Files
VRProject/Assets/_Scripts/TitleManager.cs
ohgushiyuga 52341100ed otamesi
2026-08-27 12:51:15 +09:00

44 lines
1.1 KiB
C#

using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class TitleManager : MonoBehaviour
{
[Header("UI Buttons")]
[SerializeField] private Button startButton;
[SerializeField] private Button exitButton;
[Header("Scene Settings")]
[SerializeField] private string mainGameSceneName = "MainGameScene";
private void Awake()
{
if (startButton != null) startButton.onClick.AddListener(OnStartButtonClicked);
if (exitButton != null) exitButton.onClick.AddListener(OnExitButtonClicked);
}
private void OnStartButtonClicked()
{
if (startButton != null) startButton.interactable = false;
StartCoroutine(LoadSceneRoutine());
}
private void OnExitButtonClicked()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
private IEnumerator LoadSceneRoutine()
{
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(mainGameSceneName);
while (!asyncLoad.isDone)
{
yield return null;
}
}
}