14 lines
247 B
C#
14 lines
247 B
C#
using UnityEngine;
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public struct DamageInfo
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{
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public float amount;
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public Vector3 hitPosition;
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public Vector3 punchDirection;
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public bool isPoseBonus;
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}
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public interface IDamageable
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{
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void TakeDamage(DamageInfo damageInfo);
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} |