Compare commits
1 Commits
main
...
CodingMode
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
03d1ef27ca |
@@ -1,58 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
|
|
||||||
public class InputManagerLR : MonoBehaviour
|
|
||||||
{
|
|
||||||
private static InputManagerLR instance;
|
|
||||||
|
|
||||||
[SerializeField] private InputActionAsset actionAsset;
|
|
||||||
|
|
||||||
private InputActionMap actionMap;
|
|
||||||
private InputAction primaryButtonR;
|
|
||||||
private InputAction secondaryButtonR;
|
|
||||||
private InputAction primaryButtonL;
|
|
||||||
private InputAction secondaryButtonL;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
if (instance != null && instance != this)
|
|
||||||
{
|
|
||||||
Destroy(gameObject);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
instance = this;
|
|
||||||
DontDestroyOnLoad(gameObject);
|
|
||||||
|
|
||||||
if (actionAsset != null)
|
|
||||||
{
|
|
||||||
actionMap = actionAsset.FindActionMap("Test");
|
|
||||||
if (actionMap != null)
|
|
||||||
{
|
|
||||||
primaryButtonR = actionMap.FindAction("XR_PrimaryButtonR", throwIfNotFound: false);
|
|
||||||
primaryButtonL = actionMap.FindAction("XR_PrimaryButtonL", throwIfNotFound: false);
|
|
||||||
secondaryButtonR = actionMap.FindAction("XR_SecondaryButtonR", throwIfNotFound: false);
|
|
||||||
secondaryButtonL = actionMap.FindAction("XR_SecondaryButtonL", throwIfNotFound: false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEnable() => actionMap?.Enable();
|
|
||||||
private void OnDisable() => actionMap?.Disable();
|
|
||||||
|
|
||||||
public static bool PrimaryButtonR() => instance?.primaryButtonR?.IsPressed() ?? false;
|
|
||||||
public static bool PrimaryButtonR_OnPress() => instance?.primaryButtonR?.WasPressedThisFrame() ?? false;
|
|
||||||
public static bool PrimaryButtonR_OnRelease() => instance?.primaryButtonR?.WasReleasedThisFrame() ?? false;
|
|
||||||
|
|
||||||
public static bool PrimaryButtonL() => instance?.primaryButtonL?.IsPressed() ?? false;
|
|
||||||
public static bool PrimaryButtonL_OnPress() => instance?.primaryButtonL?.WasPressedThisFrame() ?? false;
|
|
||||||
public static bool PrimaryButtonL_OnRelease() => instance?.primaryButtonL?.WasReleasedThisFrame() ?? false;
|
|
||||||
|
|
||||||
public static bool SecondaryButtonR() => instance?.secondaryButtonR?.IsPressed() ?? false;
|
|
||||||
public static bool SecondaryButtonR_OnPress() => instance?.secondaryButtonR?.WasPressedThisFrame() ?? false;
|
|
||||||
public static bool SecondaryButtonR_OnRelease() => instance?.secondaryButtonR?.WasReleasedThisFrame() ?? false;
|
|
||||||
|
|
||||||
public static bool SecondaryButtonL() => instance?.secondaryButtonL?.IsPressed() ?? false;
|
|
||||||
public static bool SecondaryButtonL_OnPress() => instance?.secondaryButtonL?.WasPressedThisFrame() ?? false;
|
|
||||||
public static bool SecondaryButtonL_OnRelease() => instance?.secondaryButtonL?.WasReleasedThisFrame() ?? false;
|
|
||||||
}
|
|
||||||
@@ -1295,8 +1295,8 @@ MonoBehaviour:
|
|||||||
features:
|
features:
|
||||||
- {fileID: 7011443450567333355}
|
- {fileID: 7011443450567333355}
|
||||||
- {fileID: -671281728444007487}
|
- {fileID: -671281728444007487}
|
||||||
- {fileID: 6956056911768161135}
|
- {fileID: 7055518550748799546}
|
||||||
- {fileID: -1734471456787174204}
|
- {fileID: 5091991234558418143}
|
||||||
- {fileID: 8980318060753866109}
|
- {fileID: 8980318060753866109}
|
||||||
- {fileID: -6559185765804338520}
|
- {fileID: -6559185765804338520}
|
||||||
- {fileID: -4756202077021157709}
|
- {fileID: -4756202077021157709}
|
||||||
@@ -1307,7 +1307,7 @@ MonoBehaviour:
|
|||||||
- {fileID: 348827886137839178}
|
- {fileID: 348827886137839178}
|
||||||
- {fileID: -7499073031166464939}
|
- {fileID: -7499073031166464939}
|
||||||
- {fileID: 7666556398442971420}
|
- {fileID: 7666556398442971420}
|
||||||
- {fileID: 431653824124869831}
|
- {fileID: 1118878472687837173}
|
||||||
- {fileID: 3985858319333531581}
|
- {fileID: 3985858319333531581}
|
||||||
- {fileID: -6511185071715886993}
|
- {fileID: -6511185071715886993}
|
||||||
- {fileID: -4363231183632145407}
|
- {fileID: -4363231183632145407}
|
||||||
|
|||||||
@@ -1,137 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!21 &2100000
|
|
||||||
Material:
|
|
||||||
serializedVersion: 8
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_Name: New Material 4
|
|
||||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
|
||||||
m_Parent: {fileID: 0}
|
|
||||||
m_ModifiedSerializedProperties: 0
|
|
||||||
m_ValidKeywords: []
|
|
||||||
m_InvalidKeywords: []
|
|
||||||
m_LightmapFlags: 4
|
|
||||||
m_EnableInstancingVariants: 0
|
|
||||||
m_DoubleSidedGI: 0
|
|
||||||
m_CustomRenderQueue: -1
|
|
||||||
stringTagMap:
|
|
||||||
RenderType: Opaque
|
|
||||||
disabledShaderPasses:
|
|
||||||
- MOTIONVECTORS
|
|
||||||
m_LockedProperties:
|
|
||||||
m_SavedProperties:
|
|
||||||
serializedVersion: 3
|
|
||||||
m_TexEnvs:
|
|
||||||
- _BaseMap:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- _BumpMap:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- _DetailAlbedoMap:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- _DetailMask:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- _DetailNormalMap:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- _EmissionMap:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- _MainTex:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- _MetallicGlossMap:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- _OcclusionMap:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- _ParallaxMap:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- _SpecGlossMap:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- unity_Lightmaps:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- unity_LightmapsInd:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- unity_ShadowMasks:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
m_Ints: []
|
|
||||||
m_Floats:
|
|
||||||
- _AddPrecomputedVelocity: 0
|
|
||||||
- _AlphaClip: 0
|
|
||||||
- _AlphaToMask: 0
|
|
||||||
- _Blend: 0
|
|
||||||
- _BlendModePreserveSpecular: 1
|
|
||||||
- _BumpScale: 1
|
|
||||||
- _ClearCoatMask: 0
|
|
||||||
- _ClearCoatSmoothness: 0
|
|
||||||
- _Cull: 2
|
|
||||||
- _Cutoff: 0.5
|
|
||||||
- _DetailAlbedoMapScale: 1
|
|
||||||
- _DetailNormalMapScale: 1
|
|
||||||
- _DstBlend: 0
|
|
||||||
- _DstBlendAlpha: 0
|
|
||||||
- _EnvironmentReflections: 1
|
|
||||||
- _GlossMapScale: 0
|
|
||||||
- _Glossiness: 0
|
|
||||||
- _GlossyReflections: 0
|
|
||||||
- _Metallic: 0
|
|
||||||
- _OcclusionStrength: 1
|
|
||||||
- _Parallax: 0.005
|
|
||||||
- _QueueOffset: 0
|
|
||||||
- _ReceiveShadows: 1
|
|
||||||
- _Smoothness: 0.5
|
|
||||||
- _SmoothnessTextureChannel: 0
|
|
||||||
- _SpecularHighlights: 1
|
|
||||||
- _SrcBlend: 1
|
|
||||||
- _SrcBlendAlpha: 1
|
|
||||||
- _Surface: 0
|
|
||||||
- _WorkflowMode: 1
|
|
||||||
- _XRMotionVectorsPass: 1
|
|
||||||
- _ZWrite: 1
|
|
||||||
m_Colors:
|
|
||||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
|
||||||
m_BuildTextureStacks: []
|
|
||||||
m_AllowLocking: 1
|
|
||||||
--- !u!114 &5901865308655581978
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 11
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
|
||||||
version: 10
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f386f0ae4f6f344449b8d732c02a1fe0
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 2100000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -84,7 +84,7 @@ MonoBehaviour:
|
|||||||
m_FallbackScreenDPI: 96
|
m_FallbackScreenDPI: 96
|
||||||
m_DefaultSpriteDPI: 96
|
m_DefaultSpriteDPI: 96
|
||||||
m_DynamicPixelsPerUnit: 1
|
m_DynamicPixelsPerUnit: 1
|
||||||
m_PresetInfoIsWorld: 1
|
m_PresetInfoIsWorld: 0
|
||||||
--- !u!114 &4150137515110638401
|
--- !u!114 &4150137515110638401
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -1,795 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!1 &669355933927084069
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 5400342559285615855}
|
|
||||||
- component: {fileID: 6812412213493708828}
|
|
||||||
- component: {fileID: 4904807822898876211}
|
|
||||||
- component: {fileID: 7896818960775898487}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (1)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &5400342559285615855
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 669355933927084069}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0.1, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 8226480903751366698}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &6812412213493708828
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 669355933927084069}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &4904807822898876211
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 669355933927084069}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 1ec014f54cfb2c74aa3a4f66e8169883, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &7896818960775898487
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 669355933927084069}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &4271189181614983138
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 503463746338902633}
|
|
||||||
- component: {fileID: 1468550623872141947}
|
|
||||||
- component: {fileID: 2107733536874522535}
|
|
||||||
- component: {fileID: 1500535064766855235}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (2)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &503463746338902633
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4271189181614983138}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.1}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 8226480903751366698}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &1468550623872141947
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4271189181614983138}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &2107733536874522535
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4271189181614983138}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 1ec014f54cfb2c74aa3a4f66e8169883, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &1500535064766855235
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4271189181614983138}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &6649233009180998325
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 6636142038717231299}
|
|
||||||
- component: {fileID: 3097198570612518664}
|
|
||||||
- component: {fileID: 2788291569487559829}
|
|
||||||
- component: {fileID: 2351448418291937875}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (4)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &6636142038717231299
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6649233009180998325}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0.1, y: 0, z: 0.2}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 8226480903751366698}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &3097198570612518664
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6649233009180998325}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &2788291569487559829
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6649233009180998325}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 1ec014f54cfb2c74aa3a4f66e8169883, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &2351448418291937875
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6649233009180998325}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &7551913692263363484
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 5390885087057661013}
|
|
||||||
- component: {fileID: 2991937067744092310}
|
|
||||||
- component: {fileID: 686296438583342328}
|
|
||||||
- component: {fileID: 761215178167484863}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (3)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &5390885087057661013
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7551913692263363484}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.2}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 8226480903751366698}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &2991937067744092310
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7551913692263363484}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &686296438583342328
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7551913692263363484}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 1ec014f54cfb2c74aa3a4f66e8169883, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &761215178167484863
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7551913692263363484}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &8249457203018531153
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 6643020987816196208}
|
|
||||||
- component: {fileID: 5423853666409728412}
|
|
||||||
- component: {fileID: 7378195374240126237}
|
|
||||||
- component: {fileID: 2132235171041170192}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &6643020987816196208
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8249457203018531153}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 8226480903751366698}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &5423853666409728412
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8249457203018531153}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &7378195374240126237
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8249457203018531153}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 1ec014f54cfb2c74aa3a4f66e8169883, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &2132235171041170192
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8249457203018531153}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &9216819149179022284
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 8226480903751366698}
|
|
||||||
- component: {fileID: 7579984475008798297}
|
|
||||||
- component: {fileID: 1426665687613428121}
|
|
||||||
- component: {fileID: 3938032902931478084}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Block_C_Blue
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &8226480903751366698
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 9216819149179022284}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: -2.93, y: -0, z: 1.25258}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 6643020987816196208}
|
|
||||||
- {fileID: 5400342559285615855}
|
|
||||||
- {fileID: 503463746338902633}
|
|
||||||
- {fileID: 5390885087057661013}
|
|
||||||
- {fileID: 6636142038717231299}
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!54 &7579984475008798297
|
|
||||||
Rigidbody:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 9216819149179022284}
|
|
||||||
serializedVersion: 5
|
|
||||||
m_Mass: 1
|
|
||||||
m_LinearDamping: 0
|
|
||||||
m_AngularDamping: 0.05
|
|
||||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
|
||||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
|
||||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ImplicitCom: 1
|
|
||||||
m_ImplicitTensor: 1
|
|
||||||
m_UseGravity: 0
|
|
||||||
m_IsKinematic: 1
|
|
||||||
m_Interpolate: 0
|
|
||||||
m_Constraints: 0
|
|
||||||
m_CollisionDetection: 0
|
|
||||||
--- !u!114 &1426665687613428121
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 9216819149179022284}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 0ad34abafad169848a38072baa96cdb2, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Unity.XR.Interaction.Toolkit::UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable
|
|
||||||
m_InteractionManager: {fileID: 0}
|
|
||||||
m_Colliders: []
|
|
||||||
m_InteractionLayers:
|
|
||||||
m_Bits: 1
|
|
||||||
m_DistanceCalculationMode: 1
|
|
||||||
m_SelectMode: 0
|
|
||||||
m_FocusMode: 1
|
|
||||||
m_CustomReticle: {fileID: 0}
|
|
||||||
m_AllowGazeInteraction: 0
|
|
||||||
m_AllowGazeSelect: 0
|
|
||||||
m_OverrideGazeTimeToSelect: 0
|
|
||||||
m_GazeTimeToSelect: 0.5
|
|
||||||
m_OverrideTimeToAutoDeselectGaze: 0
|
|
||||||
m_TimeToAutoDeselectGaze: 3
|
|
||||||
m_AllowGazeAssistance: 0
|
|
||||||
m_FirstHoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastHoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FirstSelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastSelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_SelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls:
|
|
||||||
- m_Target: {fileID: 3938032902931478084}
|
|
||||||
m_TargetAssemblyTypeName: PuzzleBlock, Assembly-CSharp
|
|
||||||
m_MethodName: OnGrabbed
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
m_SelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls:
|
|
||||||
- m_Target: {fileID: 3938032902931478084}
|
|
||||||
m_TargetAssemblyTypeName: PuzzleBlock, Assembly-CSharp
|
|
||||||
m_MethodName: OnReleased
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
m_FirstFocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastFocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Activated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Deactivated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_StartingHoverFilters: []
|
|
||||||
m_StartingSelectFilters: []
|
|
||||||
m_StartingInteractionStrengthFilters: []
|
|
||||||
m_AutoFindParentInteractableInHierarchy: 0
|
|
||||||
m_ParentInteractableObject: {fileID: 0}
|
|
||||||
m_AttachTransform: {fileID: 0}
|
|
||||||
m_SecondaryAttachTransform: {fileID: 0}
|
|
||||||
m_UseDynamicAttach: 0
|
|
||||||
m_MatchAttachPosition: 1
|
|
||||||
m_MatchAttachRotation: 1
|
|
||||||
m_SnapToColliderVolume: 1
|
|
||||||
m_ReinitializeDynamicAttachEverySingleGrab: 1
|
|
||||||
m_AttachEaseInTime: 0.15
|
|
||||||
m_MovementType: 2
|
|
||||||
m_PredictedVisualsTransform: {fileID: 0}
|
|
||||||
m_VelocityDamping: 1
|
|
||||||
m_VelocityScale: 1
|
|
||||||
m_AngularVelocityDamping: 1
|
|
||||||
m_AngularVelocityScale: 1
|
|
||||||
m_TrackPosition: 1
|
|
||||||
m_SmoothPosition: 0
|
|
||||||
m_SmoothPositionAmount: 8
|
|
||||||
m_TightenPosition: 0.1
|
|
||||||
m_TrackRotation: 1
|
|
||||||
m_SmoothRotation: 0
|
|
||||||
m_SmoothRotationAmount: 8
|
|
||||||
m_TightenRotation: 0.1
|
|
||||||
m_TrackScale: 1
|
|
||||||
m_SmoothScale: 0
|
|
||||||
m_SmoothScaleAmount: 8
|
|
||||||
m_TightenScale: 0.1
|
|
||||||
m_ThrowOnDetach: 1
|
|
||||||
m_ThrowSmoothingDuration: 0.25
|
|
||||||
m_ThrowSmoothingCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 1
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
m_ThrowVelocityScale: 1.5
|
|
||||||
m_ThrowAngularVelocityScale: 1
|
|
||||||
m_ForceGravityOnDetach: 0
|
|
||||||
m_RetainTransformParent: 1
|
|
||||||
m_StartingSingleGrabTransformers: []
|
|
||||||
m_StartingMultipleGrabTransformers: []
|
|
||||||
m_AddDefaultGrabTransformers: 1
|
|
||||||
m_FarAttachMode: 0
|
|
||||||
m_LimitLinearVelocity: 0
|
|
||||||
m_LimitAngularVelocity: 0
|
|
||||||
m_MaxLinearVelocityDelta: 10
|
|
||||||
m_MaxAngularVelocityDelta: 20
|
|
||||||
--- !u!114 &3938032902931478084
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 9216819149179022284}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: f5140afa8506840059b73ebefeda1e8c, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::PuzzleBlock
|
|
||||||
<Color>k__BackingField: 1
|
|
||||||
<ShapeType>k__BackingField: 1
|
|
||||||
@@ -1,795 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!1 &5032480607239006193
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 5507365752034444415}
|
|
||||||
- component: {fileID: 1170191732560469175}
|
|
||||||
- component: {fileID: 8516469430988388566}
|
|
||||||
- component: {fileID: 4330209953379345427}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Block_C_Green
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &5507365752034444415
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5032480607239006193}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: -3.278, y: -0, z: 1.25258}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 7275869563911261601}
|
|
||||||
- {fileID: 3832503894296048295}
|
|
||||||
- {fileID: 7776945262303436834}
|
|
||||||
- {fileID: 4686474184629076150}
|
|
||||||
- {fileID: 6717972524771694994}
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!54 &1170191732560469175
|
|
||||||
Rigidbody:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5032480607239006193}
|
|
||||||
serializedVersion: 5
|
|
||||||
m_Mass: 1
|
|
||||||
m_LinearDamping: 0
|
|
||||||
m_AngularDamping: 0.05
|
|
||||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
|
||||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
|
||||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ImplicitCom: 1
|
|
||||||
m_ImplicitTensor: 1
|
|
||||||
m_UseGravity: 0
|
|
||||||
m_IsKinematic: 1
|
|
||||||
m_Interpolate: 0
|
|
||||||
m_Constraints: 0
|
|
||||||
m_CollisionDetection: 0
|
|
||||||
--- !u!114 &8516469430988388566
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5032480607239006193}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 0ad34abafad169848a38072baa96cdb2, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Unity.XR.Interaction.Toolkit::UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable
|
|
||||||
m_InteractionManager: {fileID: 0}
|
|
||||||
m_Colliders: []
|
|
||||||
m_InteractionLayers:
|
|
||||||
m_Bits: 1
|
|
||||||
m_DistanceCalculationMode: 1
|
|
||||||
m_SelectMode: 0
|
|
||||||
m_FocusMode: 1
|
|
||||||
m_CustomReticle: {fileID: 0}
|
|
||||||
m_AllowGazeInteraction: 0
|
|
||||||
m_AllowGazeSelect: 0
|
|
||||||
m_OverrideGazeTimeToSelect: 0
|
|
||||||
m_GazeTimeToSelect: 0.5
|
|
||||||
m_OverrideTimeToAutoDeselectGaze: 0
|
|
||||||
m_TimeToAutoDeselectGaze: 3
|
|
||||||
m_AllowGazeAssistance: 0
|
|
||||||
m_FirstHoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastHoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FirstSelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastSelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_SelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls:
|
|
||||||
- m_Target: {fileID: 4330209953379345427}
|
|
||||||
m_TargetAssemblyTypeName: PuzzleBlock, Assembly-CSharp
|
|
||||||
m_MethodName: OnGrabbed
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
m_SelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls:
|
|
||||||
- m_Target: {fileID: 4330209953379345427}
|
|
||||||
m_TargetAssemblyTypeName: PuzzleBlock, Assembly-CSharp
|
|
||||||
m_MethodName: OnReleased
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
m_FirstFocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastFocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Activated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Deactivated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_StartingHoverFilters: []
|
|
||||||
m_StartingSelectFilters: []
|
|
||||||
m_StartingInteractionStrengthFilters: []
|
|
||||||
m_AutoFindParentInteractableInHierarchy: 0
|
|
||||||
m_ParentInteractableObject: {fileID: 0}
|
|
||||||
m_AttachTransform: {fileID: 0}
|
|
||||||
m_SecondaryAttachTransform: {fileID: 0}
|
|
||||||
m_UseDynamicAttach: 0
|
|
||||||
m_MatchAttachPosition: 1
|
|
||||||
m_MatchAttachRotation: 1
|
|
||||||
m_SnapToColliderVolume: 1
|
|
||||||
m_ReinitializeDynamicAttachEverySingleGrab: 1
|
|
||||||
m_AttachEaseInTime: 0.15
|
|
||||||
m_MovementType: 2
|
|
||||||
m_PredictedVisualsTransform: {fileID: 0}
|
|
||||||
m_VelocityDamping: 1
|
|
||||||
m_VelocityScale: 1
|
|
||||||
m_AngularVelocityDamping: 1
|
|
||||||
m_AngularVelocityScale: 1
|
|
||||||
m_TrackPosition: 1
|
|
||||||
m_SmoothPosition: 0
|
|
||||||
m_SmoothPositionAmount: 8
|
|
||||||
m_TightenPosition: 0.1
|
|
||||||
m_TrackRotation: 1
|
|
||||||
m_SmoothRotation: 0
|
|
||||||
m_SmoothRotationAmount: 8
|
|
||||||
m_TightenRotation: 0.1
|
|
||||||
m_TrackScale: 1
|
|
||||||
m_SmoothScale: 0
|
|
||||||
m_SmoothScaleAmount: 8
|
|
||||||
m_TightenScale: 0.1
|
|
||||||
m_ThrowOnDetach: 1
|
|
||||||
m_ThrowSmoothingDuration: 0.25
|
|
||||||
m_ThrowSmoothingCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 1
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
m_ThrowVelocityScale: 1.5
|
|
||||||
m_ThrowAngularVelocityScale: 1
|
|
||||||
m_ForceGravityOnDetach: 0
|
|
||||||
m_RetainTransformParent: 1
|
|
||||||
m_StartingSingleGrabTransformers: []
|
|
||||||
m_StartingMultipleGrabTransformers: []
|
|
||||||
m_AddDefaultGrabTransformers: 1
|
|
||||||
m_FarAttachMode: 0
|
|
||||||
m_LimitLinearVelocity: 0
|
|
||||||
