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4 Commits
CodingMode
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sin-COding
| Author | SHA1 | Date | |
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561f82a2a2 | ||
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e77200862d | ||
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11663fbc0a | ||
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a2858f3285 |
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137
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137
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|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Sci-Fi ToiletMech/ExtractMe.meta
Normal file
8
Assets/Sci-Fi ToiletMech/ExtractMe.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79d00da261e15f149b9bc23e7708f972
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,11 +2,6 @@ using UnityEngine;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Interactors;
|
||||
|
||||
/// <summary>
|
||||
/// 3D空間上の2つのソケットスロットにバフモジュールがハメ込まれたかを監視し、
|
||||
/// 連結完了時にバフを発動させるパズル管理クラス
|
||||
/// </summary>
|
||||
|
||||
public class CodingPuzzleManager : MonoBehaviour
|
||||
{
|
||||
[Header("ソケットスロットの設定")]
|
||||
@@ -41,9 +36,6 @@ public class CodingPuzzleManager : MonoBehaviour
|
||||
CheckPuzzleCompletion();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 両方のスロットが埋まっているかチェックし、埋まっていれば連結バフを発動する
|
||||
/// </summary>
|
||||
private void CheckPuzzleCompletion()
|
||||
{
|
||||
if (socketA == null || socketB == null) return;
|
||||
@@ -63,8 +55,6 @@ public class CodingPuzzleManager : MonoBehaviour
|
||||
|
||||
Debug.Log($"💻 パズル連結完了! 検出されたコンボ: [{buff1}] + [{buff2}]");
|
||||
|
||||
// ★ソケットにハマっているオブジェクトを強制的に解放・リセット
|
||||
// (これをしないと、次回Codingモードを開いた時にスロットが埋まったままになります)
|
||||
ClearSockets();
|
||||
|
||||
// PlayerStatusManagerにバフを適用させ、時間停止を解除してプレイ画面に戻る
|
||||
@@ -75,10 +65,6 @@ public class CodingPuzzleManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// オブジェクト名に含まれるキーワードから、ステータスマネージャーに渡す用の正確なバフ名を返すヘルパー
|
||||
/// </summary>
|
||||
private string GetBuffNameFromObjectName(string objName)
|
||||
{
|
||||
if (objName.Contains("AttackUp")) return "AttackUp";
|
||||
@@ -87,15 +73,8 @@ public class CodingPuzzleManager : MonoBehaviour
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 次回起動時のために、ソケットの選択状態を内部的・物理的に安全にクリアする
|
||||
/// </summary>
|
||||
private void ClearSockets()
|
||||
{
|
||||
// 開発環境のSDKバージョンによって挙動が異なる場合があるため、
|
||||
// ハハマっているモジュールを一度ソケットの子供から外し、初期位置付近に戻すか、
|
||||
// あるいは単純に非アクティブ(または位置リセット)にする処理が推奨されます。
|
||||
// ここでは安全のため、ハマっていたオブジェクトの座標を台座の手前に逃がします。
|
||||
|
||||
if (socketA.firstInteractableSelected != null)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic; // Listを使うために追加
|
||||
|
||||
/// <summary>
|
||||
/// プレイヤーの共通ゲージ、時間停止(Codingモード)、UI、および各種バフの制限時間を管理するクラス
|
||||
@@ -21,7 +22,6 @@ public class PlayerStatusManager : MonoBehaviour
|
||||
[Tooltip("画面全体を追従させる親オブジェクト(World Space Canvasや3D台座)を指定してください")]
|
||||
[SerializeField] private GameObject codingModeUI;
|
||||
|
||||
// ─── ★ここからバフ設定を新しく追加 ───
|
||||
[Header("バフパラメータ設定")]
|
||||
[Tooltip("攻撃力UP・防御力UPの持続時間 (秒)")]
|
||||
[SerializeField] private float buffDuration = 10f;
|
||||
@@ -38,19 +38,14 @@ public class PlayerStatusManager : MonoBehaviour
|
||||
|
||||
// 現在Codingモード(時間停止中)かどうかのフラグ
|
||||
private bool isCodingMode = false;
|
||||
// ─────────────────────────────────────
|
||||
|
||||
#region プロパティ(外部のスクリプトからバフ状態を参照するための窓口)
|
||||
/// <summary> 現在攻撃力UPバフが有効かどうか </summary>
|
||||
// 【新設】一時停止させた敵のアニメーターを記憶しておくためのリスト
|
||||
private List<Animator> pausedAnimators = new List<Animator>();
|
||||
|
||||
#region プロパティ
|
||||
