using UnityEngine; public class SlowWebArea : MonoBehaviour { [SerializeField] private float damagePerSecond = 5f; private float damageTimer; private void OnTriggerStay(Collider other) { if (other.CompareTag("Player")) { damageTimer += Time.deltaTime; if (damageTimer >= 1.0f) { IDamageable damageable = other.GetComponentInParent(); if (damageable != null) { DamageInfo info = new DamageInfo { amount = damagePerSecond, hitPosition = other.transform.position }; damageable.TakeDamage(info); } damageTimer = 0f; } } } private void OnTriggerExit(Collider other) { if (other.CompareTag("Player")) { damageTimer = 0f; } } }