||||
priority: 0
|
priority: 0
|
||||||
targetOpenXRApiVersion:
|
targetOpenXRApiVersion:
|
||||||
@@ -2522,7 +2512,7 @@ MonoBehaviour:
|
|||||||
nameUi: 'Android XR: AR Anchor'
|
nameUi: 'Android XR: AR Anchor'
|
||||||
version: 0.1.0
|
version: 0.1.0
|
||||||
featureIdInternal: com.unity.openxr.feature.arfoundation-androidxr-anchor
|
featureIdInternal: com.unity.openxr.feature.arfoundation-androidxr-anchor
|
||||||
openxrExtensionStrings: XR_ANDROID_trackables
|
openxrExtensionStrings: XR_ANDROID_trackables XR_ANDROID_device_anchor_persistence
|
||||||
company: Unity Technologies
|
company: Unity Technologies
|
||||||
priority: 0
|
priority: 0
|
||||||
targetOpenXRApiVersion:
|
targetOpenXRApiVersion:
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
"com.unity.inputsystem": "1.17.0",
|
"com.unity.inputsystem": "1.17.0",
|
||||||
"com.unity.learn.iet-framework": "5.0.3",
|
"com.unity.learn.iet-framework": "5.0.3",
|
||||||
"com.unity.multiplayer.center": "1.0.1",
|
"com.unity.multiplayer.center": "1.0.1",
|
||||||
|
"com.unity.recorder": "5.1.6",
|
||||||
"com.unity.render-pipelines.universal": "17.3.0",
|
"com.unity.render-pipelines.universal": "17.3.0",
|
||||||
"com.unity.timeline": "1.8.12",
|
"com.unity.timeline": "1.8.12",
|
||||||
"com.unity.xr.androidxr-openxr": "1.2.0",
|
"com.unity.xr.androidxr-openxr": "1.2.0",
|
||||||
|
|||||||
@@ -9,6 +9,15 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.bindings.openimageio": {
|
||||||
|
"version": "1.0.2",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.collections": "1.2.4"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.burst": {
|
"com.unity.burst": {
|
||||||
"version": "1.8.27",
|
"version": "1.8.27",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
@@ -21,7 +30,7 @@
|
|||||||
},
|
},
|
||||||
"com.unity.collections": {
|
"com.unity.collections": {
|
||||||
"version": "2.6.2",
|
"version": "2.6.2",
|
||||||
"depth": 2,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.burst": "1.8.23",
|
"com.unity.burst": "1.8.23",
|
||||||
@@ -112,7 +121,7 @@
|
|||||||
},
|
},
|
||||||
"com.unity.nuget.mono-cecil": {
|
"com.unity.nuget.mono-cecil": {
|
||||||
"version": "1.11.6",
|
"version": "1.11.6",
|
||||||
"depth": 3,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
@@ -124,6 +133,17 @@
|
|||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.recorder": {
|
||||||
|
"version": "5.1.6",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.timeline": "1.8.7",
|
||||||
|
"com.unity.collections": "1.2.4",
|
||||||
|
"com.unity.bindings.openimageio": "1.0.2"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.render-pipelines.core": {
|
"com.unity.render-pipelines.core": {
|
||||||
"version": "17.3.0",
|
"version": "17.3.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
@@ -191,7 +211,7 @@
|
|||||||
},
|
},
|
||||||
"com.unity.test-framework.performance": {
|
"com.unity.test-framework.performance": {
|
||||||
"version": "3.2.0",
|
"version": "3.2.0",
|
||||||
"depth": 3,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.test-framework": "1.1.33",
|
"com.unity.test-framework": "1.1.33",
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ TagManager:
|
|||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
- Floor
|
- Floor
|
||||||
-
|
- Panel
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|||||||
Reference in New Issue
Block a user