m_LimitAngularVelocity: 0
|
|
||||||
m_MaxLinearVelocityDelta: 10
|
|
||||||
m_MaxAngularVelocityDelta: 20
|
|
||||||
--- !u!114 &4330209953379345427
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5032480607239006193}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: f5140afa8506840059b73ebefeda1e8c, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::PuzzleBlock
|
|
||||||
<Color>k__BackingField: 2
|
|
||||||
<ShapeType>k__BackingField: 1
|
|
||||||
--- !u!1 &6547158050622183726
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 3832503894296048295}
|
|
||||||
- component: {fileID: 4096805645466750171}
|
|
||||||
- component: {fileID: 1186432925096825558}
|
|
||||||
- component: {fileID: 8373700691649526944}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (1)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &3832503894296048295
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6547158050622183726}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0.1, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 5507365752034444415}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &4096805645466750171
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6547158050622183726}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &1186432925096825558
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6547158050622183726}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 412e67d7c363e1546ad63eafb782fbc8, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &8373700691649526944
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6547158050622183726}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &6758310684130502424
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 6717972524771694994}
|
|
||||||
- component: {fileID: 8224405990499104599}
|
|
||||||
- component: {fileID: 8445966104002579217}
|
|
||||||
- component: {fileID: 2592483397232370509}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (4)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &6717972524771694994
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6758310684130502424}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0.1, y: 0, z: 0.2}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 5507365752034444415}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &8224405990499104599
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6758310684130502424}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &8445966104002579217
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6758310684130502424}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 412e67d7c363e1546ad63eafb782fbc8, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &2592483397232370509
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6758310684130502424}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &7285355067918882370
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 7776945262303436834}
|
|
||||||
- component: {fileID: 2762862923253120062}
|
|
||||||
- component: {fileID: 4495093894206352906}
|
|
||||||
- component: {fileID: 4014761796794302161}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (2)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &7776945262303436834
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7285355067918882370}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.1}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 5507365752034444415}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &2762862923253120062
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7285355067918882370}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &4495093894206352906
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7285355067918882370}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 412e67d7c363e1546ad63eafb782fbc8, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &4014761796794302161
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7285355067918882370}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &7554175444016498894
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 7275869563911261601}
|
|
||||||
- component: {fileID: 8288338594320002527}
|
|
||||||
- component: {fileID: 1182609425244803688}
|
|
||||||
- component: {fileID: 7546714961698291163}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &7275869563911261601
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7554175444016498894}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 5507365752034444415}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &8288338594320002527
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7554175444016498894}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &1182609425244803688
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7554175444016498894}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 412e67d7c363e1546ad63eafb782fbc8, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &7546714961698291163
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7554175444016498894}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &8298726578579807627
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 4686474184629076150}
|
|
||||||
- component: {fileID: 8910970787542946179}
|
|
||||||
- component: {fileID: 576444998600973973}
|
|
||||||
- component: {fileID: 2642504708530417751}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (3)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &4686474184629076150
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8298726578579807627}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.2}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 5507365752034444415}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &8910970787542946179
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8298726578579807627}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &576444998600973973
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8298726578579807627}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 412e67d7c363e1546ad63eafb782fbc8, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &2642504708530417751
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8298726578579807627}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5ed6e594a34ea4d56a4ae0b7d3cea896
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,795 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!1 &1346691805561533119
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 2640963074097158402}
|
|
||||||
- component: {fileID: 8761186912341672404}
|
|
||||||
- component: {fileID: 7562848690122523333}
|
|
||||||
- component: {fileID: 3919001020747874899}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (2)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &2640963074097158402
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1346691805561533119}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.1}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 6604251906483681177}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &8761186912341672404
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1346691805561533119}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &7562848690122523333
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1346691805561533119}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 8f047b861e188db4492aa9d5ef2c408e, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &3919001020747874899
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1346691805561533119}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &3381136080864684247
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 6604251906483681177}
|
|
||||||
- component: {fileID: 8263625489436291467}
|
|
||||||
- component: {fileID: 9066539585895103147}
|
|
||||||
- component: {fileID: 9167363296052431069}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Block_C_Red
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &6604251906483681177
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3381136080864684247}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: -2.612, y: -0, z: 1.25258}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 3173492943842887800}
|
|
||||||
- {fileID: 4818624559303138643}
|
|
||||||
- {fileID: 2640963074097158402}
|
|
||||||
- {fileID: 7438722000447545361}
|
|
||||||
- {fileID: 1301358204091679683}
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!54 &8263625489436291467
|
|
||||||
Rigidbody:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3381136080864684247}
|
|
||||||
serializedVersion: 5
|
|
||||||
m_Mass: 1
|
|
||||||
m_LinearDamping: 0
|
|
||||||
m_AngularDamping: 0.05
|
|
||||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
|
||||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
|
||||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ImplicitCom: 1
|
|
||||||
m_ImplicitTensor: 1
|
|
||||||
m_UseGravity: 0
|
|
||||||
m_IsKinematic: 1
|
|
||||||
m_Interpolate: 0
|
|
||||||
m_Constraints: 0
|
|
||||||
m_CollisionDetection: 0
|
|
||||||
--- !u!114 &9066539585895103147
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3381136080864684247}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 0ad34abafad169848a38072baa96cdb2, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Unity.XR.Interaction.Toolkit::UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable
|
|
||||||
m_InteractionManager: {fileID: 0}
|
|
||||||
m_Colliders: []
|
|
||||||
m_InteractionLayers:
|
|
||||||
m_Bits: 1
|
|
||||||
m_DistanceCalculationMode: 1
|
|
||||||
m_SelectMode: 0
|
|
||||||
m_FocusMode: 1
|
|
||||||
m_CustomReticle: {fileID: 0}
|
|
||||||
m_AllowGazeInteraction: 0
|
|
||||||
m_AllowGazeSelect: 0
|
|
||||||
m_OverrideGazeTimeToSelect: 0
|
|
||||||
m_GazeTimeToSelect: 0.5
|
|
||||||
m_OverrideTimeToAutoDeselectGaze: 0
|
|
||||||
m_TimeToAutoDeselectGaze: 3
|
|
||||||
m_AllowGazeAssistance: 0
|
|
||||||
m_FirstHoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastHoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FirstSelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastSelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_SelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls:
|
|
||||||
- m_Target: {fileID: 9167363296052431069}
|
|
||||||
m_TargetAssemblyTypeName: PuzzleBlock, Assembly-CSharp
|
|
||||||
m_MethodName: OnGrabbed
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
m_SelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls:
|
|
||||||
- m_Target: {fileID: 9167363296052431069}
|
|
||||||
m_TargetAssemblyTypeName: PuzzleBlock, Assembly-CSharp
|
|
||||||
m_MethodName: OnReleased
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
m_FirstFocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastFocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Activated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Deactivated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_StartingHoverFilters: []
|
|
||||||
m_StartingSelectFilters: []
|
|
||||||
m_StartingInteractionStrengthFilters: []
|
|
||||||
m_AutoFindParentInteractableInHierarchy: 0
|
|
||||||
m_ParentInteractableObject: {fileID: 0}
|
|
||||||
m_AttachTransform: {fileID: 0}
|
|
||||||
m_SecondaryAttachTransform: {fileID: 0}
|
|
||||||
m_UseDynamicAttach: 0
|
|
||||||
m_MatchAttachPosition: 1
|
|
||||||
m_MatchAttachRotation: 1
|
|
||||||
m_SnapToColliderVolume: 1
|
|
||||||
m_ReinitializeDynamicAttachEverySingleGrab: 1
|
|
||||||
m_AttachEaseInTime: 0.15
|
|
||||||
m_MovementType: 2
|
|
||||||
m_PredictedVisualsTransform: {fileID: 0}
|
|
||||||
m_VelocityDamping: 1
|
|
||||||
m_VelocityScale: 1
|
|
||||||
m_AngularVelocityDamping: 1
|
|
||||||
m_AngularVelocityScale: 1
|
|
||||||
m_TrackPosition: 1
|
|
||||||
m_SmoothPosition: 0
|
|
||||||
m_SmoothPositionAmount: 8
|
|
||||||
m_TightenPosition: 0.1
|
|
||||||
m_TrackRotation: 1
|
|
||||||
m_SmoothRotation: 0
|
|
||||||
m_SmoothRotationAmount: 8
|
|
||||||
m_TightenRotation: 0.1
|
|
||||||
m_TrackScale: 1
|
|
||||||
m_SmoothScale: 0
|
|
||||||
m_SmoothScaleAmount: 8
|
|
||||||
m_TightenScale: 0.1
|
|
||||||
m_ThrowOnDetach: 1
|
|
||||||
m_ThrowSmoothingDuration: 0.25
|
|
||||||
m_ThrowSmoothingCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 1
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
m_ThrowVelocityScale: 1.5
|
|
||||||
m_ThrowAngularVelocityScale: 1
|
|
||||||
m_ForceGravityOnDetach: 0
|
|
||||||
m_RetainTransformParent: 1
|
|
||||||
m_StartingSingleGrabTransformers: []
|
|
||||||
m_StartingMultipleGrabTransformers: []
|
|
||||||
m_AddDefaultGrabTransformers: 1
|
|
||||||
m_FarAttachMode: 0
|
|
||||||
m_LimitLinearVelocity: 0
|
|
||||||
m_LimitAngularVelocity: 0
|
|
||||||
m_MaxLinearVelocityDelta: 10
|
|
||||||
m_MaxAngularVelocityDelta: 20
|
|
||||||
--- !u!114 &9167363296052431069
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3381136080864684247}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: f5140afa8506840059b73ebefeda1e8c, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::PuzzleBlock
|
|
||||||
<Color>k__BackingField: 0
|
|
||||||
<ShapeType>k__BackingField: 1
|
|
||||||
--- !u!1 &4583789785388572668
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 3173492943842887800}
|
|
||||||
- component: {fileID: 7392293700260780389}
|
|
||||||
- component: {fileID: 3966652223071574719}
|
|
||||||
- component: {fileID: 7812557531254851255}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &3173492943842887800
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4583789785388572668}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 6604251906483681177}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &7392293700260780389
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4583789785388572668}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &3966652223071574719
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4583789785388572668}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 8f047b861e188db4492aa9d5ef2c408e, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &7812557531254851255
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4583789785388572668}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &4750875666876718751
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 4818624559303138643}
|
|
||||||
- component: {fileID: 2190472850497336582}
|
|
||||||
- component: {fileID: 824028709273357189}
|
|
||||||
- component: {fileID: 7657608033960541796}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (1)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &4818624559303138643
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4750875666876718751}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0.1, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 6604251906483681177}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &2190472850497336582
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4750875666876718751}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &824028709273357189
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4750875666876718751}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 8f047b861e188db4492aa9d5ef2c408e, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &7657608033960541796
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4750875666876718751}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &6621879669485083583
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 1301358204091679683}
|
|
||||||
- component: {fileID: 4493573023189582668}
|
|
||||||
- component: {fileID: 2543104688708276556}
|
|
||||||
- component: {fileID: 5769571325887447008}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (4)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &1301358204091679683
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6621879669485083583}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0.1, y: 0, z: 0.2}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 6604251906483681177}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &4493573023189582668
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6621879669485083583}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &2543104688708276556
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6621879669485083583}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 8f047b861e188db4492aa9d5ef2c408e, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &5769571325887447008
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6621879669485083583}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &7619463999436046331
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 7438722000447545361}
|
|
||||||
- component: {fileID: 6090125214038374673}
|
|
||||||
- component: {fileID: 4492479156381896079}
|
|
||||||
- component: {fileID: 7154688315536413396}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (3)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &7438722000447545361
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7619463999436046331}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.2}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 6604251906483681177}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &6090125214038374673
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7619463999436046331}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &4492479156381896079
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7619463999436046331}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 8f047b861e188db4492aa9d5ef2c408e, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &7154688315536413396
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7619463999436046331}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 7519d43bc4d9145b496310c767ba2c29
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,855 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!1 &1183163384537230440
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 5389782168619849863}
|
|
||||||
- component: {fileID: 3671606505140368627}
|
|
||||||
- component: {fileID: 9030125028148956115}
|
|
||||||
- component: {fileID: 512313723247163041}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (1)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &5389782168619849863
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1183163384537230440}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.1}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 5734629024927422593}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &3671606505140368627
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1183163384537230440}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &9030125028148956115
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1183163384537230440}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 1ec014f54cfb2c74aa3a4f66e8169883, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &512313723247163041
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1183163384537230440}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &1838926651842825915
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 2033423293791688686}
|
|
||||||
- component: {fileID: 6967313390030120678}
|
|
||||||
- component: {fileID: 9090969641275715253}
|
|
||||||
- component: {fileID: 7114311498250711162}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (2)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &2033423293791688686
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1838926651842825915}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.2}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 5734629024927422593}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &6967313390030120678
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1838926651842825915}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &9090969641275715253
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1838926651842825915}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 1ec014f54cfb2c74aa3a4f66e8169883, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &7114311498250711162
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1838926651842825915}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &2937587418227847789
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 5734629024927422593}
|
|
||||||
- component: {fileID: 8538792999397197190}
|
|
||||||
- component: {fileID: 8587565743706018431}
|
|
||||||
- component: {fileID: 1083247988141345180}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Block_T_Blue
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &5734629024927422593
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 2937587418227847789}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: -1.806, y: -0, z: 1.25258}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 5485129781517428431}
|
|
||||||
- {fileID: 5389782168619849863}
|
|
||||||
- {fileID: 2033423293791688686}
|
|
||||||
- {fileID: 940541143867616980}
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!54 &8538792999397197190
|
|
||||||
Rigidbody:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 2937587418227847789}
|
|
||||||
serializedVersion: 5
|
|
||||||
m_Mass: 1
|
|
||||||
m_LinearDamping: 0
|
|
||||||
m_AngularDamping: 0.05
|
|
||||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
|
||||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
|
||||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ImplicitCom: 1
|
|
||||||
m_ImplicitTensor: 1
|
|
||||||
m_UseGravity: 0
|
|
||||||
m_IsKinematic: 1
|
|
||||||
m_Interpolate: 0
|
|
||||||
m_Constraints: 0
|
|
||||||
m_CollisionDetection: 0
|
|
||||||
--- !u!114 &8587565743706018431
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 2937587418227847789}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 0ad34abafad169848a38072baa96cdb2, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Unity.XR.Interaction.Toolkit::UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable
|
|
||||||
m_InteractionManager: {fileID: 0}
|
|
||||||
m_Colliders: []
|
|
||||||
m_InteractionLayers:
|
|
||||||
m_Bits: 1
|
|
||||||
m_DistanceCalculationMode: 1
|
|
||||||
m_SelectMode: 0
|
|
||||||
m_FocusMode: 1
|
|
||||||
m_CustomReticle: {fileID: 0}
|
|
||||||
m_AllowGazeInteraction: 0
|
|
||||||
m_AllowGazeSelect: 0
|
|
||||||
m_OverrideGazeTimeToSelect: 0
|
|
||||||
m_GazeTimeToSelect: 0.5
|
|
||||||
m_OverrideTimeToAutoDeselectGaze: 0
|
|
||||||
m_TimeToAutoDeselectGaze: 3
|
|
||||||
m_AllowGazeAssistance: 0
|
|
||||||
m_FirstHoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastHoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FirstSelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastSelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_SelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls:
|
|
||||||
- m_Target: {fileID: 1083247988141345180}
|
|
||||||
m_TargetAssemblyTypeName: PuzzleBlock, Assembly-CSharp
|
|
||||||
m_MethodName: OnGrabbed
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
m_SelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls:
|
|
||||||
- m_Target: {fileID: 1083247988141345180}
|
|
||||||
m_TargetAssemblyTypeName: PuzzleBlock, Assembly-CSharp
|
|
||||||
m_MethodName: OnReleased
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
m_FirstFocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastFocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Activated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Deactivated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_StartingHoverFilters: []
|
|
||||||
m_StartingSelectFilters: []
|
|
||||||
m_StartingInteractionStrengthFilters: []
|
|
||||||
m_AutoFindParentInteractableInHierarchy: 0
|
|
||||||
m_ParentInteractableObject: {fileID: 0}
|
|
||||||
m_AttachTransform: {fileID: 0}
|
|
||||||
m_SecondaryAttachTransform: {fileID: 0}
|
|
||||||
m_UseDynamicAttach: 0
|
|
||||||
m_MatchAttachPosition: 1
|
|
||||||
m_MatchAttachRotation: 1
|
|
||||||
m_SnapToColliderVolume: 1
|
|
||||||
m_ReinitializeDynamicAttachEverySingleGrab: 1
|
|
||||||
m_AttachEaseInTime: 0.15
|
|
||||||
m_MovementType: 2
|
|
||||||
m_PredictedVisualsTransform: {fileID: 0}
|
|
||||||
m_VelocityDamping: 1
|
|
||||||
m_VelocityScale: 1
|
|
||||||
m_AngularVelocityDamping: 1
|
|
||||||
m_AngularVelocityScale: 1
|
|
||||||
m_TrackPosition: 1
|
|
||||||
m_SmoothPosition: 0
|
|
||||||
m_SmoothPositionAmount: 8
|
|
||||||
m_TightenPosition: 0.1
|
|
||||||
