Files
MobileCameraShare/Assets/Editor/NativeSharePackageNameGuard.cs
HIRO_MAC 1911637020 Add mobile camera capture, polaroid preview, gallery save & native share
- カメラ撮影 → プレビュー(ポラロイド風白縁)→ 保存 / ネイティブ共有
- iOS / Android のネイティブ実装(共有・ギャラリー保存・FileProvider)
- iOS は共有シートのプリウォームで初回表示を軽減
- iOS Info.plist 用途説明をビルド後処理で自動付与
- Android パッケージ名ガードを有効化(ビルド前チェック)
- README を整備、.gitignore に slnx / .vscode / .utmp を追加

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 12:56:15 +09:00

106 lines
4.2 KiB
C#

using System.IO;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
public class NativeSharePackageNameGuard : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
private const string DefaultNativeSharePackageName = "jp.yourname.unity.nativeshare";
public void OnPreprocessBuild(BuildReport report)
{
if (report.summary.platform != BuildTarget.Android)
{
return;
}
CheckUnityAndroidPackageName();
CheckNativeSharePackageName();
}
private void CheckUnityAndroidPackageName()
{
string applicationId =
PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android);
if (string.IsNullOrEmpty(applicationId))
{
throw new BuildFailedException(
"Android の Package Name が空です。\n\n" +
"Project Settings > Player > Android > Other Settings > Identification > Package Name に、" +
"自分のアプリ用の Package Name を設定してください。\n\n" +
"例:\n" +
"jp.piccolo.cameraapp"
);
}
if (
applicationId.StartsWith("com.DefaultCompany") ||
applicationId.Contains("DefaultCompany") ||
applicationId.Contains("ProductName")
)
{
throw new BuildFailedException(
"Android の Package Name が初期値のままです。\n\n" +
"Project Settings > Player > Android > Other Settings > Identification > Package Name を、" +
"自分のアプリ用のものへ変更してください。\n\n" +
"現在の値:\n" +
applicationId + "\n\n" +
"例:\n" +
"jp.piccolo.cameraapp"
);
}
}
private void CheckNativeSharePackageName()
{
string assetsPath = Application.dataPath;
string[] targetFiles =
{
Path.Combine(assetsPath, "Scripts/NativeShareBridge.cs"),
Path.Combine(assetsPath, "Plugins/Android/AndroidManifest.xml"),
Path.Combine(assetsPath, "Plugins/Android/jp/yourname/unity/nativeshare/NativeShareBridge.java"),
Path.Combine(assetsPath, "Plugins/Android/jp/yourname/unity/nativeshare/NativeShareFileProvider.java")
};
foreach (string filePath in targetFiles)
{
if (!File.Exists(filePath))
{
continue;
}
string text = File.ReadAllText(filePath);
if (text.Contains(DefaultNativeSharePackageName))
{
throw new BuildFailedException(
"NativeShare の Android Java package 名が初期値のままです。\n\n" +
"Android向けにビルドする前に、次の2種類の Package Name を確認してください。\n\n" +
"1. Unity Player Settings の Package Name\n" +
" Project Settings > Player > Android > Other Settings > Identification > Package Name\n" +
" 例: jp.piccolo.cameraapp\n\n" +
"2. NativeShare 側の Java package 名\n" +
" 次の仮パッケージ名を、自分のものへ変更してください。\n\n" +
" " + DefaultNativeSharePackageName + "\n\n" +
" 例:\n" +
" jp.piccolo.unity.nativeshare\n" +
" jp.piccolo.cameraapp.nativeshare\n\n" +
"変更が必要な主な箇所:\n" +
"・NativeShareBridge.cs の AndroidJavaClass の文字列\n" +
"・NativeShareBridge.java の package 行\n" +
"・NativeShareFileProvider.java の package 行\n" +
"・AndroidManifest.xml の provider android:name\n" +
"・Android 側のフォルダ名\n\n" +
"補足:\n" +
"Unity Player Settings の Package Name と、NativeShare の Java package 名は、" +
"同じである必要はありません。"
);
}
}
}
}