public bool IsAttackBuffActive => attackBuffTimer > 0f;
|
||||
|
||||
/// <summary> 現在防御力UPバフが有効かどうか </summary>
|
||||
public bool IsDefenseBuffActive => defenseBuffTimer > 0f;
|
||||
|
||||
/// <summary> 現在の攻撃力倍率を返す(バフなしなら1.0倍) </summary>
|
||||
public float CurrentAttackMultiplier => IsAttackBuffActive ? attackBuffMultiplier : 1.0f;
|
||||
|
||||
/// <summary> 現在の防御倍率を返す(バフなしなら1.0倍、バフありなら0.5倍など) </summary>
|
||||
public float CurrentDefenseMultiplier => IsDefenseBuffActive ? defenseBuffMultiplier : 1.0f;
|
||||
#endregion
|
||||
|
||||
@@ -81,7 +76,7 @@ public class PlayerStatusManager : MonoBehaviour
|
||||
{
|
||||
CheckComboInput();
|
||||
|
||||
// ★新設:ゲームプレイ中(時間停止中でないとき)のみ、バフのタイマーを減算する
|
||||
// ゲームプレイ中(時間停止中でないとき)のみ、バフのタイマーを減算する
|
||||
if (!isCodingMode)
|
||||
{
|
||||
UpdateBuffTimers();
|
||||
@@ -113,50 +108,77 @@ public class PlayerStatusManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Codingモード(時間停止)を開始する
|
||||
/// </summary>
|
||||
private void StartCodingMode()
|
||||
{
|
||||
isCodingMode = true;
|
||||
Time.timeScale = 0f; // 時間を完全停止
|
||||
|
||||
// 【変更】Time.timeScaleは弄らず、シーン内のAnimatorを検索して停止させる
|
||||
Animator[] allAnimators = FindObjectsByType<Animator>(FindObjectsSortMode.None);
|
||||
pausedAnimators.Clear();
|
||||
|
||||
foreach (var anim in allAnimators)
|
||||
{
|
||||
if (anim == null) continue;
|
||||
|
||||
// ⚠️ プレイヤー自身のアニメーターまで止めないように除外する
|
||||
// (このマネージャーがプレイヤーオブジェクトについている、またはPlayerタグを想定)
|
||||
if (anim.gameObject == this.gameObject || anim.CompareTag("Player")) continue;
|
||||
|
||||
// 元のスピードに関わらず、0に上書きしてアニメーションを完全停止
|
||||
anim.speed = 0f;
|
||||
pausedAnimators.Add(anim); // 記憶リストに保存
|
||||
}
|
||||
|
||||
if (codingModeUI != null) codingModeUI.SetActive(true);
|
||||
Debug.Log("⏳ Codingモード:敵の時間(アニメーション)を停止しました。");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ★役割拡張:パズル完了時に呼び出され、指定された2つのバフを発動して時間を再開する
|
||||
/// バフを適用してゲームを再開する
|
||||
/// </summary>
|
||||
public void ApplyBuffsAndResume(string buff1, string buff2)
|
||||
{
|
||||
// 1. 選択された2つのバフをそれぞれ発動(重複なしの仕様を適用)
|
||||
// 1. 選択された2つのバフをそれぞれ発動
|
||||
ActivateBuffByName(buff1);
|
||||
ActivateBuffByName(buff2);
|
||||
|
||||
// 2. Codingモードの終了処理
|
||||
// 【変更】2. 停止させていた敵のアニメーターを元の速度(1.0f)に戻す
|
||||
foreach (var anim in pausedAnimators)
|
||||
{
|
||||
if (anim != null)
|
||||
{
|
||||
anim.speed = 1f;
|
||||
}
|
||||
}
|
||||
pausedAnimators.Clear(); // リストを空にする
|
||||
|
||||
// 3. Codingモードの終了処理
|
||||
isCodingMode = false;
|
||||
Time.timeScale = 1f; // 時間を再開
|
||||
|
||||
if (codingModeUI != null) codingModeUI.SetActive(false);
|
||||
currentGauge = 0f; // ゲージを消費
|
||||
Debug.Log("▶ Codingモード終了:敵の時間を再開しました。");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文字列に応じて対象のバフを起動する内部メソッド
|
||||
/// </summary>
|
||||
private void ActivateBuffByName(string buffName)
|
||||
{
|
||||
switch (buffName)
|
||||
{
|
||||
case "AttackUp":
|
||||
attackBuffTimer = buffDuration; // タイマーをリセット(上書き補給)
|
||||
attackBuffTimer = buffDuration;
|
||||
Debug.Log($"⚔️ 攻撃力UPバフ発動! 倍率: {attackBuffMultiplier} / 効果時間: {buffDuration}秒");
|
||||
break;
|
||||
|
||||
case "DefenseUp":
|
||||
defenseBuffTimer = buffDuration; // タイマーをリセット(上書き補給)
|
||||
defenseBuffTimer = buffDuration;
|
||||
Debug.Log($"🛡️ 防御力UPバフ発動! 被ダメージ倍率: {defenseBuffMultiplier} / 効果時間: {buffDuration}秒");
|
||||
break;
|
||||
|
||||
case "Heal":
|
||||
ExecuteHeal(); // HP回復は即時発動
|
||||
ExecuteHeal();
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -165,19 +187,11 @@ public class PlayerStatusManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// HP回復の即時実行処理
|
||||
/// </summary>
|
||||
private void ExecuteHeal()
|
||||
{
|
||||