m_TrackRotation: 1
|
|
||||||
m_SmoothRotation: 0
|
|
||||||
m_SmoothRotationAmount: 8
|
|
||||||
m_TightenRotation: 0.1
|
|
||||||
m_TrackScale: 1
|
|
||||||
m_SmoothScale: 0
|
|
||||||
m_SmoothScaleAmount: 8
|
|
||||||
m_TightenScale: 0.1
|
|
||||||
m_ThrowOnDetach: 1
|
|
||||||
m_ThrowSmoothingDuration: 0.25
|
|
||||||
m_ThrowSmoothingCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 1
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
m_ThrowVelocityScale: 1.5
|
|
||||||
m_ThrowAngularVelocityScale: 1
|
|
||||||
m_ForceGravityOnDetach: 0
|
|
||||||
m_RetainTransformParent: 1
|
|
||||||
m_StartingSingleGrabTransformers: []
|
|
||||||
m_StartingMultipleGrabTransformers: []
|
|
||||||
m_AddDefaultGrabTransformers: 1
|
|
||||||
m_FarAttachMode: 0
|
|
||||||
m_LimitLinearVelocity: 0
|
|
||||||
m_LimitAngularVelocity: 0
|
|
||||||
m_MaxLinearVelocityDelta: 10
|
|
||||||
m_MaxAngularVelocityDelta: 20
|
|
||||||
--- !u!114 &1083247988141345180
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 2937587418227847789}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: f5140afa8506840059b73ebefeda1e8c, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::PuzzleBlock
|
|
||||||
<Color>k__BackingField: 1
|
|
||||||
<ShapeType>k__BackingField: 0
|
|
||||||
--- !u!1 &5633250500961491500
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 5485129781517428431}
|
|
||||||
- component: {fileID: 3049274261120730388}
|
|
||||||
- component: {fileID: 5818603610411234465}
|
|
||||||
- component: {fileID: 7221902365842788102}
|
|
||||||
- component: {fileID: 1163110815108441414}
|
|
||||||
- component: {fileID: 1633713139462702173}
|
|
||||||
- component: {fileID: 9195622954952208123}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &5485129781517428431
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5633250500961491500}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 5734629024927422593}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &3049274261120730388
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5633250500961491500}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &5818603610411234465
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5633250500961491500}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 1ec014f54cfb2c74aa3a4f66e8169883, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &7221902365842788102
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5633250500961491500}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!54 &1163110815108441414
|
|
||||||
Rigidbody:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5633250500961491500}
|
|
||||||
serializedVersion: 5
|
|
||||||
m_Mass: 1
|
|
||||||
m_LinearDamping: 0
|
|
||||||
m_AngularDamping: 0.05
|
|
||||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
|
||||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
|
||||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ImplicitCom: 1
|
|
||||||
m_ImplicitTensor: 1
|
|
||||||
m_UseGravity: 0
|
|
||||||
m_IsKinematic: 1
|
|
||||||
m_Interpolate: 0
|
|
||||||
m_Constraints: 0
|
|
||||||
m_CollisionDetection: 0
|
|
||||||
--- !u!114 &1633713139462702173
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5633250500961491500}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 0ad34abafad169848a38072baa96cdb2, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Unity.XR.Interaction.Toolkit::UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable
|
|
||||||
m_InteractionManager: {fileID: 0}
|
|
||||||
m_Colliders: []
|
|
||||||
m_InteractionLayers:
|
|
||||||
m_Bits: 1
|
|
||||||
m_DistanceCalculationMode: 1
|
|
||||||
m_SelectMode: 0
|
|
||||||
m_FocusMode: 1
|
|
||||||
m_CustomReticle: {fileID: 0}
|
|
||||||
m_AllowGazeInteraction: 0
|
|
||||||
m_AllowGazeSelect: 0
|
|
||||||
m_OverrideGazeTimeToSelect: 0
|
|
||||||
m_GazeTimeToSelect: 0.5
|
|
||||||
m_OverrideTimeToAutoDeselectGaze: 0
|
|
||||||
m_TimeToAutoDeselectGaze: 3
|
|
||||||
m_AllowGazeAssistance: 0
|
|
||||||
m_FirstHoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastHoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FirstSelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastSelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_SelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_SelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FirstFocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastFocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Activated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Deactivated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_StartingHoverFilters: []
|
|
||||||
m_StartingSelectFilters: []
|
|
||||||
m_StartingInteractionStrengthFilters: []
|
|
||||||
m_AutoFindParentInteractableInHierarchy: 0
|
|
||||||
m_ParentInteractableObject: {fileID: 0}
|
|
||||||
m_AttachTransform: {fileID: 0}
|
|
||||||
m_SecondaryAttachTransform: {fileID: 0}
|
|
||||||
m_UseDynamicAttach: 0
|
|
||||||
m_MatchAttachPosition: 1
|
|
||||||
m_MatchAttachRotation: 1
|
|
||||||
m_SnapToColliderVolume: 1
|
|
||||||
m_ReinitializeDynamicAttachEverySingleGrab: 1
|
|
||||||
m_AttachEaseInTime: 0.15
|
|
||||||
m_MovementType: 2
|
|
||||||
m_PredictedVisualsTransform: {fileID: 0}
|
|
||||||
m_VelocityDamping: 1
|
|
||||||
m_VelocityScale: 1
|
|
||||||
m_AngularVelocityDamping: 1
|
|
||||||
m_AngularVelocityScale: 1
|
|
||||||
m_TrackPosition: 1
|
|
||||||
m_SmoothPosition: 0
|
|
||||||
m_SmoothPositionAmount: 8
|
|
||||||
m_TightenPosition: 0.1
|
|
||||||
m_TrackRotation: 1
|
|
||||||
m_SmoothRotation: 0
|
|
||||||
m_SmoothRotationAmount: 8
|
|
||||||
m_TightenRotation: 0.1
|
|
||||||
m_TrackScale: 1
|
|
||||||
m_SmoothScale: 0
|
|
||||||
m_SmoothScaleAmount: 8
|
|
||||||
m_TightenScale: 0.1
|
|
||||||
m_ThrowOnDetach: 1
|
|
||||||
m_ThrowSmoothingDuration: 0.25
|
|
||||||
m_ThrowSmoothingCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 1
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
m_ThrowVelocityScale: 1.5
|
|
||||||
m_ThrowAngularVelocityScale: 1
|
|
||||||
m_ForceGravityOnDetach: 0
|
|
||||||
m_RetainTransformParent: 1
|
|
||||||
m_StartingSingleGrabTransformers: []
|
|
||||||
m_StartingMultipleGrabTransformers: []
|
|
||||||
m_AddDefaultGrabTransformers: 1
|
|
||||||
m_FarAttachMode: 0
|
|
||||||
m_LimitLinearVelocity: 0
|
|
||||||
m_LimitAngularVelocity: 0
|
|
||||||
m_MaxLinearVelocityDelta: 10
|
|
||||||
m_MaxAngularVelocityDelta: 20
|
|
||||||
--- !u!114 &9195622954952208123
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5633250500961491500}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: f5140afa8506840059b73ebefeda1e8c, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::PuzzleBlock
|
|
||||||
<Color>k__BackingField: 0
|
|
||||||
<ShapeType>k__BackingField: 0
|
|
||||||
--- !u!1 &8704158187309814955
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 940541143867616980}
|
|
||||||
- component: {fileID: 5456356583007360823}
|
|
||||||
- component: {fileID: 6676117339556362455}
|
|
||||||
- component: {fileID: 5394068487380934646}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (3)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &940541143867616980
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8704158187309814955}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0.1, y: 0, z: 0.1}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 5734629024927422593}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &5456356583007360823
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8704158187309814955}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &6676117339556362455
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8704158187309814955}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 1ec014f54cfb2c74aa3a4f66e8169883, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &5394068487380934646
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8704158187309814955}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 101d8fa7abab84ac7ac221ee7f1dba1a
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,855 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!1 &1499133478715037534
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 1715690836799582536}
|
|
||||||
- component: {fileID: 3174356157349427363}
|
|
||||||
- component: {fileID: 2314129089099963359}
|
|
||||||
- component: {fileID: 1215532705868101078}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (3)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &1715690836799582536
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1499133478715037534}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0.1, y: 0, z: 0.1}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 4039009434348113054}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &3174356157349427363
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1499133478715037534}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &2314129089099963359
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1499133478715037534}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 412e67d7c363e1546ad63eafb782fbc8, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &1215532705868101078
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1499133478715037534}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &1627561624735762808
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 2507845763385027086}
|
|
||||||
- component: {fileID: 7111117023673901925}
|
|
||||||
- component: {fileID: 8579826577365067302}
|
|
||||||
- component: {fileID: 7990959025498954647}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (1)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &2507845763385027086
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1627561624735762808}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.1}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 4039009434348113054}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &7111117023673901925
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1627561624735762808}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &8579826577365067302
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1627561624735762808}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 412e67d7c363e1546ad63eafb782fbc8, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &7990959025498954647
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1627561624735762808}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &3110998193262084810
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 8958848613795023079}
|
|
||||||
- component: {fileID: 7910157698980404068}
|
|
||||||
- component: {fileID: 2940633321713649763}
|
|
||||||
- component: {fileID: 5926769187748883323}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (2)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &8958848613795023079
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3110998193262084810}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.2}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 4039009434348113054}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &7910157698980404068
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3110998193262084810}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &2940633321713649763
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3110998193262084810}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 412e67d7c363e1546ad63eafb782fbc8, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &5926769187748883323
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3110998193262084810}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &4778205561262749876
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 4039009434348113054}
|
|
||||||
- component: {fileID: 7814155311871916280}
|
|
||||||
- component: {fileID: 867192160738471439}
|
|
||||||
- component: {fileID: 1432571202223285719}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Block_T_Green
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &4039009434348113054
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4778205561262749876}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: -1.461, y: -0, z: 1.25258}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 4041037097323067548}
|
|
||||||
- {fileID: 2507845763385027086}
|
|
||||||
- {fileID: 8958848613795023079}
|
|
||||||
- {fileID: 1715690836799582536}
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!54 &7814155311871916280
|
|
||||||
Rigidbody:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4778205561262749876}
|
|
||||||
serializedVersion: 5
|
|
||||||
m_Mass: 1
|
|
||||||
m_LinearDamping: 0
|
|
||||||
m_AngularDamping: 0.05
|
|
||||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
|
||||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
|
||||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ImplicitCom: 1
|
|
||||||
m_ImplicitTensor: 1
|
|
||||||
m_UseGravity: 0
|
|
||||||
m_IsKinematic: 1
|
|
||||||
m_Interpolate: 0
|
|
||||||
m_Constraints: 0
|
|
||||||
m_CollisionDetection: 0
|
|
||||||
--- !u!114 &867192160738471439
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4778205561262749876}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 0ad34abafad169848a38072baa96cdb2, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Unity.XR.Interaction.Toolkit::UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable
|
|
||||||
m_InteractionManager: {fileID: 0}
|
|
||||||
m_Colliders: []
|
|
||||||
m_InteractionLayers:
|
|
||||||
m_Bits: 1
|
|
||||||
m_DistanceCalculationMode: 1
|
|
||||||
m_SelectMode: 0
|
|
||||||
m_FocusMode: 1
|
|
||||||
m_CustomReticle: {fileID: 0}
|
|
||||||
m_AllowGazeInteraction: 0
|
|
||||||
m_AllowGazeSelect: 0
|
|
||||||
m_OverrideGazeTimeToSelect: 0
|
|
||||||
m_GazeTimeToSelect: 0.5
|
|
||||||
m_OverrideTimeToAutoDeselectGaze: 0
|
|
||||||
m_TimeToAutoDeselectGaze: 3
|
|
||||||
m_AllowGazeAssistance: 0
|
|
||||||
m_FirstHoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastHoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FirstSelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastSelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_SelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls:
|
|
||||||
- m_Target: {fileID: 1432571202223285719}
|
|
||||||
m_TargetAssemblyTypeName: PuzzleBlock, Assembly-CSharp
|
|
||||||
m_MethodName: OnGrabbed
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
m_SelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls:
|
|
||||||
- m_Target: {fileID: 1432571202223285719}
|
|
||||||
m_TargetAssemblyTypeName: PuzzleBlock, Assembly-CSharp
|
|
||||||
m_MethodName: OnReleased
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
m_FirstFocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastFocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Activated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Deactivated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_StartingHoverFilters: []
|
|
||||||
m_StartingSelectFilters: []
|
|
||||||
m_StartingInteractionStrengthFilters: []
|
|
||||||
m_AutoFindParentInteractableInHierarchy: 0
|
|
||||||
m_ParentInteractableObject: {fileID: 0}
|
|
||||||
m_AttachTransform: {fileID: 0}
|
|
||||||
m_SecondaryAttachTransform: {fileID: 0}
|
|
||||||
m_UseDynamicAttach: 0
|
|
||||||
m_MatchAttachPosition: 1
|
|
||||||
m_MatchAttachRotation: 1
|
|
||||||
m_SnapToColliderVolume: 1
|
|
||||||
m_ReinitializeDynamicAttachEverySingleGrab: 1
|
|
||||||
m_AttachEaseInTime: 0.15
|
|
||||||
m_MovementType: 2
|
|
||||||
m_PredictedVisualsTransform: {fileID: 0}
|
|
||||||
m_VelocityDamping: 1
|
|
||||||
m_VelocityScale: 1
|
|
||||||
m_AngularVelocityDamping: 1
|
|
||||||
m_AngularVelocityScale: 1
|
|
||||||
m_TrackPosition: 1
|
|
||||||
m_SmoothPosition: 0
|
|
||||||
m_SmoothPositionAmount: 8
|
|
||||||
m_TightenPosition: 0.1
|
|
||||||
m_TrackRotation: 1
|
|
||||||
m_SmoothRotation: 0
|
|
||||||
m_SmoothRotationAmount: 8
|
|
||||||
m_TightenRotation: 0.1
|
|
||||||
m_TrackScale: 1
|
|
||||||
m_SmoothScale: 0
|
|
||||||
m_SmoothScaleAmount: 8
|
|
||||||
m_TightenScale: 0.1
|
|
||||||
m_ThrowOnDetach: 1
|
|
||||||
m_ThrowSmoothingDuration: 0.25
|
|
||||||
m_ThrowSmoothingCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 1
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
m_ThrowVelocityScale: 1.5
|
|
||||||
m_ThrowAngularVelocityScale: 1
|
|
||||||
m_ForceGravityOnDetach: 0
|
|
||||||
m_RetainTransformParent: 1
|
|
||||||
m_StartingSingleGrabTransformers: []
|
|
||||||
m_StartingMultipleGrabTransformers: []
|
|
||||||
m_AddDefaultGrabTransformers: 1
|
|
||||||
m_FarAttachMode: 0
|
|
||||||
m_LimitLinearVelocity: 0
|
|
||||||
m_LimitAngularVelocity: 0
|
|
||||||
m_MaxLinearVelocityDelta: 10
|
|
||||||
m_MaxAngularVelocityDelta: 20
|
|
||||||
--- !u!114 &1432571202223285719
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 4778205561262749876}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: f5140afa8506840059b73ebefeda1e8c, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::PuzzleBlock
|
|
||||||
<Color>k__BackingField: 2
|
|
||||||
<ShapeType>k__BackingField: 0
|
|
||||||
--- !u!1 &6642730314121974810
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 4041037097323067548}
|
|
||||||
- component: {fileID: 5139614129040759397}
|
|
||||||
- component: {fileID: 5848694003397715860}
|
|
||||||
- component: {fileID: 282805736416925435}
|
|
||||||
- component: {fileID: 2872484747610724352}
|
|
||||||
- component: {fileID: 5352670964781462365}
|
|
||||||
- component: {fileID: 3505983328847105999}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &4041037097323067548
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6642730314121974810}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 4039009434348113054}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &5139614129040759397
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6642730314121974810}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &5848694003397715860
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6642730314121974810}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 412e67d7c363e1546ad63eafb782fbc8, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &282805736416925435
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6642730314121974810}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!54 &2872484747610724352
|
|
||||||
Rigidbody:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6642730314121974810}
|
|
||||||
serializedVersion: 5
|
|
||||||
m_Mass: 1
|
|
||||||
m_LinearDamping: 0
|
|
||||||
m_AngularDamping: 0.05
|
|
||||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
|
||||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
|
||||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ImplicitCom: 1
|
|
||||||
m_ImplicitTensor: 1
|
|
||||||
m_UseGravity: 0
|
|
||||||
m_IsKinematic: 1
|
|
||||||
m_Interpolate: 0
|
|
||||||
m_Constraints: 0
|
|
||||||
m_CollisionDetection: 0
|
|
||||||
--- !u!114 &5352670964781462365
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6642730314121974810}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 0ad34abafad169848a38072baa96cdb2, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Unity.XR.Interaction.Toolkit::UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable
|
|
||||||
m_InteractionManager: {fileID: 0}
|
|
||||||
m_Colliders: []
|
|
||||||
m_InteractionLayers:
|
|
||||||
m_Bits: 1
|
|
||||||
m_DistanceCalculationMode: 1
|
|
||||||
m_SelectMode: 0
|
|
||||||
m_FocusMode: 1
|
|
||||||
m_CustomReticle: {fileID: 0}
|
|
||||||
m_AllowGazeInteraction: 0
|
|
||||||
m_AllowGazeSelect: 0
|
|
||||||
m_OverrideGazeTimeToSelect: 0
|
|
||||||
m_GazeTimeToSelect: 0.5
|
|
||||||
m_OverrideTimeToAutoDeselectGaze: 0
|
|
||||||
m_TimeToAutoDeselectGaze: 3
|
|
||||||
m_AllowGazeAssistance: 0
|
|
||||||
m_FirstHoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastHoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FirstSelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastSelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_SelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_SelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FirstFocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastFocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Activated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Deactivated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_StartingHoverFilters: []
|
|
||||||
m_StartingSelectFilters: []
|
|
||||||
m_StartingInteractionStrengthFilters: []
|
|
||||||
m_AutoFindParentInteractableInHierarchy: 0
|
|
||||||
m_ParentInteractableObject: {fileID: 0}
|
|
||||||
m_AttachTransform: {fileID: 0}
|
|
||||||
m_SecondaryAttachTransform: {fileID: 0}
|
|
||||||
m_UseDynamicAttach: 0
|
|
||||||
m_MatchAttachPosition: 1
|
|
||||||
m_MatchAttachRotation: 1
|
|
||||||
m_SnapToColliderVolume: 1
|
|
||||||
m_ReinitializeDynamicAttachEverySingleGrab: 1
|
|
||||||
m_AttachEaseInTime: 0.15
|
|
||||||
m_MovementType: 2
|
|
||||||
m_PredictedVisualsTransform: {fileID: 0}
|
|
||||||
m_VelocityDamping: 1
|
|
||||||
m_VelocityScale: 1
|
|
||||||
m_AngularVelocityDamping: 1
|
|
||||||
m_AngularVelocityScale: 1
|
|
||||||
m_TrackPosition: 1
|
|
||||||
m_SmoothPosition: 0
|
|
||||||
m_SmoothPositionAmount: 8
|
|
||||||
m_TightenPosition: 0.1
|
|
||||||
m_TrackRotation: 1
|
|
||||||
m_SmoothRotation: 0
|
|
||||||
m_SmoothRotationAmount: 8
|
|
||||||
m_TightenRotation: 0.1
|
|
||||||
m_TrackScale: 1
|
|
||||||
m_SmoothScale: 0
|
|
||||||
m_SmoothScaleAmount: 8
|
|
||||||
m_TightenScale: 0.1
|
|
||||||
m_ThrowOnDetach: 1
|
|
||||||
m_ThrowSmoothingDuration: 0.25
|
|
||||||
m_ThrowSmoothingCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 1
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
m_ThrowVelocityScale: 1.5
|
|
||||||
m_ThrowAngularVelocityScale: 1
|
|
||||||
m_ForceGravityOnDetach: 0
|
|
||||||
m_RetainTransformParent: 1
|
|
||||||
m_StartingSingleGrabTransformers: []
|
|
||||||
m_StartingMultipleGrabTransformers: []
|
|
||||||
m_AddDefaultGrabTransformers: 1
|
|
||||||
m_FarAttachMode: 0
|
|
||||||
m_LimitLinearVelocity: 0
|
|
||||||
m_LimitAngularVelocity: 0
|
|
||||||
m_MaxLinearVelocityDelta: 10
|
|
||||||
m_MaxAngularVelocityDelta: 20
|
|
||||||
--- !u!114 &3505983328847105999
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6642730314121974810}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: f5140afa8506840059b73ebefeda1e8c, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::PuzzleBlock
|
|
||||||
<Color>k__BackingField: 0
|
|
||||||
<ShapeType>k__BackingField: 0
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f17b1b6d08af54483bd0665b3079c767
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,855 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!1 &402544132786556985
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 4613726327849456801}
|
|
||||||
- component: {fileID: 4289954338935246125}
|
|
||||||
- component: {fileID: 279900304817785753}
|
|
||||||
- component: {fileID: 6706211760471221882}
|
|
||||||
- component: {fileID: 4297358081398861894}
|
|
||||||
- component: {fileID: 5595760861523644898}
|
|
||||||
- component: {fileID: 4496697335013065004}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &4613726327849456801
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 402544132786556985}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 1768866887463920207}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &4289954338935246125
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 402544132786556985}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &279900304817785753
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 402544132786556985}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 8f047b861e188db4492aa9d5ef2c408e, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &6706211760471221882
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 402544132786556985}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!54 &4297358081398861894
|
|
||||||
Rigidbody:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 402544132786556985}
|
|
||||||
serializedVersion: 5
|
|
||||||
m_Mass: 1
|
|
||||||
m_LinearDamping: 0
|
|
||||||
m_AngularDamping: 0.05
|
|
||||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
|
||||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
