Files
VRProject/Assets/Test/InputManagerLR.cs
ohgushiyuga 9864b95a91 HPbarzissou
2026-08-27 17:59:06 +09:00

58 lines
2.5 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
public class InputManagerLR : MonoBehaviour
{
private static InputManagerLR instance;
[SerializeField] private InputActionAsset actionAsset;
private InputActionMap actionMap;
private InputAction primaryButtonR;
private InputAction secondaryButtonR;
private InputAction primaryButtonL;
private InputAction secondaryButtonL;
private void Awake()
{
if (instance != null && instance != this)
{
Destroy(gameObject);
return;
}
instance = this;
DontDestroyOnLoad(gameObject);
if (actionAsset != null)
{
actionMap = actionAsset.FindActionMap("Test");
if (actionMap != null)
{
primaryButtonR = actionMap.FindAction("XR_PrimaryButtonR", throwIfNotFound: false);
primaryButtonL = actionMap.FindAction("XR_PrimaryButtonL", throwIfNotFound: false);
secondaryButtonR = actionMap.FindAction("XR_SecondaryButtonR", throwIfNotFound: false);
secondaryButtonL = actionMap.FindAction("XR_SecondaryButtonL", throwIfNotFound: false);
}
}
}
private void OnEnable() => actionMap?.Enable();
private void OnDisable() => actionMap?.Disable();
public static bool PrimaryButtonR() => instance?.primaryButtonR?.IsPressed() ?? false;
public static bool PrimaryButtonR_OnPress() => instance?.primaryButtonR?.WasPressedThisFrame() ?? false;
public static bool PrimaryButtonR_OnRelease() => instance?.primaryButtonR?.WasReleasedThisFrame() ?? false;
public static bool PrimaryButtonL() => instance?.primaryButtonL?.IsPressed() ?? false;
public static bool PrimaryButtonL_OnPress() => instance?.primaryButtonL?.WasPressedThisFrame() ?? false;
public static bool PrimaryButtonL_OnRelease() => instance?.primaryButtonL?.WasReleasedThisFrame() ?? false;
public static bool SecondaryButtonR() => instance?.secondaryButtonR?.IsPressed() ?? false;
public static bool SecondaryButtonR_OnPress() => instance?.secondaryButtonR?.WasPressedThisFrame() ?? false;
public static bool SecondaryButtonR_OnRelease() => instance?.secondaryButtonR?.WasReleasedThisFrame() ?? false;
public static bool SecondaryButtonL() => instance?.secondaryButtonL?.IsPressed() ?? false;
public static bool SecondaryButtonL_OnPress() => instance?.secondaryButtonL?.WasPressedThisFrame() ?? false;
public static bool SecondaryButtonL_OnRelease() => instance?.secondaryButtonL?.WasReleasedThisFrame() ?? false;
}