Files
VRProject/Assets/Scripts/VRPunchAttack.cs
2026-05-26 13:45:53 +09:00

94 lines
2.9 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem; // Input Systemを使うために必要
using UnityEngine.XR; // 振動機能のために必要
[RequireComponent(typeof(Collider))]
[RequireComponent(typeof(Rigidbody))]
public class VRInputPunch : MonoBehaviour
{
[SerializeField] private InputActionProperty velocityAction;
[SerializeField] private XRNode controllerNode = XRNode.RightHand;
[SerializeField] private VRInputPoseDetector poseDetector;
[SerializeField] private float minPunchSpeed = 2.0f; //パンチとして判定する最低速度 (m/s)
[SerializeField] private float damageMultiplier = 10.0f; //ダメージ倍率
[SerializeField] private float hapticAmplitude = 0.5f; //振動の強さ
[SerializeField] private float hapticDuration = 0.1f; //振動の長さ
private void OnEnable()
{
if (velocityAction.action != null)
{
velocityAction.action.Enable();
}
}
private void OnDisable()
{
if (velocityAction.action != null)
{
velocityAction.action.Disable();
}
}
void Start()
{
Rigidbody rb = GetComponent<Rigidbody>();
rb.isKinematic = true;
rb.useGravity = false;
GetComponent<Collider>().isTrigger = true;
}
private void OnTriggerEnter(Collider other)
{
Vector3 velocity = velocityAction.action.ReadValue<Vector3>();
float speed = velocity.magnitude;
Debug.Log($"[InputSystem接触] {other.name} に触れました。センサー速度: {speed:F2} m/s");
if (speed >= minPunchSpeed)
{
IDamageble damageble = other.GetComponentInParent<IDamageble>();
if (damageble != null)
{
DamageInfo info = new DamageInfo();
if(poseDetector.IsPosing)
{
info.amount = (speed * damageMultiplier) * 2f;
info.isPoseBonus = true;
}
else
{
info.amount = speed * damageMultiplier;
info.isPoseBonus = false;
}
info.hitPosition = other.transform.position;
info.punchDirection = velocity.normalized; //パンチの進む向き
damageble.TakeDamage(info);
Debug.Log("パンチ成功 ダメージ: {damage:F1}");
TriggerHaptics();
}
else
{
Debug.Log("スピードが足りません。必要: {minPunchSpeed} / 現在: {speed:F2}");
}
}
}
// コントローラーを振動させる処理
private void TriggerHaptics()
{
UnityEngine.XR.InputDevice device = InputDevices.GetDeviceAtXRNode(controllerNode);
if (device.isValid)
{
device.SendHapticImpulse(0, hapticAmplitude, hapticDuration);
}
}
}