|
||||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ImplicitCom: 1
|
|
||||||
m_ImplicitTensor: 1
|
|
||||||
m_UseGravity: 0
|
|
||||||
m_IsKinematic: 1
|
|
||||||
m_Interpolate: 0
|
|
||||||
m_Constraints: 0
|
|
||||||
m_CollisionDetection: 0
|
|
||||||
--- !u!114 &5595760861523644898
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 402544132786556985}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 0ad34abafad169848a38072baa96cdb2, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Unity.XR.Interaction.Toolkit::UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable
|
|
||||||
m_InteractionManager: {fileID: 0}
|
|
||||||
m_Colliders: []
|
|
||||||
m_InteractionLayers:
|
|
||||||
m_Bits: 1
|
|
||||||
m_DistanceCalculationMode: 1
|
|
||||||
m_SelectMode: 0
|
|
||||||
m_FocusMode: 1
|
|
||||||
m_CustomReticle: {fileID: 0}
|
|
||||||
m_AllowGazeInteraction: 0
|
|
||||||
m_AllowGazeSelect: 0
|
|
||||||
m_OverrideGazeTimeToSelect: 0
|
|
||||||
m_GazeTimeToSelect: 0.5
|
|
||||||
m_OverrideTimeToAutoDeselectGaze: 0
|
|
||||||
m_TimeToAutoDeselectGaze: 3
|
|
||||||
m_AllowGazeAssistance: 0
|
|
||||||
m_FirstHoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastHoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FirstSelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastSelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_SelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_SelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FirstFocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastFocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Activated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Deactivated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_StartingHoverFilters: []
|
|
||||||
m_StartingSelectFilters: []
|
|
||||||
m_StartingInteractionStrengthFilters: []
|
|
||||||
m_AutoFindParentInteractableInHierarchy: 0
|
|
||||||
m_ParentInteractableObject: {fileID: 0}
|
|
||||||
m_AttachTransform: {fileID: 0}
|
|
||||||
m_SecondaryAttachTransform: {fileID: 0}
|
|
||||||
m_UseDynamicAttach: 0
|
|
||||||
m_MatchAttachPosition: 1
|
|
||||||
m_MatchAttachRotation: 1
|
|
||||||
m_SnapToColliderVolume: 1
|
|
||||||
m_ReinitializeDynamicAttachEverySingleGrab: 1
|
|
||||||
m_AttachEaseInTime: 0.15
|
|
||||||
m_MovementType: 2
|
|
||||||
m_PredictedVisualsTransform: {fileID: 0}
|
|
||||||
m_VelocityDamping: 1
|
|
||||||
m_VelocityScale: 1
|
|
||||||
m_AngularVelocityDamping: 1
|
|
||||||
m_AngularVelocityScale: 1
|
|
||||||
m_TrackPosition: 1
|
|
||||||
m_SmoothPosition: 0
|
|
||||||
m_SmoothPositionAmount: 8
|
|
||||||
m_TightenPosition: 0.1
|
|
||||||
m_TrackRotation: 1
|
|
||||||
m_SmoothRotation: 0
|
|
||||||
m_SmoothRotationAmount: 8
|
|
||||||
m_TightenRotation: 0.1
|
|
||||||
m_TrackScale: 1
|
|
||||||
m_SmoothScale: 0
|
|
||||||
m_SmoothScaleAmount: 8
|
|
||||||
m_TightenScale: 0.1
|
|
||||||
m_ThrowOnDetach: 1
|
|
||||||
m_ThrowSmoothingDuration: 0.25
|
|
||||||
m_ThrowSmoothingCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 1
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
m_ThrowVelocityScale: 1.5
|
|
||||||
m_ThrowAngularVelocityScale: 1
|
|
||||||
m_ForceGravityOnDetach: 0
|
|
||||||
m_RetainTransformParent: 1
|
|
||||||
m_StartingSingleGrabTransformers: []
|
|
||||||
m_StartingMultipleGrabTransformers: []
|
|
||||||
m_AddDefaultGrabTransformers: 1
|
|
||||||
m_FarAttachMode: 0
|
|
||||||
m_LimitLinearVelocity: 0
|
|
||||||
m_LimitAngularVelocity: 0
|
|
||||||
m_MaxLinearVelocityDelta: 10
|
|
||||||
m_MaxAngularVelocityDelta: 20
|
|
||||||
--- !u!114 &4496697335013065004
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 402544132786556985}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: f5140afa8506840059b73ebefeda1e8c, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::PuzzleBlock
|
|
||||||
<Color>k__BackingField: 0
|
|
||||||
<ShapeType>k__BackingField: 0
|
|
||||||
--- !u!1 &418807514076411241
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 6908367705788705530}
|
|
||||||
- component: {fileID: 8348638762382693143}
|
|
||||||
- component: {fileID: 649974731214950515}
|
|
||||||
- component: {fileID: 1609134961225734734}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (2)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &6908367705788705530
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 418807514076411241}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.2}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 1768866887463920207}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &8348638762382693143
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 418807514076411241}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &649974731214950515
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 418807514076411241}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 8f047b861e188db4492aa9d5ef2c408e, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &1609134961225734734
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 418807514076411241}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &2289051928927947930
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 5230175795360687514}
|
|
||||||
- component: {fileID: 7416424706330244642}
|
|
||||||
- component: {fileID: 2215916943731969999}
|
|
||||||
- component: {fileID: 5726322310301997991}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (3)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &5230175795360687514
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 2289051928927947930}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0.1, y: 0, z: 0.1}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 1768866887463920207}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &7416424706330244642
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 2289051928927947930}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &2215916943731969999
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 2289051928927947930}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 8f047b861e188db4492aa9d5ef2c408e, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &5726322310301997991
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 2289051928927947930}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &6905178700809387240
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 8171724684541893743}
|
|
||||||
- component: {fileID: 8050648895485474535}
|
|
||||||
- component: {fileID: 7280009753618888935}
|
|
||||||
- component: {fileID: 2268165356503761689}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Cube (1)
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &8171724684541893743
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6905178700809387240}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.1}
|
|
||||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 1768866887463920207}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!33 &8050648895485474535
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6905178700809387240}
|
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &7280009753618888935
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6905178700809387240}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 8f047b861e188db4492aa9d5ef2c408e, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!65 &2268165356503761689
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6905178700809387240}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &7823627092045440829
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 1768866887463920207}
|
|
||||||
- component: {fileID: 468576020289928394}
|
|
||||||
- component: {fileID: 2119852981063027830}
|
|
||||||
- component: {fileID: 821979376305434536}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Block_T_Red
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &1768866887463920207
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7823627092045440829}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: -2.175, y: -0, z: 1.25258}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 4613726327849456801}
|
|
||||||
- {fileID: 8171724684541893743}
|
|
||||||
- {fileID: 6908367705788705530}
|
|
||||||
- {fileID: 5230175795360687514}
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!54 &468576020289928394
|
|
||||||
Rigidbody:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7823627092045440829}
|
|
||||||
serializedVersion: 5
|
|
||||||
m_Mass: 1
|
|
||||||
m_LinearDamping: 0
|
|
||||||
m_AngularDamping: 0.05
|
|
||||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
|
||||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
|
||||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ImplicitCom: 1
|
|
||||||
m_ImplicitTensor: 1
|
|
||||||
m_UseGravity: 0
|
|
||||||
m_IsKinematic: 1
|
|
||||||
m_Interpolate: 0
|
|
||||||
m_Constraints: 0
|
|
||||||
m_CollisionDetection: 0
|
|
||||||
--- !u!114 &2119852981063027830
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7823627092045440829}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 0ad34abafad169848a38072baa96cdb2, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Unity.XR.Interaction.Toolkit::UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable
|
|
||||||
m_InteractionManager: {fileID: 0}
|
|
||||||
m_Colliders: []
|
|
||||||
m_InteractionLayers:
|
|
||||||
m_Bits: 1
|
|
||||||
m_DistanceCalculationMode: 1
|
|
||||||
m_SelectMode: 0
|
|
||||||
m_FocusMode: 1
|
|
||||||
m_CustomReticle: {fileID: 0}
|
|
||||||
m_AllowGazeInteraction: 0
|
|
||||||
m_AllowGazeSelect: 0
|
|
||||||
m_OverrideGazeTimeToSelect: 0
|
|
||||||
m_GazeTimeToSelect: 0.5
|
|
||||||
m_OverrideTimeToAutoDeselectGaze: 0
|
|
||||||
m_TimeToAutoDeselectGaze: 3
|
|
||||||
m_AllowGazeAssistance: 0
|
|
||||||
m_FirstHoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastHoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_HoverExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FirstSelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastSelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_SelectEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls:
|
|
||||||
- m_Target: {fileID: 821979376305434536}
|
|
||||||
m_TargetAssemblyTypeName: PuzzleBlock, Assembly-CSharp
|
|
||||||
m_MethodName: OnGrabbed
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
m_SelectExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls:
|
|
||||||
- m_Target: {fileID: 821979376305434536}
|
|
||||||
m_TargetAssemblyTypeName: PuzzleBlock, Assembly-CSharp
|
|
||||||
m_MethodName: OnReleased
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
m_FirstFocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_LastFocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusEntered:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_FocusExited:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Activated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Deactivated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_StartingHoverFilters: []
|
|
||||||
m_StartingSelectFilters: []
|
|
||||||
m_StartingInteractionStrengthFilters: []
|
|
||||||
m_AutoFindParentInteractableInHierarchy: 0
|
|
||||||
m_ParentInteractableObject: {fileID: 0}
|
|
||||||
m_AttachTransform: {fileID: 0}
|
|
||||||
m_SecondaryAttachTransform: {fileID: 0}
|
|
||||||
m_UseDynamicAttach: 0
|
|
||||||
m_MatchAttachPosition: 1
|
|
||||||
m_MatchAttachRotation: 1
|
|
||||||
m_SnapToColliderVolume: 1
|
|
||||||
m_ReinitializeDynamicAttachEverySingleGrab: 1
|
|
||||||
m_AttachEaseInTime: 0.15
|
|
||||||
m_MovementType: 2
|
|
||||||
m_PredictedVisualsTransform: {fileID: 0}
|
|
||||||
m_VelocityDamping: 1
|
|
||||||
m_VelocityScale: 1
|
|
||||||
m_AngularVelocityDamping: 1
|
|
||||||
m_AngularVelocityScale: 1
|
|
||||||
m_TrackPosition: 1
|
|
||||||
m_SmoothPosition: 0
|
|
||||||
m_SmoothPositionAmount: 8
|
|
||||||
m_TightenPosition: 0.1
|
|
||||||
m_TrackRotation: 1
|
|
||||||
m_SmoothRotation: 0
|
|
||||||
m_SmoothRotationAmount: 8
|
|
||||||
m_TightenRotation: 0.1
|
|
||||||
m_TrackScale: 1
|
|
||||||
m_SmoothScale: 0
|
|
||||||
m_SmoothScaleAmount: 8
|
|
||||||
m_TightenScale: 0.1
|
|
||||||
m_ThrowOnDetach: 1
|
|
||||||
m_ThrowSmoothingDuration: 0.25
|
|
||||||
m_ThrowSmoothingCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 1
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
m_ThrowVelocityScale: 1.5
|
|
||||||
m_ThrowAngularVelocityScale: 1
|
|
||||||
m_ForceGravityOnDetach: 0
|
|
||||||
m_RetainTransformParent: 1
|
|
||||||
m_StartingSingleGrabTransformers: []
|
|
||||||
m_StartingMultipleGrabTransformers: []
|
|
||||||
m_AddDefaultGrabTransformers: 1
|
|
||||||
m_FarAttachMode: 0
|
|
||||||
m_LimitLinearVelocity: 0
|
|
||||||
m_LimitAngularVelocity: 0
|
|
||||||
m_MaxLinearVelocityDelta: 10
|
|
||||||
m_MaxAngularVelocityDelta: 20
|
|
||||||
--- !u!114 &821979376305434536
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7823627092045440829}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: f5140afa8506840059b73ebefeda1e8c, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::PuzzleBlock
|
|
||||||
<Color>k__BackingField: 0
|
|
||||||
<ShapeType>k__BackingField: 0
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: bbfff93834292479f8c9ed60140ee0c7
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 469b8fdf008b844589dcc60b237284c5
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,108 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!1 &3075638675573572061
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 7648975059361283901}
|
|
||||||
- component: {fileID: 114577864133115123}
|
|
||||||
- component: {fileID: 2191905308100053176}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Square
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &7648975059361283901
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3075638675573572061}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: -43.88, y: 27.01, z: 15.25}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!212 &114577864133115123
|
|
||||||
SpriteRenderer:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3075638675573572061}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 0
|
|
||||||
m_ReceiveShadows: 0
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 0
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 0
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
|
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
m_FlipX: 0
|
|
||||||
m_FlipY: 0
|
|
||||||
m_DrawMode: 0
|
|
||||||
m_Size: {x: 1, y: 1}
|
|
||||||
m_AdaptiveModeThreshold: 0.5
|
|
||||||
m_SpriteTileMode: 0
|
|
||||||
m_WasSpriteAssigned: 1
|
|
||||||
m_SpriteSortPoint: 0
|
|
||||||
--- !u!114 &2191905308100053176
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3075638675573572061}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: d1dad518e6deb304387fd1c1435a67b2, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::FadeOutSprite
|
|
||||||
fadeDuration: 1
|
|
||||||
startDelay: 0.5
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 59334a8a54b4cbc48996b04618ef137c
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
BIN
Assets/_Objects/bar/HP_bule.png
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 8a65fd75fa2f43c4f8743c134d189896
|
guid: 16a542caf52274984b768e54102c5455
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -110,7 +110,7 @@ TextureImporter:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites:
|
sprites:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: HP_green-frame_0
|
name: HP_bule_0
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
@@ -125,8 +125,8 @@ TextureImporter:
|
|||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: 0
|
tessellationDetail: 0
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: b314d10c183a94f40b5fef549c6ec2d9
|
spriteID: 7e198e1027a054d87bc8b42a357d4dd2
|
||||||
internalID: 9365655
|
internalID: 88095945
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
@@ -135,7 +135,7 @@ TextureImporter:
|
|||||||
customData:
|
customData:
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 319249613f47218449a906450a5dee1b
|
spriteID: 15ae6bc3aa6df434497b35ed484a5cbd
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
@@ -147,7 +147,7 @@ TextureImporter:
|
|||||||
- key: SpriteEditor.SliceSettings
|
- key: SpriteEditor.SliceSettings
|
||||||
value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":0,"keepEmptyRects":false,"isAlternate":false}'
|
value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":0,"keepEmptyRects":false,"isAlternate":false}'
|
||||||
nameFileIdTable:
|
nameFileIdTable:
|
||||||
HP_green-frame_0: 9365655
|
HP_bule_0: 88095945
|
||||||
mipmapLimitGroupName:
|
mipmapLimitGroupName:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
userData:
|
userData:
|
||||||
|
Before Width: | Height: | Size: 373 B |
|
Before Width: | Height: | Size: 3.2 KiB |
BIN
Assets/_Objects/bar/HP_green.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 124412e11964a934ba7b8f9235e9c756
|
guid: c6c46a6a6beab48f98b9733c3be1ddfd
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -110,7 +110,7 @@ TextureImporter:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites:
|
sprites:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: SKILL_yellow-frame_0
|
name: HP_green_0
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
@@ -125,8 +125,8 @@ TextureImporter:
|
|||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: 0
|
tessellationDetail: 0
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 879b65abe921d4b40840240a077a23e9
|
spriteID: e4359e5a2b20541ac93a54247bcccc16
|
||||||
internalID: -158899322
|
internalID: 1983285375
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
@@ -135,7 +135,7 @@ TextureImporter:
|
|||||||
customData:
|
customData:
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 0d7f0e1e95f55ea4fb7018e8efc489f7
|
spriteID: edb1984e17361429d925b966bd862bda
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
@@ -147,7 +147,7 @@ TextureImporter:
|
|||||||
- key: SpriteEditor.SliceSettings
|
- key: SpriteEditor.SliceSettings
|
||||||
value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":0,"keepEmptyRects":false,"isAlternate":false}'
|
value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":0,"keepEmptyRects":false,"isAlternate":false}'
|
||||||
nameFileIdTable:
|
nameFileIdTable:
|
||||||
SKILL_yellow-frame_0: -158899322
|
HP_green_0: 1983285375
|
||||||
mipmapLimitGroupName:
|
mipmapLimitGroupName:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
userData:
|
userData:
|
||||||
BIN
Assets/_Objects/bar/HPwh.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
130
Assets/_Objects/bar/HPwh.png.meta
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6862e0be91caf46f0bfefdc81a1152c2
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/_Objects/bar/SKILL_lightbule.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 29b88d2fd71306d4f92f9af86a6722d6
|
guid: a130f79ffe9ec483ea81281fdc16805f
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -110,13 +110,13 @@ TextureImporter:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites:
|
sprites:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: HP_green-bg-_0
|
name: SKILL_lightbule_0
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 0
|
y: 0
|
||||||
width: 357
|
width: 467
|
||||||
height: 36
|
height: 38
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
@@ -125,8 +125,8 @@ TextureImporter:
|
|||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: 0
|
tessellationDetail: 0
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 3e8006b6fe55a284781a9825961e23c2
|
spriteID: cd451a4644cd945cdbaabbc0cf2c9446
|
||||||
internalID: 1266788074
|
internalID: 7676173
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
@@ -135,7 +135,7 @@ TextureImporter:
|
|||||||
customData:
|
customData:
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 287d4975d0130ce4db5e170c1264bcda
|
spriteID: 049e5dd5f60bc4125a98683674724d83
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
@@ -147,7 +147,7 @@ TextureImporter:
|
|||||||
- key: SpriteEditor.SliceSettings
|
- key: SpriteEditor.SliceSettings
|
||||||
value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":0,"keepEmptyRects":false,"isAlternate":false}'
|
value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":0,"keepEmptyRects":false,"isAlternate":false}'
|
||||||
nameFileIdTable:
|
nameFileIdTable:
|
||||||
HP_green-bg-_0: 1266788074
|
SKILL_lightbule_0: 7676173
|
||||||
mipmapLimitGroupName:
|
mipmapLimitGroupName:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
userData:
|
userData:
|
||||||
BIN
Assets/_Objects/bar/SKILL_wh.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
130
Assets/_Objects/bar/SKILL_wh.png.meta
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1ca0d00b39d544972a212c9597a55a30
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
Before Width: | Height: | Size: 375 B |
|
Before Width: | Height: | Size: 3.6 KiB |
BIN
Assets/_Objects/bar/SKILL_yellow.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 0ad8eb6b4048a7349b385e4cd102f084
|
guid: b0295cdacf13044f389c3d5c8fca2ee8
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -110,13 +110,13 @@ TextureImporter:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites:
|
sprites:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: SKILL_yellow-bg_0
|
name: SKILL_yellow_0
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 0
|
y: 0
|
||||||
width: 357
|
width: 467
|
||||||
height: 36
|
height: 38
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
@@ -125,8 +125,8 @@ TextureImporter:
|
|||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: 0
|
tessellationDetail: 0
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: e8ba8e4b6827312498244c0683fb7dd6
|
spriteID: ec47129a290cd4dcb9ae4939c4fc02b1
|
||||||
internalID: 1958705565
|
internalID: 1308196367
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
@@ -135,7 +135,7 @@ TextureImporter:
|
|||||||
customData:
|
customData:
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 82f88454cc29e2e43ab6a4733ebe9496
|
spriteID: b77fbed8bad31440687ece3a6f14a273
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
@@ -147,7 +147,7 @@ TextureImporter:
|
|||||||
- key: SpriteEditor.SliceSettings
|
- key: SpriteEditor.SliceSettings
|
||||||
value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":0,"keepEmptyRects":false,"isAlternate":false}'
|
value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":0,"keepEmptyRects":false,"isAlternate":false}'
|
||||||
nameFileIdTable:
|
nameFileIdTable:
|
||||||
SKILL_yellow-bg_0: 1958705565
|
SKILL_yellow_0: 1308196367
|
||||||
mipmapLimitGroupName:
|
mipmapLimitGroupName:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
userData:
|
userData:
|
||||||
639
Assets/_Scenes/BasicScene.unity
Normal file
@@ -0,0 +1,639 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!29 &1
|
||||||
|
OcclusionCullingSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_OcclusionBakeSettings:
|
||||||
|
smallestOccluder: 5
|
||||||
|
smallestHole: 0.25
|
||||||
|
backfaceThreshold: 100
|
||||||
|
m_SceneGUID: 00000000000000000000000000000000
|
||||||
|
m_OcclusionCullingData: {fileID: 0}
|
||||||
|
--- !u!104 &2
|
||||||
|
RenderSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 10
|
||||||
|
m_Fog: 0
|
||||||
|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
m_FogMode: 3
|
||||||
|
m_FogDensity: 0.01
|
||||||
|
m_LinearFogStart: 0
|
||||||
|
m_LinearFogEnd: 300
|
||||||
|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||||
|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||||
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||||
|
m_AmbientIntensity: 1
|
||||||
|
m_AmbientMode: 0
|
||||||
|
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||||
|
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_HaloStrength: 0.5
|
||||||
|
m_FlareStrength: 1
|
||||||
|
m_FlareFadeSpeed: 3
|
||||||
|
m_HaloTexture: {fileID: 0}
|
||||||
|
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_DefaultReflectionMode: 0
|
||||||
|
m_DefaultReflectionResolution: 128
|
||||||
|
m_ReflectionBounces: 1
|
||||||
|
m_ReflectionIntensity: 1
|
||||||
|
m_CustomReflection: {fileID: 0}
|
||||||
|
m_Sun: {fileID: 0}
|
||||||
|
m_UseRadianceAmbientProbe: 0
|
||||||
|
--- !u!157 &3
|
||||||
|
LightmapSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 13
