Files
VRProject/Assets/_Scripts/IDamageble.cs
ohgushiyuga 52341100ed otamesi
2026-08-27 12:51:15 +09:00

14 lines
247 B
C#

using UnityEngine;
public struct DamageInfo
{
public float amount;
public Vector3 hitPosition;
public Vector3 punchDirection;
public bool isPoseBonus;
}
public interface IDamageable
{
void TakeDamage(DamageInfo damageInfo);
}