Debug.Log($"💚 HP回復バフ発動! 回復量: {hpHealAmount}");
|
||||
// 【将来の拡張】プレイヤーのHealthスクリプトが完成したら、ここに回復処理を記述します
|
||||
// PlayerHealth.Instance.Heal(hpHealAmount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 毎フレーム、有効なバフタイマーをリアルタイムで減算する
|
||||
/// </summary>
|
||||
private void UpdateBuffTimers()
|
||||
{
|
||||
if (attackBuffTimer > 0f)
|
||||
|
||||
@@ -543,18 +543,8 @@ MonoBehaviour:
|
||||
features:
|
||||
- {fileID: 8736661028334727731}
|
||||
- {fileID: 3598254934845347770}
|
||||
- {fileID: -5208808512427716356}
|
||||
- {fileID: 5091991234558418143}
|
||||
- {fileID: 1170704673688743257}
|
||||
- {fileID: -1187533949232362847}
|
||||
- {fileID: -949347770443697596}
|
||||
- {fileID: -1529727133502117446}
|
||||
- {fileID: 5153017048313567732}
|
||||
- {fileID: 265326132771859475}
|
||||
- {fileID: 2834828863856360103}
|
||||
- {fileID: -2851827796942056979}
|
||||
- {fileID: -8128959895479975907}
|
||||
- {fileID: 1118878472687837173}
|
||||
- {fileID: 6481653220666705815}
|
||||
- {fileID: 7393116930172532905}
|
||||
- {fileID: 744375598501864353}
|
||||
@@ -1575,7 +1565,7 @@ MonoBehaviour:
|
||||
nameUi: 'Android XR: AR Anchor'
|
||||
version: 0.1.0
|
||||
featureIdInternal: com.unity.openxr.feature.arfoundation-androidxr-anchor
|
||||
openxrExtensionStrings: XR_ANDROID_trackables
|
||||
openxrExtensionStrings: XR_ANDROID_trackables XR_ANDROID_device_anchor_persistence
|
||||
company: Unity Technologies
|
||||
priority: 0
|
||||
targetOpenXRApiVersion:
|
||||
@@ -2522,7 +2512,7 @@ MonoBehaviour:
|
||||
nameUi: 'Android XR: AR Anchor'
|
||||
version: 0.1.0
|
||||
featureIdInternal: com.unity.openxr.feature.arfoundation-androidxr-anchor
|
||||
openxrExtensionStrings: XR_ANDROID_trackables
|
||||
openxrExtensionStrings: XR_ANDROID_trackables XR_ANDROID_device_anchor_persistence
|
||||
company: Unity Technologies
|
||||
priority: 0
|
||||
targetOpenXRApiVersion:
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
"com.unity.inputsystem": "1.17.0",
|
||||
"com.unity.learn.iet-framework": "5.0.3",
|
||||
"com.unity.multiplayer.center": "1.0.1",
|
||||
"com.unity.recorder": "5.1.6",
|
||||
"com.unity.render-pipelines.universal": "17.3.0",
|
||||
"com.unity.timeline": "1.8.12",
|
||||
"com.unity.xr.androidxr-openxr": "1.2.0",
|
||||
|
||||
@@ -9,6 +9,15 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.bindings.openimageio": {
|
||||
"version": "1.0.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.collections": "1.2.4"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.27",
|
||||
"depth": 2,
|
||||
@@ -21,7 +30,7 @@
|
||||
},
|
||||
"com.unity.collections": {
|
||||
"version": "2.6.2",
|
||||
"depth": 2,
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.8.23",
|
||||
@@ -112,7 +121,7 @@
|
||||
},
|
||||
"com.unity.nuget.mono-cecil": {
|
||||
"version": "1.11.6",
|
||||
"depth": 3,
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
@@ -124,6 +133,17 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.recorder": {
|
||||
"version": "5.1.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.timeline": "1.8.7",
|
||||
"com.unity.collections": "1.2.4",
|
||||
"com.unity.bindings.openimageio": "1.0.2"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.render-pipelines.core": {
|
||||
"version": "17.3.0",
|
||||
"depth": 1,
|
||||
@@ -191,7 +211,7 @@
|
||||
},
|
||||
"com.unity.test-framework.performance": {
|
||||
"version": "3.2.0",
|
||||
"depth": 3,
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
|
||||
@@ -15,7 +15,7 @@ TagManager:
|
||||
- Water
|
||||
- UI
|
||||
- Floor
|
||||
-
|
||||
- Panel
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Reference in New Issue
Block a user