|
||||||
|
m_BakeOnSceneLoad: 0
|
||||||
|
m_GISettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_BounceScale: 1
|
||||||
|
m_IndirectOutputScale: 1
|
||||||
|
m_AlbedoBoost: 1
|
||||||
|
m_EnvironmentLightingMode: 0
|
||||||
|
m_EnableBakedLightmaps: 1
|
||||||
|
m_EnableRealtimeLightmaps: 0
|
||||||
|
m_LightmapEditorSettings:
|
||||||
|
serializedVersion: 12
|
||||||
|
m_Resolution: 2
|
||||||
|
m_BakeResolution: 40
|
||||||
|
m_AtlasSize: 1024
|
||||||
|
m_AO: 0
|
||||||
|
m_AOMaxDistance: 1
|
||||||
|
m_CompAOExponent: 1
|
||||||
|
m_CompAOExponentDirect: 0
|
||||||
|
m_ExtractAmbientOcclusion: 0
|
||||||
|
m_Padding: 2
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_LightmapsBakeMode: 1
|
||||||
|
m_TextureCompression: 1
|
||||||
|
m_ReflectionCompression: 2
|
||||||
|
m_MixedBakeMode: 2
|
||||||
|
m_BakeBackend: 1
|
||||||
|
m_PVRSampling: 1
|
||||||
|
m_PVRDirectSampleCount: 32
|
||||||
|
m_PVRSampleCount: 512
|
||||||
|
m_PVRBounces: 2
|
||||||
|
m_PVREnvironmentSampleCount: 256
|
||||||
|
m_PVREnvironmentReferencePointCount: 2048
|
||||||
|
m_PVRFilteringMode: 1
|
||||||
|
m_PVRDenoiserTypeDirect: 1
|
||||||
|
m_PVRDenoiserTypeIndirect: 1
|
||||||
|
m_PVRDenoiserTypeAO: 1
|
||||||
|
m_PVRFilterTypeDirect: 0
|
||||||
|
m_PVRFilterTypeIndirect: 0
|
||||||
|
m_PVRFilterTypeAO: 0
|
||||||
|
m_PVREnvironmentMIS: 1
|
||||||
|
m_PVRCulling: 1
|
||||||
|
m_PVRFilteringGaussRadiusDirect: 1
|
||||||
|
m_PVRFilteringGaussRadiusIndirect: 5
|
||||||
|
m_PVRFilteringGaussRadiusAO: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||||
|
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||||
|
m_ExportTrainingData: 0
|
||||||
|
m_TrainingDataDestination: TrainingData
|
||||||
|
m_LightProbeSampleCountMultiplier: 4
|
||||||
|
m_LightingDataAsset: {fileID: 0}
|
||||||
|
m_LightingSettings: {fileID: 0}
|
||||||
|
--- !u!196 &4
|
||||||
|
NavMeshSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_BuildSettings:
|
||||||
|
serializedVersion: 3
|
||||||
|
agentTypeID: 0
|
||||||
|
agentRadius: 0.5
|
||||||
|
agentHeight: 2
|
||||||
|
agentSlope: 45
|
||||||
|
agentClimb: 0.4
|
||||||
|
ledgeDropHeight: 0
|
||||||
|
maxJumpAcrossDistance: 0
|
||||||
|
minRegionArea: 2
|
||||||
|
manualCellSize: 0
|
||||||
|
cellSize: 0.16666667
|
||||||
|
manualTileSize: 0
|
||||||
|
tileSize: 256
|
||||||
|
buildHeightMesh: 0
|
||||||
|
maxJobWorkers: 0
|
||||||
|
preserveTilesOutsideBounds: 0
|
||||||
|
debug:
|
||||||
|
m_Flags: 0
|
||||||
|
m_NavMeshData: {fileID: 0}
|
||||||
|
--- !u!1 &299639867
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 299639869}
|
||||||
|
- component: {fileID: 299639868}
|
||||||
|
- component: {fileID: 299639870}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Directional Light
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!108 &299639868
|
||||||
|
Light:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 299639867}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 11
|
||||||
|
m_Type: 1
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_Intensity: 1
|
||||||
|
m_Range: 10
|
||||||
|
m_SpotAngle: 30
|
||||||
|
m_InnerSpotAngle: 21.80208
|
||||||
|
m_CookieSize: 10
|
||||||
|
m_Shadows:
|
||||||
|
m_Type: 2
|
||||||
|
m_Resolution: -1
|
||||||
|
m_CustomResolution: -1
|
||||||
|
m_Strength: 1
|
||||||
|
m_Bias: 0.05
|
||||||
|
m_NormalBias: 0.4
|
||||||
|
m_NearPlane: 0.2
|
||||||
|
m_CullingMatrixOverride:
|
||||||
|
e00: 1
|
||||||
|
e01: 0
|
||||||
|
e02: 0
|
||||||
|
e03: 0
|
||||||
|
e10: 0
|
||||||
|
e11: 1
|
||||||
|
e12: 0
|
||||||
|
e13: 0
|
||||||
|
e20: 0
|
||||||
|
e21: 0
|
||||||
|
e22: 1
|
||||||
|
e23: 0
|
||||||
|
e30: 0
|
||||||
|
e31: 0
|
||||||
|
e32: 0
|
||||||
|
e33: 1
|
||||||
|
m_UseCullingMatrixOverride: 0
|
||||||
|
m_Cookie: {fileID: 0}
|
||||||
|
m_DrawHalo: 0
|
||||||
|
m_Flare: {fileID: 0}
|
||||||
|
m_RenderMode: 0
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_Lightmapping: 4
|
||||||
|
m_LightShadowCasterMode: 0
|
||||||
|
m_AreaSize: {x: 1, y: 1}
|
||||||
|
m_BounceIntensity: 1
|
||||||
|
m_ColorTemperature: 6570
|
||||||
|
m_UseColorTemperature: 0
|
||||||
|
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_UseBoundingSphereOverride: 0
|
||||||
|
m_UseViewFrustumForShadowCasterCull: 1
|
||||||
|
m_ForceVisible: 0
|
||||||
|
m_ShadowRadius: 0
|
||||||
|
m_ShadowAngle: 0
|
||||||
|
m_LightUnit: 1
|
||||||
|
m_LuxAtDistance: 1
|
||||||
|
m_EnableSpotReflector: 1
|
||||||
|
--- !u!4 &299639869
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 299639867}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0.33079913, y: -0.0329763, z: 0.3034621, w: 0.8929699}
|
||||||
|
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 37.647, y: 10.322, z: 41.066}
|
||||||
|
--- !u!114 &299639870
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 299639867}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Version: 3
|
||||||
|
m_UsePipelineSettings: 1
|
||||||
|
m_AdditionalLightsShadowResolutionTier: 2
|
||||||
|
m_LightLayerMask: 1
|
||||||
|
m_RenderingLayers: 1
|
||||||
|
m_CustomShadowLayers: 0
|
||||||
|
m_ShadowLayerMask: 1
|
||||||
|
m_ShadowRenderingLayers: 1
|
||||||
|
m_LightCookieSize: {x: 1, y: 1}
|
||||||
|
m_LightCookieOffset: {x: 0, y: 0}
|
||||||
|
m_SoftShadowQuality: 0
|
||||||
|
--- !u!1001 &441087506
|
||||||
|
PrefabInstance:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Modification:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransformParent: {fileID: 0}
|
||||||
|
m_Modifications:
|
||||||
|
- target: {fileID: 1717954561962503725, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: XR Origin (XR Rig)
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1717954561962503726, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
propertyPath: m_RootOrder
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1717954561962503726, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1717954561962503726, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1717954561962503726, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1717954561962503726, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.w
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1717954561962503726, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1717954561962503726, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1717954561962503726, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1717954561962503726, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1717954561962503726, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1717954561962503726, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
|
||||||
|
--- !u!1 &756192406
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 756192408}
|
||||||
|
- component: {fileID: 756192407}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: XR Interaction Manager
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!114 &756192407
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 756192406}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 83e4e6cca11330d4088d729ab4fc9d9f, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_StartingHoverFilters: []
|
||||||
|
m_StartingSelectFilters: []
|
||||||
|
--- !u!4 &756192408
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 756192406}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -1.6751227, y: -2.2229433, z: -23.114769}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &1249617917
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1249617921}
|
||||||
|
- component: {fileID: 1249617920}
|
||||||
|
- component: {fileID: 1249617919}
|
||||||
|
- component: {fileID: 1249617918}
|
||||||
|
- component: {fileID: 1249617922}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Plane
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!64 &1249617918
|
||||||
|
MeshCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1249617917}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 5
|
||||||
|
m_Convex: 0
|
||||||
|
m_CookingOptions: 30
|
||||||
|
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!23 &1249617919
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1249617917}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||||
|
m_RayTracingAccelStructBuildFlags: 1
|
||||||
|
m_SmallMeshCulling: 1
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: 40d5f39ae0668b14f9d71f56c2981be7, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
|
--- !u!33 &1249617920
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1249617917}
|
||||||
|
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!4 &1249617921
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1249617917}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 10, y: 10, z: 10}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &1249617922
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1249617917}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 38f6bf3d943ac7945842268c9ef1dca6, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_InteractionManager: {fileID: 0}
|
||||||
|
m_Colliders: []
|
||||||
|
m_InteractionLayers:
|
||||||
|
m_Bits: 2147483648
|
||||||
|
m_DistanceCalculationMode: 1
|
||||||
|
m_SelectMode: 1
|
||||||
|
m_FocusMode: 1
|
||||||
|
m_CustomReticle: {fileID: 0}
|
||||||
|
m_AllowGazeInteraction: 0
|
||||||
|
m_AllowGazeSelect: 0
|
||||||
|
m_OverrideGazeTimeToSelect: 0
|
||||||
|
m_GazeTimeToSelect: 0.5
|
||||||
|
m_OverrideTimeToAutoDeselectGaze: 0
|
||||||
|
m_TimeToAutoDeselectGaze: 3
|
||||||
|
m_AllowGazeAssistance: 0
|
||||||
|
m_FirstHoverEntered:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_LastHoverExited:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_HoverEntered:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_HoverExited:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_FirstSelectEntered:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_LastSelectExited:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_SelectEntered:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_SelectExited:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_FirstFocusEntered:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_LastFocusExited:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_FocusEntered:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_FocusExited:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Activated:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Deactivated:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_StartingHoverFilters: []
|
||||||
|
m_StartingSelectFilters: []
|
||||||
|
m_StartingInteractionStrengthFilters: []
|
||||||
|
m_AutoFindParentInteractableInHierarchy: 0
|
||||||
|
m_ParentInteractableObject: {fileID: 0}
|
||||||
|
m_TeleportationProvider: {fileID: 0}
|
||||||
|
m_MatchOrientation: 0
|
||||||
|
m_MatchDirectionalInput: 1
|
||||||
|
m_TeleportTrigger: 0
|
||||||
|
m_FilterSelectionByHitNormal: 0
|
||||||
|
m_UpNormalToleranceDegrees: 30
|
||||||
|
m_Teleporting:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
--- !u!1 &2092139007
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 2092139010}
|
||||||
|
- component: {fileID: 2092139009}
|
||||||
|
- component: {fileID: 2092139008}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: EventSystem
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!114 &2092139008
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2092139007}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: ab68ce6587aab0146b8dabefbd806791, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_SendPointerHoverToParent: 1
|
||||||
|
m_ClickSpeed: 0.3
|
||||||
|
m_MoveDeadzone: 0.6
|
||||||
|
m_RepeatDelay: 0.5
|
||||||
|
m_RepeatRate: 0.1
|
||||||
|
m_TrackedDeviceDragThresholdMultiplier: 2
|
||||||
|
m_TrackedScrollDeltaMultiplier: 5
|
||||||
|
m_NonTrackedScrollDeltaMultiplier: 6
|
||||||
|
m_BypassUIToolkitEvents: 0
|
||||||
|
m_ActiveInputMode: 1
|
||||||
|
m_EnableXRInput: 1
|
||||||
|
m_EnableMouseInput: 1
|
||||||
|
m_EnableTouchInput: 1
|
||||||
|
m_EnableGamepadInput: 1
|
||||||
|
m_EnableJoystickInput: 1
|
||||||
|
m_PointAction: {fileID: 2869410428622933342, guid: c348712bda248c246b8c49b3db54643f, type: 3}
|
||||||
|
m_LeftClickAction: {fileID: 1855836014308820768, guid: c348712bda248c246b8c49b3db54643f, type: 3}
|
||||||
|
m_MiddleClickAction: {fileID: -6289560987278519447, guid: c348712bda248c246b8c49b3db54643f, type: 3}
|
||||||
|
m_RightClickAction: {fileID: -2562941478296515153, guid: c348712bda248c246b8c49b3db54643f, type: 3}
|
||||||
|
m_ScrollWheelAction: {fileID: 5825226938762934180, guid: c348712bda248c246b8c49b3db54643f, type: 3}
|
||||||
|
m_NavigateAction: {fileID: -7967456002180160679, guid: c348712bda248c246b8c49b3db54643f, type: 3}
|
||||||
|
m_SubmitAction: {fileID: 3994978066732806534, guid: c348712bda248c246b8c49b3db54643f, type: 3}
|
||||||
|
m_CancelAction: {fileID: 2387711382375263438, guid: c348712bda248c246b8c49b3db54643f, type: 3}
|
||||||
|
m_EnableBuiltinActionsAsFallback: 1
|
||||||
|
m_HorizontalAxis: Horizontal
|
||||||
|
m_VerticalAxis: Vertical
|
||||||
|
m_SubmitButton: Submit
|
||||||
|
m_CancelButton: Cancel
|
||||||
|
--- !u!114 &2092139009
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2092139007}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_FirstSelected: {fileID: 0}
|
||||||
|
m_sendNavigationEvents: 1
|
||||||
|
m_DragThreshold: 10
|
||||||
|
--- !u!4 &2092139010
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2092139007}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -1.6751227, y: -2.2229433, z: -23.114769}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1660057539 &9223372036854775807
|
||||||
|
SceneRoots:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Roots:
|
||||||
|
- {fileID: 299639869}
|
||||||
|
- {fileID: 441087506}
|
||||||
|
- {fileID: 756192408}
|
||||||
|
- {fileID: 2092139010}
|
||||||
|
- {fileID: 1249617921}
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 0734ab88659321e4f9cdb27a5036eb9b
|
guid: 4e9fef26e6adb88479ad1b9834a32d94
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
18016
Assets/_Scenes/SampleScene.unity
Normal file
@@ -1,6 +1,6 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 90a15f797f7ea4462b3a28425697a622
|
guid: 55daccc09a3b69647bbab145b54a3ab3
|
||||||
PrefabImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
2546
Assets/_Scenes/Test.unity
Normal file
@@ -1,29 +1,24 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
[RequireComponent(typeof(NavMeshAgent))]
|
[RequireComponent(typeof(NavMeshAgent))]
|
||||||
[RequireComponent(typeof(Animator))]
|
[RequireComponent(typeof(Animator))]
|
||||||
[RequireComponent(typeof(BossWebSpawner))]
|
public class BossController : MonoBehaviour, IDamageble
|
||||||
public class BossController : MonoBehaviour, IDamageable, IPauseable
|
|
||||||
{
|
{
|
||||||
[Header("ステータス")]
|
|
||||||
[SerializeField] private float maxHp = 500f;
|
[SerializeField] private float maxHp = 500f;
|
||||||
[SerializeField] private float currentHp = 500f;
|
[SerializeField] private float currentHp = 500f;
|
||||||
|
|
||||||
[field: Header("移動・攻撃パラメータ")]
|
|
||||||
[field: SerializeField] public float ChaseRange { get; private set; } = 15f;
|
[field: SerializeField] public float ChaseRange { get; private set; } = 15f;
|
||||||
[field: SerializeField] public float BiteRange { get; private set; } = 5f;
|
[field: SerializeField] public float BiteRange { get; private set; } = 5f;
|
||||||
|
|
||||||
[field: SerializeField] public float ChargeSpeed { get; private set; } = 14f;
|
[field: SerializeField] public float ChargeSpeed { get; private set; } = 14f;
|
||||||
[field: SerializeField] public float ChargeDuration { get; private set; } = 2f;
|
[field: SerializeField] public float ChargeDuration { get; private set; } = 2f;
|
||||||
[field: SerializeField] public float ChargeMinimumDistance { get; private set; } = 6f;
|
[field: SerializeField] public float ChargeMinimumDistance { get; private set; } = 6f;
|
||||||
[field: SerializeField] public float ChargeCooldownDuration { get; private set; } = 4f;
|
[field: SerializeField] public float ChargeCooldownDuration { get; private set; } = 4f;
|
||||||
[field: SerializeField] public float ChargeRoarDuration { get; private set; } = 5f;
|
[field: SerializeField] public float ChargeRoarDuration { get; private set; } = 5f;
|
||||||
|
|
||||||
[Header("アンカー・天井技設定")]
|
[SerializeField] public Transform ceilingAnchor;
|
||||||
public Transform ceilingAnchor;
|
[SerializeField] public Transform groundAnchor;
|
||||||
public Transform groundAnchor;
|
|
||||||
[field: SerializeField] public float AttackRadius { get; private set; } = 15f;
|
[field: SerializeField] public float AttackRadius { get; private set; } = 15f;
|
||||||
[field: SerializeField] public float JumpRoarDuration { get; private set; } = 2f;
|
[field: SerializeField] public float JumpRoarDuration { get; private set; } = 2f;
|
||||||
[field: SerializeField] public float CeilingAttackDuration { get; private set; } = 8.0f;
|
[field: SerializeField] public float CeilingAttackDuration { get; private set; } = 8.0f;
|
||||||
@@ -31,28 +26,33 @@ public class BossController : MonoBehaviour, IDamageable, IPauseable
|
|||||||
[field: SerializeField] public float WebWarningDelay { get; private set; } = 0.8f;
|
[field: SerializeField] public float WebWarningDelay { get; private set; } = 0.8f;
|
||||||
[field: SerializeField] public float WebDuration { get; private set; } = 3.0f;
|
[field: SerializeField] public float WebDuration { get; private set; } = 3.0f;
|
||||||
|
|
||||||
|
[Tooltip("★新設:すでに糸がある場所から、最低何メートル離すか(被り防止の半径)")]
|
||||||
|
[field: SerializeField] public float WebAvoidanceRadius { get; private set; } = 2.5f;
|
||||||
|
|
||||||
|
// ★新設:現在ステージ上に存在している(または予兆がある)糸の座標リスト
|
||||||
|
public List<Vector3> ActiveWebPositions { get; private set; } = new List<Vector3>();
|
||||||
|
[SerializeField] private GameObject warningMarkerPrefab;
|
||||||
|
[SerializeField] private GameObject webPrefab;
|
||||||
|
|
||||||
public NavMeshAgent Agent { get; private set; }
|
public NavMeshAgent Agent { get; private set; }
|
||||||
public Animator Anim { get; private set; }
|
public Animator Anim { get; private set; }
|
||||||
public Transform Player { get; private set; }
|
public Transform Player { get; private set; }
|
||||||
public BossWebSpawner WebSpawner { get; private set; }
|
public float ChargeCooldownTimer { get; private set; } = 0f;
|
||||||
|
|
||||||
public float ChargeCooldownTimer { get; private set; }
|
|
||||||
public float NormalSpeed { get; private set; }
|
public float NormalSpeed { get; private set; }
|
||||||
public float NormalAcceleration { get; private set; }
|
public float NormalAcceleration { get; private set; }
|
||||||
public bool PendingUltimate { get; set; }
|
|
||||||
|
|
||||||
private ISpiderState currentState;
|
private ISpiderState currentState;
|
||||||
private Dictionary<Type, ISpiderState> stateCache;
|
private Dictionary<System.Type, ISpiderState> stateCache;
|
||||||
|
|
||||||
private bool triggered50;
|
// フェーズトリガー
|
||||||
private bool triggered25;
|
private bool triggered50 = false;
|
||||||
private bool isPaused;
|
private bool triggered25 = false;
|
||||||
|
public bool PendingUltimate { get; set; } = false;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
Agent = GetComponent<NavMeshAgent>();
|
Agent = GetComponent<NavMeshAgent>();
|
||||||
Anim = GetComponent<Animator>();
|
Anim = GetComponent<Animator>();
|
||||||
WebSpawner = GetComponent<BossWebSpawner>();
|
|
||||||
|
|
||||||
GameObject pObj = GameObject.FindGameObjectWithTag("Player");
|
GameObject pObj = GameObject.FindGameObjectWithTag("Player");
|
||||||
if (pObj != null) Player = pObj.transform;
|
if (pObj != null) Player = pObj.transform;
|
||||||
@@ -67,44 +67,11 @@ public class BossController : MonoBehaviour, IDamageable, IPauseable
|
|||||||
NormalSpeed = Agent.speed;
|
NormalSpeed = Agent.speed;
|
||||||
NormalAcceleration = Agent.acceleration;
|
NormalAcceleration = Agent.acceleration;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (WorldPauseManager.Instance != null)
|
|
||||||
{
|
|
||||||
WorldPauseManager.Instance.Register(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDestroy()
|
|
||||||
{
|
|
||||||
if (WorldPauseManager.Instance != null)
|
|
||||||
{
|
|
||||||
WorldPauseManager.Instance.Unregister(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Pause()
|
|
||||||
{
|
|
||||||
isPaused = true;
|
|
||||||
if (Anim != null) Anim.speed = 0f;
|
|
||||||
if (Agent != null && Agent.enabled && Agent.isOnNavMesh)
|
|
||||||
{
|
|
||||||
Agent.isStopped = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Resume()
|
|
||||||
{
|
|
||||||
isPaused = false;
|
|
||||||
if (Anim != null) Anim.speed = 1f;
|
|
||||||
if (Agent != null && Agent.enabled && Agent.isOnNavMesh)
|
|
||||||
{
|
|
||||||
Agent.isStopped = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitializeFSM()
|
private void InitializeFSM()
|
||||||
{
|
{
|
||||||
stateCache = new Dictionary<Type, ISpiderState>
|
stateCache = new Dictionary<System.Type, ISpiderState>
|
||||||
{
|
{
|
||||||
{ typeof(SpiderIdleState), new SpiderIdleState(this) },
|
{ typeof(SpiderIdleState), new SpiderIdleState(this) },
|
||||||
{ typeof(SpiderChaseState), new SpiderChaseState(this) },
|
{ typeof(SpiderChaseState), new SpiderChaseState(this) },
|
||||||
@@ -120,8 +87,6 @@ public class BossController : MonoBehaviour, IDamageable, IPauseable
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (isPaused) return;
|
|
||||||
|
|
||||||
currentState?.UpdateState();
|
currentState?.UpdateState();
|
||||||
|
|
||||||
if (ChargeCooldownTimer > 0f)
|
if (ChargeCooldownTimer > 0f)
|
||||||
@@ -132,18 +97,26 @@ public class BossController : MonoBehaviour, IDamageable, IPauseable
|
|||||||
|
|
||||||
public void ChangeState<T>() where T : ISpiderState
|
public void ChangeState<T>() where T : ISpiderState
|
||||||
{
|
{
|
||||||
currentState?.ExitState();
|
if (currentState != null)
|
||||||
|
{
|
||||||
|
currentState.ExitState();
|
||||||
ResetAllAnimationTriggers();
|
ResetAllAnimationTriggers();
|
||||||
|
Debug.Log($"🕷️ BossSpider [Exit]: {currentState.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
currentState = stateCache[typeof(T)];
|
currentState = stateCache[typeof(T)];
|
||||||
|
Debug.Log($"🕷️ BossSpider [Enter]: {currentState.GetType().Name}");
|
||||||
currentState.EnterState();
|
currentState.EnterState();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TakeDamage(DamageInfo damageInfo)
|
public void TakeDamage(DamageInfo damageInfo)
|
||||||
{
|
{
|
||||||
currentHp = Mathf.Clamp(currentHp - damageInfo.amount, 0, maxHp);
|
currentHp -= damageInfo.amount;
|
||||||
|
currentHp = Mathf.Clamp(currentHp, 0, maxHp);
|
||||||
float hpPercentage = (currentHp / maxHp) * 100f;
|
float hpPercentage = (currentHp / maxHp) * 100f;
|
||||||
|
|
||||||
|
Debug.Log($"💥 ボスに {damageInfo.amount} ダメージ。残りHP: {hpPercentage:F1}%");
|
||||||
|
|
||||||
if (hpPercentage <= 25f && !triggered25)
|
if (hpPercentage <= 25f && !triggered25)
|
||||||
{
|
{
|
||||||
triggered25 = true;
|
triggered25 = true;
|
||||||
@@ -170,7 +143,7 @@ public class BossController : MonoBehaviour, IDamageable, IPauseable
|
|||||||
|
|
||||||
public bool TriggerParryStun()
|
public bool TriggerParryStun()
|
||||||
{
|
{
|
||||||
if (currentState is SpiderBiteState or SpiderChargeState)
|
if (currentState is SpiderBiteState || currentState is SpiderChargeState)
|
||||||
{
|
{
|
||||||
ChangeState<SpiderStunState>();
|
ChangeState<SpiderStunState>();
|
||||||
return true;
|
return true;
|
||||||
@@ -178,7 +151,49 @@ public class BossController : MonoBehaviour, IDamageable, IPauseable
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetChargeCooldown() => ChargeCooldownTimer = ChargeCooldownDuration;
|
public void ResetChargeCooldown()
|
||||||
|
{
|
||||||
|
ChargeCooldownTimer = ChargeCooldownDuration;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpawnWarningAndWeb(Vector3 targetGroundPos, float delay, float webDuration)
|
||||||
|
{
|
||||||
|
StartCoroutine(SpawnWebRoutine(targetGroundPos, delay, webDuration));
|
||||||
|
}
|
||||||
|
|
||||||
|
private System.Collections.IEnumerator SpawnWebRoutine(Vector3 pos, float delay, float duration)
|
||||||
|
{
|
||||||
|
// 1. 生成する座標をアクティブリストに登録(この場所への他の割り込みを禁止する)
|
||||||
|
ActiveWebPositions.Add(pos);
|
