Files
VRProject/Assets/_Scripts/VRInputPoseDetector.cs
ohgushiyuga 52341100ed otamesi
2026-08-27 12:51:15 +09:00

95 lines
3.0 KiB
C#

using UnityEngine;
public class VRInputPoseDetector : MonoBehaviour
{
[Header("参照")]
[SerializeField] private Transform headTransform;
[SerializeField] private Transform rightHandTransform;
[SerializeField] private Transform leftHandTransform;
[Header("判定パラメータ")]
[SerializeField] private float minForwardDistance = 0.15f;
[SerializeField] private float maxForwardDistance = 0.5f;
[SerializeField] private float minHeightOffset = -0.35f;
[SerializeField] private float maxHeightOffset = -0.1f;
[Header("タイマーパラメータ")]
[SerializeField] private float requiredPoseTime = 0.3f;
[SerializeField] private float poseExitDelay = 0.15f;
[Header("視覚フィードバック")]
[SerializeField] private Renderer guideRenderer;
[SerializeField] private Color defaultColor = new Color(0.5f, 0.5f, 0.5f, 0.05f);
[SerializeField] private Color chargingColor = new Color(1f, 0.8f, 0f, 0.2f);
[SerializeField] private Color successColor = new Color(0f, 0.6f, 1f, 0.4f);
private float poseTimer;
private float exitTimer;
public bool IsPosing { get; private set; }
private void Update()
{
if (headTransform == null || rightHandTransform == null || leftHandTransform == null) return;
Vector3 localRightHand = headTransform.InverseTransformPoint(rightHandTransform.position);
Vector3 localLeftHand = headTransform.InverseTransformPoint(leftHandTransform.position);
bool isBothHandsGuarding = CheckHandPosition(localRightHand) && CheckHandPosition(localLeftHand);
if (isBothHandsGuarding)
{
exitTimer = 0f;
if (!IsPosing)
{
poseTimer += Time.deltaTime;
if (poseTimer >= requiredPoseTime)
{
IsPosing = true;
}
}
}
else
{
poseTimer = 0f;
if (IsPosing)
{
exitTimer += Time.deltaTime;
if (exitTimer >= poseExitDelay)
{
IsPosing = false;
exitTimer = 0f;
}
}
}
UpdateVisualFeedback(isBothHandsGuarding);
}
private bool CheckHandPosition(Vector3 localHandPos)
{
bool inForwardRange = localHandPos.z >= minForwardDistance && localHandPos.z <= maxForwardDistance;
bool inHeightRange = localHandPos.y >= minHeightOffset && localHandPos.y <= maxHeightOffset;
return inForwardRange && inHeightRange;
}
private void UpdateVisualFeedback(bool isBothHandsGuarding)
{
if (guideRenderer == null) return;
if (IsPosing)
{
guideRenderer.material.color = successColor;
}
else if (isBothHandsGuarding)
{
guideRenderer.material.color = chargingColor;
}
else
{
guideRenderer.material.color = defaultColor;
}
}
}