||||||
|
|
||||||
|
// 2. 地面に予兆マークを生成
|
||||||
|
GameObject marker = null;
|
||||||
|
if (warningMarkerPrefab != null)
|
||||||
|
{
|
||||||
|
marker = Instantiate(warningMarkerPrefab, pos + new Vector3(0, 0.5f, 0), Quaternion.identity);
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
if (marker != null) Destroy(marker);
|
||||||
|
|
||||||
|
// 3. 本物の糸オブジェクトを生成(X軸90度回転)
|
||||||
|
if (webPrefab != null)
|
||||||
|
{
|
||||||
|
Quaternion webRotation = Quaternion.Euler(270f, 0f, 0f);
|
||||||
|
GameObject web = Instantiate(webPrefab, pos + new Vector3(0, 0.5f, 0), webRotation);
|
||||||
|
|
||||||
|
// ★持続時間(duration)が終わるまで待機してからDestroyする形に変更
|
||||||
|
yield return new WaitForSeconds(duration);
|
||||||
|
if (web != null) Destroy(web);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. 糸が消滅したので、リストから座標を削除してスペースを解放する
|
||||||
|
ActiveWebPositions.Remove(pos);
|
||||||
|
}
|
||||||
|
|
||||||
public void ResetAllAnimationTriggers()
|
public void ResetAllAnimationTriggers()
|
||||||
{
|
{
|
||||||
@@ -191,11 +206,46 @@ public class BossController : MonoBehaviour, IDamageable, IPauseable
|
|||||||
Anim.ResetTrigger("StunStart");
|
Anim.ResetTrigger("StunStart");
|
||||||
}
|
}
|
||||||
|
|
||||||
[ContextMenu("🛠️ デバッグ:強制必殺技")]
|
#region デバッグ用機能
|
||||||
|
/// <summary>
|
||||||
|
/// Unityインスペクターの右上メニューから実行できるデバッグ用コマンドです
|
||||||
|
/// </summary>
|
||||||
|
[ContextMenu("🛠️ デバッグ:強制必殺技(天井ジャンプ)")]
|
||||||
public void DebugTriggerUltimate()
|
public void DebugTriggerUltimate()
|
||||||
{
|
{
|
||||||
if (!Application.isPlaying) return;
|
if (!Application.isPlaying)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("⚠️ ゲームが再生中(Playモード)の時のみ実行可能です。");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("🛠️ 【デバッグ操作】必殺技の予約券を発行し、強制的に天井ジャンプステートへ遷移します。");
|
||||||
|
|
||||||
|
// 必殺技の発動権をONにし、現在の行動をキャンセルして天井ジャンプへ移行
|
||||||
PendingUltimate = true;
|
PendingUltimate = true;
|
||||||
ChangeState<SpiderJumpToCeilingState>();
|
ChangeState<SpiderJumpToCeilingState>();
|
||||||
}
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
|
||||||
|
/// 共通データ(boss参照)を自動保持し、各子ステートの無駄なコードを極限まで削ります。
|
||||||
|
public abstract class SpiderStateBase : ISpiderState
|
||||||
|
{
|
||||||
|
protected readonly BossController boss;
|
||||||
|
|
||||||
|
protected SpiderStateBase(BossController owner)
|
||||||
|
{
|
||||||
|
boss = owner;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void EnterState() { }
|
||||||
|
public abstract void UpdateState();
|
||||||
|
public virtual void ExitState() { }
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface ISpiderState
|
||||||
|
{
|
||||||
|
void EnterState();
|
||||||
|
void UpdateState();
|
||||||
|
void ExitState();
|
||||||
}
|
}
|
||||||
@@ -1,81 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class BossWebSpawner : MonoBehaviour, IPauseable
|
|
||||||
{
|
|
||||||
[SerializeField] private GameObject warningMarkerPrefab;
|
|
||||||
[SerializeField] private GameObject webPrefab;
|
|
||||||
[field: SerializeField] public float WebAvoidanceRadius { get; private set; } = 2.5f;
|
|
||||||
|
|
||||||
public List<Vector3> ActiveWebPositions { get; private set; } = new List<Vector3>();
|
|
||||||
private bool isPaused;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
if (WorldPauseManager.Instance != null)
|
|
||||||
{
|
|
||||||
WorldPauseManager.Instance.Register(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDestroy()
|
|
||||||
{
|
|
||||||
if (WorldPauseManager.Instance != null)
|
|
||||||
{
|
|
||||||
WorldPauseManager.Instance.Unregister(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Pause() => isPaused = true;
|
|
||||||
public void Resume() => isPaused = false;
|
|
||||||
|
|
||||||
private IEnumerator WaitForUnpausedSeconds(float duration)
|
|
||||||
{
|
|
||||||
float timer = 0f;
|
|
||||||
while (timer < duration)
|
|
||||||
{
|
|
||||||
if (!isPaused)
|
|
||||||
{
|
|
||||||
timer += Time.deltaTime;
|
|
||||||
}
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SpawnWarningAndWeb(Vector3 targetGroundPos, float delay, float webDuration)
|
|
||||||
{
|
|
||||||
StartCoroutine(SpawnWebRoutine(targetGroundPos, delay, webDuration));
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator SpawnWebRoutine(Vector3 pos, float delay, float duration)
|
|
||||||
{
|
|
||||||
ActiveWebPositions.Add(pos);
|
|
||||||
|
|
||||||
GameObject marker = null;
|
|
||||||
if (warningMarkerPrefab != null)
|
|
||||||
{
|
|
||||||
marker = Instantiate(warningMarkerPrefab, pos + new Vector3(0, 0.5f, 0), Quaternion.identity);
|
|
||||||
}
|
|
||||||
|
|
||||||
yield return WaitForUnpausedSeconds(delay);
|
|
||||||
|
|
||||||
if (marker != null) Destroy(marker);
|
|
||||||
|
|
||||||
if (webPrefab != null)
|
|
||||||
{
|
|
||||||
Quaternion webRotation = Quaternion.Euler(270f, 0f, 0f);
|
|
||||||
GameObject web = Instantiate(webPrefab, pos + new Vector3(0, 0.5f, 0), webRotation);
|
|
||||||
|
|
||||||
yield return WaitForUnpausedSeconds(duration);
|
|
||||||
|
|
||||||
if (web != null) Destroy(web);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
yield return WaitForUnpausedSeconds(duration);
|
|
||||||
}
|
|
||||||
|
|
||||||
ActiveWebPositions.Remove(pos);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: aef8ddafc1c1d9e448ca7631fa034d60
|
|
||||||
@@ -1,57 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public enum BuffType
|
|
||||||
{
|
|
||||||
None,
|
|
||||||
AttackUp,
|
|
||||||
DefenseUp,
|
|
||||||
Heal
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
public class BuffHandler
|
|
||||||
{
|
|
||||||
[SerializeField] private float buffDuration = 10f;
|
|
||||||
[SerializeField] private float attackBuffMultiplier = 1.5f;
|
|
||||||
[SerializeField] private float defenseBuffMultiplier = 0.5f;
|
|
||||||
[SerializeField] private float hpHealAmount = 30f;
|
|
||||||
|
|
||||||
private float attackBuffTimer;
|
|
||||||
private float defenseBuffTimer;
|
|
||||||
|
|
||||||
public bool IsAttackBuffActive => attackBuffTimer > 0f;
|
|
||||||
public bool IsDefenseBuffActive => defenseBuffTimer > 0f;
|
|
||||||
public float CurrentAttackMultiplier => IsAttackBuffActive ? attackBuffMultiplier : 1.0f;
|
|
||||||
public float CurrentDefenseMultiplier => IsDefenseBuffActive ? defenseBuffMultiplier : 1.0f;
|
|
||||||
|
|
||||||
public void UpdateTimers(float deltaTime)
|
|
||||||
{
|
|
||||||
if (attackBuffTimer > 0f) attackBuffTimer -= deltaTime;
|
|
||||||
if (defenseBuffTimer > 0f) defenseBuffTimer -= deltaTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ActivateBuff(BuffType type)
|
|
||||||
{
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case BuffType.AttackUp:
|
|
||||||
attackBuffTimer = buffDuration;
|
|
||||||
break;
|
|
||||||
case BuffType.DefenseUp:
|
|
||||||
defenseBuffTimer = buffDuration;
|
|
||||||
break;
|
|
||||||
case BuffType.Heal:
|
|
||||||
ExecuteHeal();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ExecuteHeal()
|
|
||||||
{
|
|
||||||
if (PlayerStatusManager.Instance != null)
|
|
||||||
{
|
|
||||||
PlayerStatusManager.Instance.Heal(hpHealAmount);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3db55a74838ece4418651e3d28d097cf
|
|
||||||
108
Assets/_Scripts/CodingModeManager.cs
Normal file
@@ -0,0 +1,108 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit.Interactors;
|
||||||
|
|
||||||
|
public class CodingModeManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("ソケットスロットの設定")]
|
||||||
|
[Tooltip("台座に配置した Slot_A の XRSocketInteractor を指定してください")]
|
||||||
|
[SerializeField] private XRSocketInteractor socketA;
|
||||||
|
[Tooltip("台座に配置した Slot_B の XRSocketInteractor を指定してください")]
|
||||||
|
[SerializeField] private XRSocketInteractor socketB;
|
||||||
|
|
||||||
|
[Header("XR Interaction Toolkit 移動系コンポーネント")]
|
||||||
|
[Tooltip("Continuous Move Provider などの移動スクリプトをアタッチ")]
|
||||||
|
[SerializeField] private Behaviour moveProvider;
|
||||||
|
|
||||||
|
[Tooltip("Snap Turn Provider や Continuous Turn Provider などの旋回スクリプトをアタッチ")]
|
||||||
|
[SerializeField] private Behaviour turnProvider;
|
||||||
|
|
||||||
|
public bool IsCodingModeActive { get; private set; } = false;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
// ソケットにオブジェクトが「ハメ込まれた瞬間」のイベントを登録
|
||||||
|
if (socketA != null) socketA.selectEntered.AddListener(OnSocketAEntered);
|
||||||
|
if (socketB != null) socketB.selectEntered.AddListener(OnSocketBEntered);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
// イベントの登録解除
|
||||||
|
if (socketA != null) socketA.selectEntered.RemoveListener(OnSocketAEntered);
|
||||||
|
if (socketB != null) socketB.selectEntered.RemoveListener(OnSocketBEntered);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Slot_A に何かがハメ込まれた時のコールバック
|
||||||
|
private void OnSocketAEntered(SelectEnterEventArgs args)
|
||||||
|
{
|
||||||
|
CheckPuzzleCompletion();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Slot_B に何かがハメ込まれた時のコールバック
|
||||||
|
private void OnSocketBEntered(SelectEnterEventArgs args)
|
||||||
|
{
|
||||||
|
CheckPuzzleCompletion();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckPuzzleCompletion()
|
||||||
|
{
|
||||||
|
if (socketA == null || socketB == null) return;
|
||||||
|
|
||||||
|
// 両方のソケットがオブジェクトを保持(hasSelection)しているか確認
|
||||||
|
if (socketA.hasSelection && socketB.hasSelection)
|
||||||
|
{
|
||||||
|
// ハメ込まれているオブジェクト(Interactable)を取得
|
||||||
|
var objA = socketA.firstInteractableSelected;
|
||||||
|
var objB = socketB.firstInteractableSelected;
|
||||||
|
|
||||||
|
if (objA != null && objB != null)
|
||||||
|
{
|
||||||
|
// オブジェクトの名前から、どのバフ四角形かを判別する文字列を抽出
|
||||||
|
string buff1 = GetBuffNameFromObjectName(objA.transform.gameObject.name);
|
||||||
|
string buff2 = GetBuffNameFromObjectName(objB.transform.gameObject.name);
|
||||||
|
|
||||||
|
Debug.Log($"💻 パズル連結完了! 検出されたコンボ: [{buff1}] + [{buff2}]");
|
||||||
|
|
||||||
|
ClearSockets();
|
||||||
|
|
||||||
|
// PlayerStatusManagerにバフを適用させ、時間停止を解除してプレイ画面に戻る
|
||||||
|
if (PlayerStatusManager.Instance != null)
|
||||||
|
{
|
||||||
|
//PlayerStatusManager.Instance.ApplyBuffsAndResume(buff1, buff2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private string GetBuffNameFromObjectName(string objName)
|
||||||
|
{
|
||||||
|
if (objName.Contains("AttackUp")) return "AttackUp";
|
||||||
|
if (objName.Contains("DefenseUp")) return "DefenseUp";
|
||||||
|
if (objName.Contains("Heal")) return "Heal";
|
||||||
|
return "Unknown";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearSockets()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (socketA.firstInteractableSelected != null)
|
||||||
|
{
|
||||||
|
socketA.firstInteractableSelected.transform.position = transform.position + (transform.forward * -0.2f);
|
||||||
|
}
|
||||||
|
if (socketB.firstInteractableSelected != null)
|
||||||
|
{
|
||||||
|
socketB.firstInteractableSelected.transform.position = transform.position + (transform.forward * -0.2f) + (transform.right * 0.1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleCodingMode()
|
||||||
|
{
|
||||||
|
IsCodingModeActive = !IsCodingModeActive;
|
||||||
|
|
||||||
|
// CodingModeが有効(true)なら、enabled を false にして足止めする
|
||||||
|
if (moveProvider != null) moveProvider.enabled = !IsCodingModeActive;
|
||||||
|
if (turnProvider != null) turnProvider.enabled = !IsCodingModeActive;
|
||||||
|
|
||||||
|
Debug.Log($"💻 CodingMode: {(IsCodingModeActive ? "ON (移動・旋回を一時ロック)" : "OFF (移動解禁)")}");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/_Scripts/CodingModeManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 945a90d6fc5ecb048849ec7b83634441
|
||||||
@@ -1,27 +1,37 @@
|
|||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.XR;
|
using UnityEngine.XR;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
public class ElevatorSceneTransition : MonoBehaviour
|
public class ElevatorSceneTransition : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("シーン設定")]
|
[Header("遷移先の設定")]
|
||||||
[SerializeField] private string bossSceneName = "BossStage";
|
[SerializeField] private string bossSceneName = "BossStage";
|
||||||
[SerializeField] private string playerTag = "Player";
|
[SerializeField] private string playerTag = "Player";
|
||||||
|
|
||||||
[Header("UI設定")]
|
[Header("ローディングUI設定")]
|
||||||
[SerializeField] private GameObject loadingCanvas;
|
[SerializeField] private GameObject loadingCanvas;
|
||||||
[SerializeField] private Text progressText;
|
[SerializeField] private Text progressText;
|
||||||
[SerializeField] private Slider progressSlider;
|
[SerializeField] private Slider progressSlider;
|
||||||
|
|
||||||
[Header("演出設定")]
|
[Header("エレベーター下降演出設定")]
|
||||||
|
[Tooltip("エレベーターの部屋(壁や床、UIすべて)をまとめているオブジェクトを指定してください(※プレイヤーは外しておきます)")]
|
||||||
[SerializeField] private Transform elevatorCageTransform;
|
[SerializeField] private Transform elevatorCageTransform;
|
||||||
[SerializeField] private float shakeMagnitude = 0.015f;
|
|
||||||
[SerializeField] private float hapticAmplitude = 0.15f;
|
|
||||||
[SerializeField] private Transform playerTransform;
|
|
||||||
|
|
||||||
private bool isLoadingStarted;
|
[Tooltip("ガタガタ揺れる激しさ(0.01~0.03あたりが自然です)")]
|
||||||
|
[SerializeField] private float shakeMagnitude = 0.015f;
|
||||||
|
|
||||||
|
[Tooltip("下降中のコントローラーの振動の強さ(0.0 ~ 1.0)")]
|
||||||
|
[SerializeField] private float hapticAmplitude = 0.15f;
|
||||||
|
|
||||||
|
// ─── ★新設:親子関係にしないためのプレイヤー登録枠 ───
|
||||||
|
[Header("プレイヤーの同期設定")]
|
||||||
|
[Tooltip("XR Origin(またはXR Rig)のTransformを直接ドラッグ&ドロップしてください")]
|
||||||
|
[SerializeField] private Transform playerTransform;
|
||||||
|
// ─────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private bool isLoadingStarted = false;
|
||||||
private Vector3 originalCagePosition;
|
private Vector3 originalCagePosition;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@@ -30,6 +40,7 @@ public class ElevatorSceneTransition : MonoBehaviour
|
|||||||
|
|
||||||
if (elevatorCageTransform != null)
|
if (elevatorCageTransform != null)
|
||||||
{
|
{
|
||||||
|
// ワールド空間での初期位置を記憶(localPositionからpositionに変更し、より確実に)
|
||||||
originalCagePosition = elevatorCageTransform.position;
|
originalCagePosition = elevatorCageTransform.position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -42,11 +53,13 @@ public class ElevatorSceneTransition : MonoBehaviour
|
|||||||
{
|
{
|
||||||
isLoadingStarted = true;
|
isLoadingStarted = true;
|
||||||
|
|
||||||
|
// ★安全対策:接触したプレイヤーのTransformを自動でキャッシュする
|
||||||
if (playerTransform == null)
|
if (playerTransform == null)
|
||||||
{
|
{
|
||||||
playerTransform = other.transform;
|
playerTransform = other.transform;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Debug.Log("🛗 プレイヤー乗車:親子関係なしのデルタ同期で下降演出を開始します。");
|
||||||
StartCoroutine(LoadSceneAsyncRoutine());
|
StartCoroutine(LoadSceneAsyncRoutine());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -66,21 +79,28 @@ public class ElevatorSceneTransition : MonoBehaviour
|
|||||||
if (progressText != null) progressText.text = $"LOADING: {(currentProgress * 100f):F0}%";
|
if (progressText != null) progressText.text = $"LOADING: {(currentProgress * 100f):F0}%";
|
||||||
if (progressSlider != null) progressSlider.value = currentProgress;
|
if (progressSlider != null) progressSlider.value = currentProgress;
|
||||||
|
|
||||||
|
// ─── ★【超重要】親子関係なしでプレイヤーを完全同期させるロジック ───
|
||||||
|
|
||||||
|
// 1. 動かす前の、このフレームにおけるエレベーターの現在位置を記録
|
||||||
Vector3 previousCagePosition = elevatorCageTransform.position;
|
Vector3 previousCagePosition = elevatorCageTransform.position;
|
||||||
|
|
||||||
|
// 2. エレベーターの部屋だけをランダムにガタガタ動かす
|
||||||
if (elevatorCageTransform != null)
|
if (elevatorCageTransform != null)
|
||||||
{
|
{
|
||||||
Vector3 randomOffset = Random.insideUnitSphere * shakeMagnitude;
|
Vector3 randomOffset = Random.insideUnitSphere * shakeMagnitude;
|
||||||
randomOffset.y = 0;
|
randomOffset.y = 0; // 横揺れのみ
|
||||||
elevatorCageTransform.position = originalCagePosition + randomOffset;
|
elevatorCageTransform.position = originalCagePosition + randomOffset;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 3. 「この1フレームでエレベーターが実際に動いた移動差分(デルタ)」を計算
|
||||||
Vector3 cageDelta = elevatorCageTransform.position - previousCagePosition;
|
Vector3 cageDelta = elevatorCageTransform.position - previousCagePosition;
|
||||||
|
|
||||||
|
// 4. その移動差分を、プレイヤーの座標にもそのまま上乗せして足し算する
|
||||||
if (playerTransform != null && cageDelta != Vector3.zero)
|
if (playerTransform != null && cageDelta != Vector3.zero)
|
||||||
{
|
{
|
||||||
playerTransform.position += cageDelta;
|
playerTransform.position += cageDelta;
|
||||||
}
|
}
|
||||||
|
// ───────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
hapticTimer += Time.deltaTime;
|
hapticTimer += Time.deltaTime;
|
||||||
if (hapticTimer >= 0.1f)
|
if (hapticTimer >= 0.1f)
|
||||||
@@ -92,8 +112,10 @@ public class ElevatorSceneTransition : MonoBehaviour
|
|||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 到着後、エレベーターの位置を元の位置に綺麗に戻す
|
||||||
if (elevatorCageTransform != null)
|
if (elevatorCageTransform != null)
|
||||||
{
|
{
|
||||||
|
// 最後の移動差分を計算してプレイヤーを戻す
|
||||||
Vector3 previousCagePosition = elevatorCageTransform.position;
|
Vector3 previousCagePosition = elevatorCageTransform.position;
|
||||||
elevatorCageTransform.position = originalCagePosition;
|
elevatorCageTransform.position = originalCagePosition;
|
||||||
Vector3 cageDelta = elevatorCageTransform.position - previousCagePosition;
|
Vector3 cageDelta = elevatorCageTransform.position - previousCagePosition;
|
||||||
@@ -105,6 +127,7 @@ public class ElevatorSceneTransition : MonoBehaviour
|
|||||||
|
|
||||||
yield return new WaitForSeconds(1.0f);
|
yield return new WaitForSeconds(1.0f);
|
||||||
|
|
||||||
|
Debug.Log("🎉 ボスステージに到着。シーンを切り替えます。");
|
||||||
asyncLoad.allowSceneActivation = true;
|
asyncLoad.allowSceneActivation = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,12 +1,20 @@
|
|||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
using System.Collections;
|
||||||
|
using System;
|
||||||
|
|
||||||
[RequireComponent(typeof(NavMeshAgent))]
|
[RequireComponent(typeof(NavMeshAgent))]
|
||||||
[RequireComponent(typeof(Animator))]
|
[RequireComponent(typeof(Animator))]
|
||||||
public class EnemyAI : MonoBehaviour, IPauseable
|
public class EnemyAI : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum AIState { Wander, Chase, Attack, Stun }
|
/// 敵AIの状態を表すステート
|
||||||
|
public enum AIState
|
||||||
|
{
|
||||||
|
Wander, // 徘徊
|
||||||
|
Chase, // 追跡
|
||||||
|
Attack, // 攻撃
|
||||||
|
Stun // 怯み
|
||||||
|
}
|
||||||
|
|
||||||
[Header("現在の状態")]
|
[Header("現在の状態")]
|
||||||
[SerializeField] private AIState currentState = AIState.Wander;
|
[SerializeField] private AIState currentState = AIState.Wander;
|
||||||
@@ -17,13 +25,21 @@ public class EnemyAI : MonoBehaviour, IPauseable
|
|||||||
[SerializeField] private string playerTag = "Player";
|
[SerializeField] private string playerTag = "Player";
|
||||||
|
|
||||||
[Header("攻撃設定")]
|
[Header("攻撃設定")]
|
||||||
|
[Tooltip("この距離に近づいたら攻撃 (メートル)")]
|
||||||
[SerializeField] private float attackRange = 1.5f;
|
[SerializeField] private float attackRange = 1.5f;
|
||||||
|
[Tooltip("パンチの攻撃力")]
|
||||||
|
[SerializeField] private float attackDamage = 10f;
|
||||||
|
[Tooltip("一度攻撃が終了してから、次の攻撃を開始するまでの待ち時間 (秒)")]
|
||||||
[SerializeField] private float attackCooldown = 2.0f;
|
[SerializeField] private float attackCooldown = 2.0f;
|
||||||
|
[Tooltip("攻撃の予兆時間 (秒)")]
|
||||||
[SerializeField] private float telegraphDuration = 0.6f;
|
[SerializeField] private float telegraphDuration = 0.6f;
|
||||||
[SerializeField] private Collider rightHandCollider;
|
[SerializeField] private Collider rightHandCollider;
|
||||||
|
|
||||||
|
[Header("ループ攻撃の調整")]
|
||||||
|
[Tooltip("連続攻撃の間に挟む最低限のインターバル (秒)")]
|
||||||
[SerializeField] private float comboInterval = 0.2f;
|
[SerializeField] private float comboInterval = 0.2f;
|
||||||
|
|
||||||
[Header("徘徊設定")]
|
[Header("徘徊(Wander)設定")]
|
||||||
[SerializeField] private float wanderRadius = 8f;
|
[SerializeField] private float wanderRadius = 8f;
|
||||||
[SerializeField] private float minWaitTime = 2f;
|
[SerializeField] private float minWaitTime = 2f;
|
||||||
[SerializeField] private float maxWaitTime = 4f;
|
[SerializeField] private float maxWaitTime = 4f;
|
||||||
@@ -33,142 +49,116 @@ public class EnemyAI : MonoBehaviour, IPauseable
|
|||||||
private Animator anim;
|
private Animator anim;
|
||||||
private Transform playerTransform;
|
private Transform playerTransform;
|
||||||
|
|
||||||
private bool isCooldown;
|
private bool isCooldown = false;
|
||||||
private bool isAttacking;
|
private bool isAttacking = false;
|
||||||
private bool isWandering;
|
private bool isWandering = false;
|
||||||
private bool isKnockbacking;
|
private bool isKnockbacking = false;
|
||||||
private bool isDead;
|
private bool isDead = false;
|
||||||
private bool isPaused;
|
|
||||||
|
|
||||||
private static readonly int SpeedHash = Animator.StringToHash("Speed");
|
|
||||||
private static readonly int StunHash = Animator.StringToHash("Stun");
|
|
||||||
private static readonly int HitHash = Animator.StringToHash("Hit");
|
|
||||||
private static readonly int TelegraphHash = Animator.StringToHash("Telegraph");
|
|
||||||
private static readonly int AttackHash = Animator.StringToHash("Attack");
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
agent = GetComponent<NavMeshAgent>();
|
|
||||||
anim = GetComponent<Animator>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
agent = GetComponent<NavMeshAgent>();
|
||||||
|
anim = GetComponent<Animator>();
|
||||||
|
|
||||||
SetFistCollider(false);
|
SetFistCollider(false);
|
||||||
if (WorldPauseManager.Instance != null)
|
|
||||||
{
|
// AIのメインループコルーチンを開始
|
||||||
WorldPauseManager.Instance.Register(this);
|
|
||||||
}
|
|
||||||
StartCoroutine(AILoop());
|
StartCoroutine(AILoop());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
|
||||||
{
|
|
||||||
if (WorldPauseManager.Instance != null)
|
|
||||||
{
|
|
||||||
WorldPauseManager.Instance.Unregister(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Pause()
|
|
||||||
{
|
|
||||||
isPaused = true;
|
|
||||||
if (anim != null) anim.speed = 0f;
|
|
||||||
if (agent != null && agent.enabled && agent.isOnNavMesh)
|
|
||||||
{
|
|
||||||
agent.isStopped = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Resume()
|
|
||||||
{
|
|
||||||
isPaused = false;
|
|
||||||
if (anim != null) anim.speed = 1f;
|
|
||||||
if (agent != null && agent.enabled && agent.isOnNavMesh && !isDead && !isKnockbacking && currentState != AIState.Stun)
|
|
||||||
{
|
|
||||||
agent.isStopped = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator WaitForUnpausedSeconds(float duration)
|
|
||||||
{
|
|
||||||
float timer = 0f;
|
|
||||||
while (timer < duration)
|
|
||||||
{
|
|
||||||
if (!isPaused)
|
|
||||||
{
|
|
||||||
timer += Time.deltaTime;
|
|
||||||
}
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (isDead || isPaused) return;
|
if(isDead) return;
|
||||||
|
|
||||||
|
// 毎フレームのアニメーションパラメータ更新処理
|
||||||
UpdateAnimation();
|
UpdateAnimation();
|
||||||
|
|
||||||
|
// 攻撃ステートにおけるプレイヤーへの方向転換処理
|
||||||
UpdateRotationOnAttack();
|
UpdateRotationOnAttack();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region AI メインループ (思考ロジック)
|
||||||
private IEnumerator AILoop()
|
private IEnumerator AILoop()
|
||||||
{
|
{
|
||||||
while (!isDead)
|
while (true)
|
||||||
{
|
{
|
||||||
if (isPaused)
|
if(isDead) yield break;
|
||||||
|
|
||||||
|
// プレイヤーが未検出の場合はタグから検索
|
||||||
|
if (playerTransform == null)
|
||||||
{
|
{
|
||||||
yield return null;
|
FindPlayer();
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (playerTransform == null) FindPlayer();
|
// 攻撃、のけぞりアニメーションの再生中でない場合のみ、ステートに応じた行動を実行
|
||||||
|
|
||||||
if (!isAttacking && !isKnockbacking && currentState != AIState.Stun)
|
if (!isAttacking && !isKnockbacking && currentState != AIState.Stun)
|
||||||
{
|
{
|
||||||
switch (currentState)
|
switch (currentState)
|
||||||
{
|
{
|
||||||
case AIState.Wander: WanderBehavior(); break;
|
case AIState.Wander:
|
||||||
case AIState.Chase: ChaseBehavior(); break;
|
WanderBehavior();
|
||||||
case AIState.Attack: AttackBehavior(); break;
|
break;
|
||||||
|
case AIState.Chase:
|
||||||
|
ChaseBehavior();
|
||||||
|
break;
|
||||||
|
case AIState.Attack:
|
||||||
|
AttackBehavior();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return WaitForUnpausedSeconds(0.2f);
|
// 毎フレーム実行を避け、0.2秒待機することでCPU負荷を軽減
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FindPlayer()
|
private void FindPlayer()
|
||||||
{
|
{
|
||||||
GameObject playerObj = GameObject.FindGameObjectWithTag(playerTag);
|
GameObject playerObj = GameObject.FindGameObjectWithTag(playerTag);
|
||||||
if (playerObj != null) playerTransform = playerObj.transform;
|
if (playerObj != null)
|
||||||
|
{
|
||||||
|
playerTransform = playerObj.transform;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region 各ステートの固有行動
|
||||||
|
/// 【徘徊状態】の思考ロジック
|
||||||
private void WanderBehavior()
|
private void WanderBehavior()
|
||||||
{
|
{
|
||||||
if (playerTransform != null)
|
if (playerTransform != null)
|
||||||
{
|
{
|
||||||
|
// プレイヤーとの距離を測定し、索敵範囲内なら追跡ステートへ遷移
|
||||||
float distanceToPlayer = Vector3.Distance(transform.position, playerTransform.position);
|
float distanceToPlayer = Vector3.Distance(transform.position, playerTransform.position);
|
||||||
if (distanceToPlayer <= detectionRange)
|
if (distanceToPlayer <= detectionRange)
|
||||||
{
|
{
|
||||||
currentState = AIState.Chase;
|
currentState = AIState.Chase;
|
||||||
isWandering = false;
|
isWandering = false;
|
||||||
agent.ResetPath();
|
agent.ResetPath();
|
||||||
|
Debug.Log($"👁️ {gameObject.name}: プレイヤーを発見! 追跡します。");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// すでに徘徊移動中でなければ、新しい目的地への移動コルーチンを開始
|
||||||
if (!isWandering)
|
if (!isWandering)
|
||||||
{
|
{
|
||||||
StartCoroutine(WanderMoveRoutine());
|
StartCoroutine(WanderMoveRoutine());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// 【追跡状態】の思考ロジック
|
||||||
private void ChaseBehavior()
|
private void ChaseBehavior()
|
||||||
{
|
{
|
||||||
if (playerTransform == null) { currentState = AIState.Wander; return; }
|
if (playerTransform == null)
|
||||||
|
{
|
||||||
|
currentState = AIState.Wander;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
float distanceToPlayer = Vector3.Distance(transform.position, playerTransform.position);
|
float distanceToPlayer = Vector3.Distance(transform.position, playerTransform.position);
|
||||||
|
|
||||||
|
// 攻撃射程内に入ったら攻撃ステートへ遷移し、その場に停止
|
||||||
if (distanceToPlayer <= attackRange)
|
if (distanceToPlayer <= attackRange)
|
||||||
{
|
{
|
||||||
currentState = AIState.Attack;
|
currentState = AIState.Attack;
|
||||||
@@ -176,71 +166,98 @@ public class EnemyAI : MonoBehaviour, IPauseable
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// プレイヤーが見失う範囲を超えたら徘徊ステートにリセット
|
||||||
if (distanceToPlayer > loseRange)
|
if (distanceToPlayer > loseRange)
|
||||||
{
|
{
|
||||||
currentState = AIState.Wander;
|
currentState = AIState.Wander;
|
||||||
agent.ResetPath();
|
agent.ResetPath();
|
||||||
|
Debug.Log($"❓ {gameObject.name}: プレイヤーを見失った。");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// のけぞり中でない場合、追跡の目的地を更新する
|
||||||
if(!isKnockbacking)
|
if(!isKnockbacking)
|
||||||
{
|
{
|
||||||
agent.SetDestination(playerTransform.position);
|
agent.SetDestination(playerTransform.position);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// 【攻撃状態】の思考ロジック
|
||||||
private void AttackBehavior()
|
private void AttackBehavior()
|
||||||
{
|
{
|
||||||
if (playerTransform == null) { currentState = AIState.Wander; return; }
|
if (playerTransform == null)
|
||||||
|
{
|
||||||
|
currentState = AIState.Wander;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
float distanceToPlayer = Vector3.Distance(transform.position, playerTransform.position);
|
float distanceToPlayer = Vector3.Distance(transform.position, playerTransform.position);
|
||||||
|
|
||||||
|
// 攻撃射程から外れていたら、再び追跡ステートに戻る
|
||||||
if (distanceToPlayer > attackRange)
|
if (distanceToPlayer > attackRange)
|
||||||
{
|
{
|
||||||
currentState = AIState.Chase;
|
currentState = AIState.Chase;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// クールダウン中でなければ攻撃コルーチンを実行(クールダウン中の場合は、Update内の処理によりプレイヤーの方向を向きながら待機します)
|
||||||
if (!isCooldown)
|
if (!isCooldown)
|
||||||
{
|
{
|
||||||
StartCoroutine(PerformPunchAttack());
|
StartCoroutine(PerformPunchAttack());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region アニメーション・回転の制御メソッド
|
||||||
|
/// エージェントの移動状態に応じてAnimatorのSpeedパラメータを更新する
|
||||||
private void UpdateAnimation()
|
private void UpdateAnimation()
|
||||||
{
|
{
|
||||||
float targetSpeed = 0f;
|
float targetSpeed = 0f;
|
||||||
|
|
||||||
|
// 攻撃中でなく、経路が存在し、かつ実際に一定以上の速度で移動している場合のみSpeedを1にする
|
||||||
if (!isAttacking && !isKnockbacking && currentState != AIState.Stun && agent.hasPath && agent.velocity.magnitude > 0.1f)
|
if (!isAttacking && !isKnockbacking && currentState != AIState.Stun && agent.hasPath && agent.velocity.magnitude > 0.1f)
|
||||||
{
|
{
|
||||||
targetSpeed = 1f;
|
targetSpeed = 1f;
|
||||||
}
|
}
|
||||||
anim.SetFloat(SpeedHash, targetSpeed, 0.1f, Time.deltaTime);
|
|
||||||
|
// パラメータをなめらかに変化させて渡す
|
||||||
|
anim.SetFloat("Speed", targetSpeed, 0.1f, Time.deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// 攻撃ステートの際、プレイヤーの方向へ滑らかに旋回させる
|
||||||
private void UpdateRotationOnAttack()
|
private void UpdateRotationOnAttack()
|
||||||
{
|
{
|
||||||
if (currentState == AIState.Attack && playerTransform != null && !isKnockbacking && currentState != AIState.Stun)
|
if (currentState == AIState.Attack && playerTransform != null && !isKnockbacking && currentState != AIState.Stun)
|
||||||
{
|
{
|
||||||
Vector3 direction = (playerTransform.position - transform.position).normalized;
|
Vector3 direction = (playerTransform.position - transform.position).normalized;
|
||||||
direction.y = 0;
|
direction.y = 0; // 上下方向の傾き(ピッチ回転)を無視
|
||||||
|
|
||||||
if (direction != Vector3.zero)
|
if (direction != Vector3.zero)
|
||||||
{
|
{
|
||||||
|
// Y軸の回転のみを滑らかに補間して適用
|
||||||
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(direction), Time.deltaTime * 10f);
|
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(direction), Time.deltaTime * 10f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
// ダメージを受けた際に、EnemyhHealthから呼び出されるのけぞり開始メソッド
|
||||||
public void TriggerKnockback(float duration)
|
public void TriggerKnockback(float duration)
|
||||||
{
|
{
|
||||||
if (isDead || currentState == AIState.Stun) return;
|
if(isDead) return;
|
||||||
|
|
||||||
|
if(currentState == AIState.Stun) return;
|
||||||
|
|
||||||
SetFistCollider(false);
|
SetFistCollider(false);
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
isAttacking = false;
|
isAttacking = false;
|
||||||
isWandering = false;
|
isWandering = false;
|
||||||
|
|
||||||
if (agent.isOnNavMesh) agent.isStopped = false;
|
if(agent.isOnNavMesh)
|
||||||
|
{
|
||||||
|
agent.isStopped = false;
|
||||||
|
}
|
||||||
|
|
||||||
StartCoroutine(KnockbackRoutine(duration));
|
StartCoroutine(KnockbackRoutine(duration));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -248,6 +265,8 @@ public class EnemyAI : MonoBehaviour, IPauseable
|
|||||||
{
|
{
|
||||||
if(isDead) return;
|
if(isDead) return;
|
||||||
|
|
||||||
|
Debug.Log($"{gameObject.name}: parry = true Stunnow");
|
||||||
|
|
||||||
SetFistCollider(false);
|
SetFistCollider(false);
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
isAttacking = false;
|
isAttacking = false;
|
||||||
@@ -278,13 +297,18 @@ public class EnemyAI : MonoBehaviour, IPauseable
|
|||||||
agent.ResetPath();
|
agent.ResetPath();
|
||||||
}
|
}
|
||||||
|
|
||||||
anim.SetTrigger(StunHash);
|
anim.SetTrigger("Stun");
|
||||||
yield return WaitForUnpausedSeconds(duration);
|
|
||||||
|
|
||||||
if (agent.isOnNavMesh) agent.isStopped = false;
|
yield return new WaitForSeconds(duration);
|
||||||
|
|
||||||
|
if(agent.isOnNavMesh)
|
||||||
|
{
|
||||||
|
agent.isStopped = false;
|
||||||
|
}
|
||||||
|
|
||||||
currentState = AIState.Chase;
|
currentState = AIState.Chase;
|
||||||
isCooldown = false;
|
isCooldown = false;
|
||||||
|
|
||||||
StartCoroutine(AILoop());
|
StartCoroutine(AILoop());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -298,42 +322,59 @@ public class EnemyAI : MonoBehaviour, IPauseable
|
|||||||
agent.ResetPath();
|
agent.ResetPath();
|
||||||
}
|
}
|
||||||
|
|
||||||
anim.SetTrigger(HitHash);
|
anim.SetTrigger("Hit");
|
||||||
yield return WaitForUnpausedSeconds(duration);
|
|
||||||
|
|
||||||
if (agent.isOnNavMesh) agent.isStopped = false;
|
yield return new WaitForSeconds(duration);
|
||||||
|
|
||||||
|
if(agent.isOnNavMesh)
|
||||||
|
{
|
||||||
|
agent.isStopped = false;
|
||||||
|
}
|
||||||
|
|
||||||
isKnockbacking = false;
|
isKnockbacking = false;
|
||||||
isCooldown = false;
|
isCooldown = false;
|
||||||
|
|
||||||
StartCoroutine(AILoop());
|
StartCoroutine(AILoop());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region 攻撃・移動のコルーチン処理
|
||||||
|
/// 徘徊時のランダム移動を制御するコルーチン
|
||||||
private IEnumerator WanderMoveRoutine()
|
private IEnumerator WanderMoveRoutine()
|
||||||
{
|
{
|
||||||
isWandering = true;
|
isWandering = true;
|
||||||
Vector3 newPos = Vector3.zero;
|
Vector3 newPos = Vector3.zero;
|
||||||
bool isPathValid = false;
|
bool isPathValid = false;
|
||||||
|
int maxAttempts = 10;
|
||||||
|
|
||||||
for (int i = 0; i < 10; i++)
|
// 有効な経路(壁などで分断されていないルート)が見つかるまで試行
|
||||||
|
for (int i = 0; i < maxAttempts; i++)
|
||||||
{
|
{
|
||||||
newPos = GetRandomNavMeshPoint(transform.position, wanderRadius);
|
newPos = GetRandomNavMeshPoint(transform.position, wanderRadius);
|
||||||
NavMeshPath path = new NavMeshPath();
|
NavMeshPath path = new NavMeshPath();
|
||||||
if (agent.CalculatePath(newPos, path) && path.status == NavMeshPathStatus.PathComplete)
|
|
||||||
|
if (agent.CalculatePath(newPos, path))
|
||||||
|
{
|
||||||
|
if (path.status == NavMeshPathStatus.PathComplete)
|
||||||
{
|
{
|
||||||
isPathValid = true;
|
isPathValid = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 有効な目的地が設定できた場合の移動処理
|
||||||
if (isPathValid)
|
if (isPathValid)
|
||||||
{
|
{
|
||||||
agent.SetDestination(newPos);
|
agent.SetDestination(newPos);
|
||||||
float elapsedTime = 0f;
|
float elapsedTime = 0f;
|
||||||
|
|
||||||
|
// 目的地に到達するか、タイムアウト時間を迎えるまで待機
|
||||||
while (agent.remainingDistance > agent.stoppingDistance)
|
while (agent.remainingDistance > agent.stoppingDistance)
|
||||||
{
|
{
|
||||||
yield return WaitForUnpausedSeconds(0.5f);
|
yield return new WaitForSeconds(0.5f);
|
||||||
elapsedTime += 0.5f;
|
elapsedTime += 0.5f;
|
||||||
|
|
||||||
|
// スタック対策としてのタイムアウト判定
|
||||||
if (elapsedTime >= wanderTimeout)
|
if (elapsedTime >= wanderTimeout)
|
||||||
{
|
{
|
||||||
agent.ResetPath();
|
agent.ResetPath();
|
||||||
@@ -342,33 +383,54 @@ public class EnemyAI : MonoBehaviour, IPauseable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return WaitForUnpausedSeconds(Random.Range(minWaitTime, maxWaitTime));
|
// 到着または諦めた後、ランダムな時間その場で待機
|
||||||
|
yield return new WaitForSeconds(UnityEngine.Random.Range(minWaitTime, maxWaitTime));
|
||||||
isWandering = false;
|
isWandering = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// 予兆から攻撃アニメーションのトリガーまでを制御するコルーチン
|
||||||
private IEnumerator PerformPunchAttack()
|
private IEnumerator PerformPunchAttack()
|
||||||
{
|
{
|
||||||
isAttacking = true;
|
isAttacking = true;
|
||||||
isCooldown = true;
|
isCooldown = true; // ここで攻撃フラグをロックします
|
||||||
|
|
||||||
anim.SetTrigger(TelegraphHash);
|
anim.SetTrigger("Telegraph");
|
||||||
yield return WaitForUnpausedSeconds(telegraphDuration);
|
Debug.Log($"⚠️ {gameObject.name}: 攻撃の予兆(溜め)開始");
|
||||||
|
|
||||||
if (isKnockbacking || isDead)
|
yield return new WaitForSeconds(telegraphDuration);
|
||||||
|
|
||||||
|
if(isKnockbacking) yield break;
|
||||||
|
|
||||||
|
anim.SetTrigger("Attack");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// 連続攻撃成功時の、クイックなクールダウン解除処理
|
||||||
|
private IEnumerator ResetCooldownQuickly()
|
||||||
{
|
{
|
||||||
isAttacking = false;
|
yield return new WaitForSeconds(comboInterval);
|
||||||
yield break;
|
isCooldown = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
anim.SetTrigger(AttackHash);
|
/// コンボが途切れた際の、通常の攻撃クールダウン解除処理
|
||||||
|
private IEnumerator ResetCooldown()
|
||||||
|
{
|
||||||
|
// 指定された秒数待機する
|
||||||
|
yield return new WaitForSeconds(attackCooldown);
|
||||||
|
isCooldown = false;
|
||||||
|
Debug.Log($"✅ {gameObject.name}: 攻撃クールダウンが終了しました。再攻撃可能です。");
|
||||||
}
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region アニメーションイベント(外部からのコールバック)
|
||||||
|
/// 攻撃アニメーションのヒットフレームで実行されるヒット判定(Animation Eventから呼び出し)
|
||||||
public void OnPunchHit()
|
public void OnPunchHit()
|
||||||
{
|
{
|
||||||
if (isKnockbacking || currentState == AIState.Stun || isPaused) return;
|
if (isKnockbacking || currentState == AIState.Stun) return;
|
||||||
|
|
||||||
SetFistCollider(true);
|
SetFistCollider(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Recovery(硬直)アニメーションの終了時に実行される処理(Animation Eventから呼び出し)
|
||||||
public void OnRecoveryEnd()
|
public void OnRecoveryEnd()
|
||||||
{
|
{
|
||||||
if(isKnockbacking || currentState == AIState.Stun) return;
|
if(isKnockbacking || currentState == AIState.Stun) return;
|
||||||
@@ -385,51 +447,59 @@ public class EnemyAI : MonoBehaviour, IPauseable
|
|||||||
|
|
||||||
float distanceToPlayer = Vector3.Distance(transform.position, playerTransform.position);
|
float distanceToPlayer = Vector3.Distance(transform.position, playerTransform.position);
|
||||||
|
|
||||||
|
// ループ判定:まだプレイヤーが射程内にいる場合はクイックな連続攻撃へ移行
|
||||||
if (distanceToPlayer <= attackRange)
|
if (distanceToPlayer <= attackRange)
|
||||||
{
|
{
|
||||||
StartCoroutine(ResetCooldownQuickly());
|
StartCoroutine(ResetCooldownQuickly());
|
||||||
|
Debug.Log($"🔄 {gameObject.name}: プレイヤーがまだ射程内です。連続攻撃(コンボ)を実行します。");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// プレイヤーが離れていた場合はコンボを抜け、追跡状態に戻ると同時に、通常のクールダウン(長めの待機)を開始
|
||||||
currentState = AIState.Chase;
|
currentState = AIState.Chase;
|
||||||
StartCoroutine(ResetCooldown());
|
StartCoroutine(ResetCooldown());
|
||||||
|
Debug.Log($"🏃 {gameObject.name}: プレイヤーが離れたため追跡に戻ります。({attackCooldown}秒の攻撃クールダウンを適用)");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
private IEnumerator ResetCooldownQuickly()
|
#region ヘルパー・デバッグ用メソッド
|
||||||
{
|
/// 指定された中心座標の範囲内から、NavMesh上の有効なランダム座標を取得する
|
||||||
yield return WaitForUnpausedSeconds(comboInterval);
|
|
||||||
isCooldown = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator ResetCooldown()
|
|
||||||
{
|
|
||||||
yield return WaitForUnpausedSeconds(attackCooldown);
|
|
||||||
isCooldown = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetFistCollider(bool enabledState)
|
private void SetFistCollider(bool enabledState)
|
||||||
{
|
{
|
||||||
if (rightHandCollider != null) rightHandCollider.enabled = enabledState;
|
if(rightHandCollider != null)
|
||||||
|
{
|
||||||
|
rightHandCollider.enabled = enabledState;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector3 GetRandomNavMeshPoint(Vector3 center, float radius)
|
private Vector3 GetRandomNavMeshPoint(Vector3 center, float radius)
|
||||||
{
|
{
|
||||||
Vector3 randomDirection = Random.insideUnitSphere * radius + center;
|
Vector3 randomDirection = UnityEngine.Random.insideUnitSphere * radius;
|
||||||
if (NavMesh.SamplePosition(randomDirection, out NavMeshHit hit, radius, NavMesh.AllAreas))
|
randomDirection += center;
|
||||||
|
NavMeshHit hit;
|
||||||
|
|
||||||
|
if (NavMesh.SamplePosition(randomDirection, out hit, radius, NavMesh.AllAreas))
|
||||||
{
|
{
|
||||||
return hit.position;
|
return hit.position;
|
||||||
}
|
}
|
||||||
return center;
|
return center;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// エディタのSceneビューに索敵・攻撃範囲をギズモとして描画する
|
||||||
private void OnDrawGizmosSelected()
|
private void OnDrawGizmosSelected()
|
||||||
{
|
{
|
||||||
|
// 索敵範囲(赤)
|
||||||
Gizmos.color = Color.red;
|
Gizmos.color = Color.red;
|
||||||
Gizmos.DrawWireSphere(transform.position, detectionRange);
|
Gizmos.DrawWireSphere(transform.position, detectionRange);
|
||||||
|
|
||||||
|
// 見失う範囲(黄)
|
||||||
Gizmos.color = Color.yellow;
|
Gizmos.color = Color.yellow;
|
||||||
Gizmos.DrawWireSphere(transform.position, loseRange);
|
Gizmos.DrawWireSphere(transform.position, loseRange);
|
||||||
|
|
||||||
|
// 攻撃範囲(青)
|
||||||
Gizmos.color = Color.blue;
|
Gizmos.color = Color.blue;
|
||||||
Gizmos.DrawWireSphere(transform.position, attackRange);
|
Gizmos.DrawWireSphere(transform.position, attackRange);
|
||||||
}
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
[RequireComponent(typeof(Collider))]
|
|
||||||
public class EnemyDamageHitbox : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private float damageAmount = 15f;
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.CompareTag("Player"))
|
|
||||||
{
|
|
||||||
IDamageable player = other.GetComponentInParent<IDamageable>();
|
|
||||||
if (player != null)
|
|
||||||
{
|
|
||||||
DamageInfo info = new DamageInfo
|
|
||||||
{
|
|
||||||
amount = damageAmount,
|
|
||||||
hitPosition = transform.position,
|
|
||||||
punchDirection = transform.forward
|
|
||||||
};
|
|
||||||
player.TakeDamage(info);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: cc0e815d758adf14f92abc78ef490f4b
|
|
||||||
@@ -1,82 +1,68 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class EnemyHealth : MonoBehaviour, IDamageable
|
public class EnemyHealth : MonoBehaviour, IDamageble
|
||||||
{
|
{
|
||||||
[SerializeField] private float maxHealth = 100f;
|
[SerializeField] private float maxHealth = 100f;
|
||||||
|
private float currentHealth;
|
||||||
|
|
||||||
[SerializeField] private float knockbackDuration = 0.5f;
|
[SerializeField] private float knockbackDuration = 0.5f;
|
||||||
|
|
||||||
public float CurrentHealth { get; private set; }
|
|
||||||
public float MaxHealth => maxHealth;
|
|
||||||
public bool IsDead { get; private set; }
|
|
||||||
|
|
||||||
public event Action<float, float> OnHealthChanged; // ★追加:HP変更イベント(現在HP, 最大HP)
|
|
||||||
public event Action<float> OnKnockbackRequested;
|
|
||||||
public event Action OnDeath;
|
|
||||||
|
|
||||||
private EnemyAI enemyAI;
|
private EnemyAI enemyAI;
|
||||||
private Animator anim;
|
|
||||||
private Collider col;
|
|
||||||
|
|
||||||
private static readonly int DeadHash = Animator.StringToHash("Dead");
|
private bool isDead = false;
|
||||||
|
|
||||||
private void Awake()
|
void Start()
|
||||||
{
|
{
|
||||||
CurrentHealth = maxHealth;
|
currentHealth = maxHealth; //HPを代入
|
||||||
enemyAI = GetComponent<EnemyAI>();
|
enemyAI = GetComponent<EnemyAI>();
|
||||||
anim = GetComponent<Animator>();
|
|
||||||
col = GetComponent<Collider>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
OnHealthChanged?.Invoke(CurrentHealth, maxHealth);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
if (enemyAI != null)
|
|
||||||
{
|
|
||||||
OnKnockbackRequested += enemyAI.TriggerKnockback;
|
|
||||||
OnDeath += enemyAI.DisableAIOnDeath;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
if (enemyAI != null)
|
|
||||||
{
|
|
||||||
OnKnockbackRequested -= enemyAI.TriggerKnockback;
|
|
||||||
OnDeath -= enemyAI.DisableAIOnDeath;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TakeDamage(DamageInfo damageInfo)
|
public void TakeDamage(DamageInfo damageInfo)
|
||||||
{
|
{
|
||||||
if (IsDead) return;
|
if(currentHealth <= 0) return;
|
||||||
|
|
||||||
CurrentHealth = Mathf.Max(0f, CurrentHealth - damageInfo.amount);
|
currentHealth -= damageInfo.amount; //ダメージ計算
|
||||||
OnHealthChanged?.Invoke(CurrentHealth, maxHealth); // ★HP変更をUIに通知
|
|
||||||
|
|
||||||
if (CurrentHealth <= 0f)
|
if(damageInfo.isPoseBonus)
|
||||||
|
{
|
||||||
|
Debug.Log("構えボーナス");
|
||||||
|
}
|
||||||
|
|
||||||
|
if(currentHealth <= 0)
|
||||||
{
|
{
|
||||||
Die();
|
Die();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
OnKnockbackRequested?.Invoke(knockbackDuration);
|
if(enemyAI != null)
|
||||||
|
{
|
||||||
|
enemyAI.TriggerKnockback(knockbackDuration);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Die()
|
private void Die()
|
||||||
{
|
{
|
||||||
if (IsDead) return;
|
if(isDead) return;
|
||||||
IsDead = true;
|
isDead = true;
|
||||||
|
|
||||||
if (anim != null) anim.SetTrigger(DeadHash);
|
Animator anim = GetComponent<Animator>();
|
||||||
if (col != null) col.enabled = false;
|
if(anim != null)
|
||||||
|
{
|
||||||
|
anim.SetTrigger("Dead");
|
||||||
|
}
|
||||||
|
|
||||||
|
Collider col = GetComponent<Collider>();
|
||||||
|
if(col != null)
|
||||||
|
{
|
||||||
|
col.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(enemyAI != null)
|
||||||
|
{
|
||||||
|
enemyAI.DisableAIOnDeath();
|
||||||
|
}
|
||||||
|
|
||||||
OnDeath?.Invoke();
|
|
||||||
Destroy(gameObject, 3.0f);
|
Destroy(gameObject, 3.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,74 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class EnemyHealthBar : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("UI設定")]
|
|
||||||
[SerializeField] private Slider hpSlider;
|
|
||||||
[SerializeField] private EnemyHealth targetEnemyHealth;
|
|
||||||
|
|
||||||
[Header("追従設定")]
|
|
||||||
[Tooltip("敵の原点から頭上へどれだけ浮かせるか(メートル)")]
|
|
||||||
[SerializeField] private Vector3 offset = new Vector3(0, 2.0f, 0);
|
|
||||||
|
|
||||||
private Transform targetTransform;
|
|
||||||
private Transform mainCameraTransform;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
// ターゲットのEnemyHealthを自動検索
|
|
||||||
if (targetEnemyHealth == null)
|
|
||||||
{
|
|
||||||
targetEnemyHealth = GetComponentInParent<EnemyHealth>();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (targetEnemyHealth != null)
|
|
||||||
{
|
|
||||||
targetTransform = targetEnemyHealth.transform;
|
|
||||||
targetEnemyHealth.OnHealthChanged += UpdateHp;
|
|
||||||
targetEnemyHealth.OnDeath += HandleDeath;
|
|
||||||
|
|
||||||
UpdateHp(targetEnemyHealth.CurrentHealth, targetEnemyHealth.MaxHealth);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Camera.main != null)
|
|
||||||
{
|
|
||||||
mainCameraTransform = Camera.main.transform;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDestroy()
|
|
||||||
{
|
|
||||||
if (targetEnemyHealth != null)
|
|
||||||
{
|
|
||||||
targetEnemyHealth.OnHealthChanged -= UpdateHp;
|
|
||||||
targetEnemyHealth.OnDeath -= HandleDeath;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void LateUpdate()
|
|
||||||
{
|
|
||||||
if (targetTransform == null || mainCameraTransform == null) return;
|
|
||||||
|
|
||||||
// 1. 敵の頭上に位置を追従
|
|
||||||
transform.position = targetTransform.position + offset;
|
|
||||||
|
|
||||||
// 2. 常にカメラの向きへ正対(ビルボード処理:鏡像反転を防ぐためカメラの向きと平行にする)
|
|
||||||
transform.forward = mainCameraTransform.forward;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateHp(float current, float max)
|
|
||||||
{
|
|
||||||
if (hpSlider != null)
|
|
||||||
{
|
|
||||||
hpSlider.maxValue = max;
|
|
||||||
hpSlider.value = current;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleDeath()
|
|
||||||
{
|
|
||||||
// 敵が死んだらバーを即座に非表示
|
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1443ed714a8be8b47a421694985d521a
|
|
||||||
@@ -1,55 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
// アタッチしたSprite Rendererの色を操作してフェードアウトさせるスクリプト
|
|
||||||
[RequireComponent(typeof(SpriteRenderer))]
|
|
||||||
public class FadeOutSprite : MonoBehaviour
|
|
||||||
{
|
|
||||||
private SpriteRenderer spriteRenderer;
|
|
||||||
public float fadeDuration = 1.0f; // 消えるまでの時間(秒)
|
|
||||||
public float startDelay = 0.5f; // 表示してからフェードを開始するまでの待ち時間(秒)
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
// オブジェクトが有効になったときにフェードアニメーションを開始
|
|
||||||
StartCoroutine(FadeOutCoroutine());
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator FadeOutCoroutine()
|
|
||||||
{
|
|
||||||
// 1. 最初は完全に表示
|
|
||||||
SetAlpha(1f);
|
|
||||||
|
|
||||||
// 2. 指定時間待機(画像がはっきり見える時間)
|
|
||||||
yield return new WaitForSeconds(startDelay);
|
|
||||||
|
|
||||||
// 3. アルファ値を徐々に減らすフェードアウト
|
|
||||||
float timer = 0f;
|
|
||||||
Color initialColor = spriteRenderer.color;
|
|
||||||
|
|
||||||
while (timer < fadeDuration)
|
|
||||||
{
|
|
||||||
timer += Time.deltaTime;
|
|
||||||
// 経過時間に基づいてアルファ値を計算(1 -> 0)
|
|
||||||
float alpha = Mathf.Lerp(1f, 0f, timer / fadeDuration);
|
|
||||||
SetAlpha(alpha);
|
|
||||||
yield return null; // 次のフレームまで待機
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4. 完全に消えたら自身を破棄(再利用しない場合)
|
|
||||||
SetAlpha(0f);
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetAlpha(float alpha)
|
|
||||||
{
|
|
||||||
Color current = spriteRenderer.color;
|
|
||||||
current.a = alpha; // Alpha値を更新
|
|
||||||
spriteRenderer.color = current;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d1dad518e6deb304387fd1c1435a67b2
|
|
||||||
@@ -2,13 +2,12 @@ using UnityEngine;
|
|||||||
|
|
||||||
public struct DamageInfo
|
public struct DamageInfo
|
||||||
{
|
{
|
||||||
public float amount;
|
public float amount; //ダメージ量
|
||||||
public Vector3 hitPosition;
|
public Vector3 hitPosition; //殴られた位置
|
||||||
public Vector3 punchDirection;
|
public Vector3 punchDirection; //パンチが飛んできた方向(ノックバック用)
|
||||||
public bool isPoseBonus;
|
public bool isPoseBonus; //構えから攻撃かどうか
|
||||||
}
|
}
|
||||||
|
public interface IDamageble
|
||||||
public interface IDamageable
|
|
||||||
{
|
{
|
||||||
void TakeDamage(DamageInfo damageInfo);
|
void TakeDamage(DamageInfo damageInfo);
|
||||||
}
|
}
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
public interface IPauseable
|
|
||||||
{
|
|
||||||
void Pause();
|
|
||||||
void Resume();
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4b7c4298a74840743a4bb184041b53f9
|
|
||||||
28
Assets/_Scripts/InputLR.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using Unity.VRTemplate;
|
||||||
|
|
||||||
|
public class InputLR : MonoBehaviour
|
||||||
|
{
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(InputManagerLR.PrimaryButtonR())
|
||||||
|
{
|
||||||
|
OnPrimaryButtonR();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(InputManagerLR.PrimaryButtonR_OnPress())
|
||||||
|
{
|
||||||
|
OnPressPrimaryButtonR();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnPrimaryButtonR()
|
||||||
|
{
|
||||||
|
//邪魔になるためなし
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnPressPrimaryButtonR()
|
||||||
|
{
|
||||||
|
Debug.Log("押した瞬間");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/_Scripts/InputLR.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ae6f0d5ca1f0f42b6a38e38170777c16
|
||||||
57
Assets/_Scripts/InputManagerLR.cs
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class InputManagerLR : MonoBehaviour
|
||||||
|
{
|
||||||
|
static InputManagerLR instance;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
InputActionAsset ActionAsset;
|
||||||
|
|
||||||
|
InputActionMap ActionMap;
|
||||||
|
InputAction m_PrimaryButtonR;
|
||||||
|
InputAction m_SecondaryButtonR;
|
||||||
|
InputAction m_PrimaryButtonL;
|
||||||
|
InputAction m_SecondaryButtonL;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
GameObject.DontDestroyOnLoad(gameObject);
|
||||||
|
ActionMap = ActionAsset.FindActionMap("Test");
|
||||||
|
m_PrimaryButtonR = ActionMap.FindAction("XR_PrimaryButtonR", throwIfNotFound: true);
|
||||||
|
m_PrimaryButtonL = ActionMap.FindAction("XR_PrimaryButtonL", throwIfNotFound: true);
|
||||||
|
m_SecondaryButtonR = ActionMap.FindAction("XR_SecondaryButtonR", throwIfNotFound: true);
|
||||||
|
m_SecondaryButtonL = ActionMap.FindAction("XR_SecondaryButtonL", throwIfNotFound: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
ActionMap?.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
ActionMap?.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Aボタン
|
||||||
|
public static bool PrimaryButtonR() => instance.m_PrimaryButtonR.IsPressed();
|
||||||
|
public static bool PrimaryButtonR_OnPress() => instance.m_PrimaryButtonR.WasPressedThisFrame();
|
||||||
|
public static bool PrimaryButtonR_OnRelease() => instance.m_PrimaryButtonR.WasReleasedThisFrame();
|
||||||
|
|
||||||
|
// Xボタン
|
||||||
|
public static bool PrimaryButtonL() => instance.m_PrimaryButtonL.IsPressed();
|
||||||
|
public static bool PrimaryButtonL_OnPress() => instance.m_PrimaryButtonL.WasPressedThisFrame();
|
||||||
|
public static bool PrimaryButtonL_OnRelease() => instance.m_PrimaryButtonL.WasReleasedThisFrame();
|
||||||
|
|
||||||
|
// Bボタン
|
||||||
|
public static bool SecondaryButtonR() => instance.m_SecondaryButtonR.IsPressed();
|
||||||
|
public static bool SecondaryButtonR_OnPress() => instance.m_SecondaryButtonR.WasPressedThisFrame();
|
||||||
|
public static bool SecondaryButtonR_OnRelease() => instance.m_SecondaryButtonR.WasReleasedThisFrame();
|
||||||
|
|
||||||
|
// Yボタン
|
||||||
|
public static bool SecondaryButtonL() => instance.m_SecondaryButtonL.IsPressed();
|
||||||
|
public static bool SecondaryButtonL_OnPress() => instance.m_SecondaryButtonL.WasPressedThisFrame();
|
||||||
|
public static bool SecondaryButtonL_OnRelease() => instance.m_SecondaryButtonL.WasReleasedThisFrame();
|
||||||
|
}
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class PlayerHUD : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("HP表示設定")]
|
|
||||||
[SerializeField] private Slider hpSlider;
|
|
||||||
[SerializeField] private Text hpText;
|
|
||||||
|
|
||||||
[Header("Codingゲージ表示設定")]
|
|
||||||
[SerializeField] private Slider gaugeSlider;
|
|
||||||
[SerializeField] private Text gaugeText;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
if (PlayerStatusManager.Instance != null)
|
|
||||||
{
|
|
||||||
// 初期値の反映
|
|
||||||
UpdateHpUI(PlayerStatusManager.Instance.CurrentHp, PlayerStatusManager.Instance.MaxHp);
|
|
||||||
UpdateGaugeUI(PlayerStatusManager.Instance.CurrentGauge, PlayerStatusManager.Instance.MaxGauge);
|
|
||||||
|
|
||||||
// イベントの購読
|
|
||||||
PlayerStatusManager.Instance.OnHpChanged += UpdateHpUI;
|
|
||||||
PlayerStatusManager.Instance.OnGaugeChanged += UpdateGaugeUI;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDestroy()
|
|
||||||
{
|
|
||||||
if (PlayerStatusManager.Instance != null)
|
|
||||||
{
|
|
||||||
PlayerStatusManager.Instance.OnHpChanged -= UpdateHpUI;
|
|
||||||
PlayerStatusManager.Instance.OnGaugeChanged -= UpdateGaugeUI;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateHpUI(float current, float max)
|
|
||||||
{
|
|
||||||
if (hpSlider != null)
|
|
||||||
{
|
|
||||||
hpSlider.maxValue = max;
|
|
||||||
hpSlider.value = current;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hpText != null)
|
|
||||||
{
|
|
||||||
hpText.text = $"HP: {Mathf.CeilToInt(current)} / {Mathf.CeilToInt(max)}";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateGaugeUI(float current, float max)
|
|
||||||
{
|
|
||||||
if (gaugeSlider != null)
|
|
||||||
{
|
|
||||||
gaugeSlider.maxValue = max;
|
|
||||||
gaugeSlider.value = current;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (gaugeText != null)
|
|
||||||
{
|
|
||||||
gaugeText.text = $"GAUGE: {Mathf.FloorToInt(current)}%";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 00f8d88793224ea4a8c6af33c944a675
|
|
||||||
@@ -1,269 +1,285 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.AI;
|
||||||
using UnityEngine.XR;
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
public class PlayerStatusManager : MonoBehaviour, IDamageable
|
/// <summary>
|
||||||
|
/// プレイヤーの共通ゲージ、時間停止(Codingモード)、UI、および各種バフの制限時間を管理するクラス
|
||||||
|
/// </summary>
|
||||||
|
public class PlayerStatusManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static PlayerStatusManager Instance { get; private set; }
|
public static PlayerStatusManager Instance { get; private set; }
|
||||||
|
|
||||||
[Header("HP・ステータス設定")]
|
[Header("Codingモード用 入力設定")]
|
||||||
[SerializeField] private float maxHp = 100f;
|
|
||||||
[SerializeField] private float currentHp = 100f;
|
|
||||||
[Tooltip("被ダメージ後の無敵時間(秒)")]
|
|
||||||
[SerializeField] private float invincibilityDuration = 0.8f;
|
|
||||||
|
|
||||||
[Header("デバッグ設定")]
|
|
||||||
[SerializeField] private bool ignoreGaugeForDebug = true;
|
|
||||||
|
|
||||||
[Header("入力設定")]
|
|
||||||
[SerializeField] private InputActionProperty zlButtonAction;
|
[SerializeField] private InputActionProperty zlButtonAction;
|
||||||
[SerializeField] private InputActionProperty zrButtonAction;
|
[SerializeField] private InputActionProperty zrButtonAction;
|
||||||
[SerializeField] private InputActionProperty moveAction;
|
|
||||||
[SerializeField] private InputActionProperty turnAction;
|
|
||||||
|
|
||||||
[Header("パズル制限時間")]
|
[Header("プレイヤー移動・操作制御用 入力設定")]
|
||||||
[SerializeField] private float codingLimitDuration = 15f;
|
[Tooltip("プレイヤーの移動入力(例: LeftHand Move)のアクションを指定してください")]
|
||||||
|
[SerializeField] private InputActionProperty moveAction;
|
||||||
|
[Tooltip("プレイヤーの視点回転入力(例: RightHand Turn)があれば指定してください(任意)")]
|
||||||
|
[SerializeField] private InputActionProperty turnAction;
|
||||||
|
|
||||||
[Header("ゲージ設定")]
|
[Header("ゲージ設定")]
|
||||||
[SerializeField] private float maxGauge = 100f;
|
[SerializeField] private float maxGauge = 100f;
|
||||||
[SerializeField] private float currentGauge = 0f;
|
[SerializeField] private float currentGauge = 0f;
|
||||||
|
|
||||||
[Header("UI & エフェクト")]
|
[Header("表示UI設定")]
|
||||||
|
[Tooltip("画面全体を追従させる親オブジェクト(World Space Canvasや3D台座)を指定してください")]
|
||||||
[SerializeField] private GameObject codingModeUI;
|
[SerializeField] private GameObject codingModeUI;
|
||||||
[SerializeField] private GameObject successEffectPrefab;
|
|
||||||
[SerializeField] private Transform effectSpawnPoint;
|
|
||||||
|
|
||||||
[Header("バフ機能")]
|
[Header("バフパラメータ設定")]
|
||||||
[SerializeField] private BuffHandler buffHandler = new BuffHandler();
|
[Tooltip("攻撃力UP・防御力UPの持続時間 (秒)")]
|
||||||
|
[SerializeField] private float buffDuration = 10f;
|
||||||
|
[Tooltip("攻撃力UP時のダメージ倍率 (例: 1.5倍)")]
|
||||||
|
[SerializeField] private float attackBuffMultiplier = 1.5f;
|
||||||
|
[Tooltip("防御力UP時の被ダメージ軽減率 (例: 0.5ならダメージ50%カット)")]
|
||||||
|
[SerializeField] private float defenseBuffMultiplier = 0.5f;
|
||||||
|
[Tooltip("HP回復バフ発動時の回復量")]
|
||||||
|
[SerializeField] private float hpHealAmount = 30f;
|
||||||
|
|
||||||
private float codingTimer;
|
// 各バフの残り時間を管理するタイマー(0より大きければバフ有効)
|
||||||
private bool isInvincible;
|
private float attackBuffTimer = 0f;
|
||||||
|
private float defenseBuffTimer = 0f;
|
||||||
|
|
||||||
public bool IsCodingMode { get; private set; }
|
// 現在Codingモード(時間停止中)かどうかのフラグ
|
||||||
public bool IsDead { get; private set; }
|
private bool isCodingMode = false;
|
||||||
public float CurrentHp => currentHp;
|
|
||||||
public float MaxHp => maxHp;
|
|
||||||
public float CurrentGauge => currentGauge;
|
|
||||||
public float MaxGauge => maxGauge;
|
|
||||||
public BuffHandler Buffs => buffHandler;
|
|
||||||
|
|
||||||
public event Action<float, float> OnHpChanged;
|
// 【記憶リスト】一時停止させた敵のアニメーターとNavMeshAgentを記憶しておく
|
||||||
public event Action<float, float> OnGaugeChanged;
|
private List<Animator> pausedAnimators = new List<Animator>();
|
||||||
public event Action OnDeath;
|
private List<NavMeshAgent> pausedAgents = new List<NavMeshAgent>();
|
||||||
|
|
||||||
|
#region プロパティ
|
||||||
|
public bool IsAttackBuffActive => attackBuffTimer > 0f;
|
||||||
|
public bool IsDefenseBuffActive => defenseBuffTimer > 0f;
|
||||||
|
public float CurrentAttackMultiplier => IsAttackBuffActive ? attackBuffMultiplier : 1.0f;
|
||||||
|
public float CurrentDefenseMultiplier => IsDefenseBuffActive ? defenseBuffMultiplier : 1.0f;
|
||||||
|
#endregion
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
if (Instance == null) Instance = this;
|
if (Instance == null) { Instance = this; }
|
||||||
else Destroy(gameObject);
|
else { Destroy(gameObject); }
|
||||||
|
|
||||||
currentHp = maxHp;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable() => SetActionsEnabled(true);
|
private void OnEnable()
|
||||||
private void OnDisable() => SetActionsEnabled(false);
|
|
||||||
|
|
||||||
private void SetActionsEnabled(bool enable)
|
|
||||||
{
|
{
|
||||||
SetActionState(zlButtonAction, enable);
|
if (zlButtonAction.action != null) zlButtonAction.action.Enable();
|
||||||
SetActionState(zrButtonAction, enable);
|
if (zrButtonAction.action != null) zrButtonAction.action.Enable();
|
||||||
SetActionState(moveAction, enable);
|
if (moveAction.action != null) moveAction.action.Enable();
|
||||||
SetActionState(turnAction, enable);
|
if (turnAction.action != null) turnAction.action.Enable();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetActionState(InputActionProperty property, bool enable)
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
if (property.action == null) return;
|
if (zlButtonAction.action != null) zlButtonAction.action.Disable();
|
||||||
if (enable) property.action.Enable();
|
if (zrButtonAction.action != null) zrButtonAction.action.Disable();
|
||||||
else property.action.Disable();
|
if (moveAction.action != null) moveAction.action.Disable();
|
||||||
|
if (turnAction.action != null) turnAction.action.Disable();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (codingModeUI != null) codingModeUI.SetActive(false);
|
if (codingModeUI != null) codingModeUI.SetActive(false);
|
||||||
OnHpChanged?.Invoke(currentHp, maxHp);
|
|
||||||
OnGaugeChanged?.Invoke(currentGauge, maxGauge);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (IsDead) return;
|
|
||||||
|
|
||||||
CheckComboInput();
|
CheckComboInput();
|
||||||
|
|
||||||
if (!IsCodingMode)
|
// ゲームプレイ中(時間停止中でないとき)のみ、バフのタイマーを減算する
|
||||||
|
if (!isCodingMode)
|
||||||
{
|
{
|
||||||
buffHandler.UpdateTimers(Time.deltaTime);
|
UpdateBuffTimers();
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
codingTimer -= Time.deltaTime;
|
|
||||||
if (codingTimer <= 0f)
|
|
||||||
{
|
|
||||||
FailCodingModeByTimeout();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddGauge(float amount)
|
public void AddGauge(float amount)
|
||||||
{
|
{
|
||||||
if (IsCodingMode || IsDead) return;
|
if (isCodingMode) return;
|
||||||
currentGauge = Mathf.Clamp(currentGauge + amount, 0f, maxGauge);
|
currentGauge += amount;
|
||||||
OnGaugeChanged?.Invoke(currentGauge, maxGauge);
|
currentGauge = Mathf.Clamp(currentGauge, 0f, maxGauge);
|
||||||
}
|
Debug.Log($"🔋 共通ゲージ増加: {currentGauge} / {maxGauge}");
|
||||||
|
|
||||||
public void TakeDamage(DamageInfo damageInfo)
|
|
||||||
{
|
|
||||||
if (IsDead || isInvincible || IsCodingMode) return;
|
|
||||||
|
|
||||||
// 防御バフ適用(倍率を掛けて被ダメージを軽減)
|
|
||||||
float finalDamage = damageInfo.amount * buffHandler.CurrentDefenseMultiplier;
|
|
||||||
currentHp = Mathf.Max(0f, currentHp - finalDamage);
|
|
||||||
|
|
||||||
OnHpChanged?.Invoke(currentHp, maxHp);
|
|
||||||
Debug.Log($"💥 プレイヤー被ダメージ: {finalDamage:F1} (残HP: {currentHp:F1} / {maxHp})");
|
|
||||||
|
|
||||||
// コントローラーへの被弾振動フィードバック
|
|
||||||
TriggerDamageHaptics(0.6f, 0.15f);
|
|
||||||
|
|
||||||
if (currentHp <= 0f)
|
|
||||||
{
|
|
||||||
Die();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
StartCoroutine(InvincibilityRoutine());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Heal(float amount)
|
|
||||||
{
|
|
||||||
if (IsDead) return;
|
|
||||||
currentHp = Mathf.Min(maxHp, currentHp + amount);
|
|
||||||
OnHpChanged?.Invoke(currentHp, maxHp);
|
|
||||||
Debug.Log($"💚 HP回復: +{amount} (現在HP: {currentHp} / {maxHp})");
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator InvincibilityRoutine()
|
|
||||||
{
|
|
||||||
isInvincible = true;
|
|
||||||
yield return new WaitForSeconds(invincibilityDuration);
|
|
||||||
isInvincible = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Die()
|
|
||||||
{
|
|
||||||
if (IsDead) return;
|
|
||||||
IsDead = true;
|
|
||||||
|
|
||||||
Debug.LogError("☠️ プレイヤー死亡:GAME OVER");
|
|
||||||
OnDeath?.Invoke();
|
|
||||||
|
|
||||||
SetActionsEnabled(false);
|
|
||||||
if (WorldPauseManager.Instance != null)
|
|
||||||
{
|
|
||||||
WorldPauseManager.Instance.PauseWorld();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 死亡後、2秒待って現在のシーンをリロード(再開)
|
|
||||||
StartCoroutine(GameOverRestartRoutine());
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator GameOverRestartRoutine()
|
|
||||||
{
|
|
||||||
yield return new WaitForSecondsRealtime(2.5f);
|
|
||||||
if (WorldPauseManager.Instance != null)
|
|
||||||
{
|
|
||||||
WorldPauseManager.Instance.ResumeWorld();
|
|
||||||
}
|
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TriggerDamageHaptics(float amplitude, float duration)
|
|
||||||
{
|
|
||||||
UnityEngine.XR.InputDevice left = InputDevices.GetDeviceAtXRNode(XRNode.LeftHand);
|
|
||||||
if (left.isValid) left.SendHapticImpulse(0, amplitude, duration);
|
|
||||||
|
|
||||||
UnityEngine.XR.InputDevice right = InputDevices.GetDeviceAtXRNode(XRNode.RightHand);
|
|
||||||
if (right.isValid) right.SendHapticImpulse(0, amplitude, duration);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CheckComboInput()
|
private void CheckComboInput()
|
||||||
{
|
{
|
||||||
if (zlButtonAction.action == null || zrButtonAction.action == null) return;
|
if (zlButtonAction.action == null || zrButtonAction.action == null) return;
|
||||||
|
|
||||||
bool isBothHeld = zlButtonAction.action.ReadValue<float>() > 0.5f && zrButtonAction.action.ReadValue<float>() > 0.5f;
|
bool zlPressed = zlButtonAction.action.triggered && zlButtonAction.action.ReadValue<float>() > 0.5f;
|
||||||
bool isAnyTriggered = zlButtonAction.action.triggered || zrButtonAction.action.triggered;
|
bool zrPressed = zrButtonAction.action.triggered && zrButtonAction.action.ReadValue<float>() > 0.5f;
|
||||||
|
|
||||||
if (isBothHeld && isAnyTriggered)
|
// 同時押しの判定
|
||||||
|
bool isComboTriggered = (zlPressed && zrButtonAction.action.ReadValue<float>() > 0.5f) ||
|
||||||
|
(zrPressed && zlButtonAction.action.ReadValue<float>() > 0.5f);
|
||||||
|
|
||||||
|
if (isComboTriggered)
|
||||||
{
|
{
|
||||||
if (!IsCodingMode)
|
if (!isCodingMode && currentGauge >= maxGauge)
|
||||||
{
|
|
||||||
if (ignoreGaugeForDebug || currentGauge >= maxGauge)
|
|
||||||
{
|
{
|
||||||
|
// 通常時 ➔ ゲージ満タンならCodingモード発動
|
||||||
StartCodingMode();
|
StartCodingMode();
|
||||||
}
|
}
|
||||||
}
|
else if (isCodingMode)
|
||||||
else
|
|
||||||
{
|
{
|
||||||
|
// ★Codingモード中に再度同時押し ➔ キャンセルして無消費で復帰
|
||||||
CancelCodingMode();
|
CancelCodingMode();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Codingモード(時間停止)を開始する
|
||||||
|
/// </summary>
|
||||||
private void StartCodingMode()
|
private void StartCodingMode()
|
||||||
{
|
{
|
||||||
IsCodingMode = true;
|
isCodingMode = true;
|
||||||
codingTimer = codingLimitDuration;
|
|
||||||
|
|
||||||
SetActionState(moveAction, false);
|
// 1. プレイヤーの移動・視点回転の入力アクションを無効化(Disable)して足止めする
|
||||||
SetActionState(turnAction, false);
|
if (moveAction.action != null) moveAction.action.Disable();
|
||||||
|
if (turnAction.action != null) turnAction.action.Disable();
|
||||||
|
|
||||||
PuzzleBlock.ResetAllBlocksInScene();
|
// 2. シーン内の敵のアニメーターを検索して完全停止
|
||||||
|
Animator[] allAnimators = FindObjectsByType<Animator>(FindObjectsSortMode.None);
|
||||||
|
pausedAnimators.Clear();
|
||||||
|
|
||||||
if (WorldPauseManager.Instance != null)
|
foreach (var anim in allAnimators)
|
||||||
{
|
{
|
||||||
WorldPauseManager.Instance.PauseWorld();
|
if (anim == null) continue;
|
||||||
|
if (anim.gameObject == this.gameObject || anim.CompareTag("Player")) continue;
|
||||||
|
|
||||||
|
anim.speed = 0f;
|
||||||
|
pausedAnimators.Add(anim);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. ボスのNavMeshAgent(自動移動)も一時停止させる
|
||||||
|
NavMeshAgent[] allAgents = FindObjectsByType<NavMeshAgent>(FindObjectsSortMode.None);
|
||||||
|
pausedAgents.Clear();
|
||||||
|
|
||||||
|
foreach (var agent in allAgents)
|
||||||
|
{
|
||||||
|
if (agent == null || !agent.enabled || !agent.gameObject.activeInHierarchy) continue;
|
||||||
|
if (agent.CompareTag("Player")) continue;
|
||||||
|
|
||||||
|
if (!agent.isStopped)
|
||||||
|
{
|
||||||
|
agent.isStopped = true;
|
||||||
|
pausedAgents.Add(agent);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (codingModeUI != null) codingModeUI.SetActive(true);
|
if (codingModeUI != null) codingModeUI.SetActive(true);
|
||||||
|
Debug.Log("⏳ Codingモード:プレイヤー移動をロック&敵の時間(アニメ・NavMesh)を完全停止しました。");
|
||||||
}
|
}
|
||||||
|
|
||||||
// PlayerStatusManager.cs
|
/// <summary>
|
||||||
public void ApplyBuffAndResume(BuffType buff)
|
/// バフを適用してゲームを再開する(ゲージ消費あり)
|
||||||
|
/// </summary>
|
||||||
|
public void ApplyBuffsAndResume(string buff1, string buff2)
|
||||||
{
|
{
|
||||||
if (successEffectPrefab != null && effectSpawnPoint != null)
|
// 1. 選択された2つのバフをそれぞれ発動
|
||||||
{
|
ActivateBuffByName(buff1);
|
||||||
Instantiate(successEffectPrefab, effectSpawnPoint.position, effectSpawnPoint.rotation);
|
ActivateBuffByName(buff2);
|
||||||
}
|
|
||||||
|
|
||||||
buffHandler.ActivateBuff(buff);
|
// 2. ゲーム状態を復帰(ゲージを消費)
|
||||||
ResumeWorldState(consumeGauge: true);
|
ResumeWorldState(consumeGauge: true);
|
||||||
|
|
||||||
|
Debug.Log("▶ Codingモード完了:バフを適用してゲームを再開しました。");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FailCodingModeByTimeout() => ResumeWorldState(consumeGauge: true);
|
/// <summary>
|
||||||
public void CancelCodingMode() => ResumeWorldState(consumeGauge: false);
|
/// ★新規実装:Codingモードをキャンセルしてゲームを再開する(ゲージ消費なし)
|
||||||
|
/// </summary>
|
||||||
|
public void CancelCodingMode()
|
||||||
|
{
|
||||||
|
// ゲーム状態を復帰(ゲージは維持)
|
||||||
|
ResumeWorldState(consumeGauge: false);
|
||||||
|
|
||||||
|
Debug.Log("↩️ Codingモードキャンセル:ゲージを維持したまま通常状態に復帰しました。");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 世界の状態(アニメーション・NavMesh・プレイヤー移動・UI)を復帰させる共通メソッド
|
||||||
|
/// </summary>
|
||||||
private void ResumeWorldState(bool consumeGauge)
|
private void ResumeWorldState(bool consumeGauge)
|
||||||
{
|
{
|
||||||
if (WorldPauseManager.Instance != null)
|
// 1. 停止させていた敵のアニメーターを元の速度(1.0f)に戻す
|
||||||
|
foreach (var anim in pausedAnimators)
|
||||||
{
|
{
|
||||||
WorldPauseManager.Instance.ResumeWorld();
|
if (anim != null)
|
||||||
|
{
|
||||||
|
anim.speed = 1f;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
pausedAnimators.Clear();
|
||||||
|
|
||||||
SetActionState(moveAction, true);
|
// 2. 停止させていたNavMeshAgentの移動を再開する
|
||||||
SetActionState(turnAction, true);
|
foreach (var agent in pausedAgents)
|
||||||
|
{
|
||||||
|
if (agent != null && agent.enabled)
|
||||||
|
{
|
||||||
|
agent.isStopped = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pausedAgents.Clear();
|
||||||
|
|
||||||
PuzzleBlock.ResetAllBlocksInScene();
|
// 3. プレイヤーの移動・視点回転の入力アクションを再有効化(Enable)して操作ロックを解除
|
||||||
|
if (moveAction.action != null) moveAction.action.Enable();
|
||||||
|
if (turnAction.action != null) turnAction.action.Enable();
|
||||||
|
|
||||||
IsCodingMode = false;
|
// 4. フラグとUIをリセット
|
||||||
|
isCodingMode = false;
|
||||||
if (codingModeUI != null) codingModeUI.SetActive(false);
|
if (codingModeUI != null) codingModeUI.SetActive(false);
|
||||||
|
|
||||||
|
// 5. ゲージの消費制御
|
||||||
if (consumeGauge)
|
if (consumeGauge)
|
||||||
{
|
{
|
||||||
currentGauge = 0f;
|
currentGauge = 0f; // バフ決定時のみゲージ消費
|
||||||
OnGaugeChanged?.Invoke(currentGauge, maxGauge);
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ActivateBuffByName(string buffName)
|
||||||
|
{
|
||||||
|
switch (buffName)
|
||||||
|
{
|
||||||
|
case "AttackUp":
|
||||||
|
attackBuffTimer = buffDuration;
|
||||||
|
Debug.Log($"⚔️ 攻撃力UPバフ発動! 倍率: {attackBuffMultiplier} / 効果時間: {buffDuration}秒");
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "DefenseUp":
|
||||||
|
defenseBuffTimer = buffDuration;
|
||||||
|
Debug.Log($"🛡️ 防御力UPバフ発動! 被ダメージ倍率: {defenseBuffMultiplier} / 効果時間: {buffDuration}秒");
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Heal":
|
||||||
|
ExecuteHeal();
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
Debug.LogWarning($"未定義のバフ名が検出されました: {buffName}");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ExecuteHeal()
|
||||||
|
{
|
||||||
|
Debug.Log($"💚 HP回復バフ発動! 回復量: {hpHealAmount}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateBuffTimers()
|
||||||
|
{
|
||||||
|
if (attackBuffTimer > 0f)
|
||||||
|
{
|
||||||
|
attackBuffTimer -= Time.deltaTime;
|
||||||
|
if (attackBuffTimer <= 0f) Debug.Log("⚔️ 攻撃力UPバフの効果が終了しました。");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (defenseBuffTimer > 0f)
|
||||||
|
{
|
||||||
|
defenseBuffTimer -= Time.deltaTime;
|
||||||
|
if (defenseBuffTimer <= 0f) Debug.Log("🛡️ 防御力UPバフの効果が終了しました。");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,203 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.XR.Interaction.Toolkit;
|
|
||||||
using UnityEngine.XR.Interaction.Toolkit.Interactables;
|
|
||||||
|
|
||||||
public enum BlockColor { Red, Blue, Green }
|
|
||||||
public enum BlockShapeType { TShape, CShape }
|
|
||||||
|
|
||||||
public class PuzzleBlock : MonoBehaviour
|
|
||||||
{
|
|
||||||
[field: SerializeField] public BlockColor Color { get; private set; }
|
|
||||||
[field: SerializeField] public BlockShapeType ShapeType { get; private set; }
|
|
||||||
|
|
||||||
[SerializeField] private Transform snapPoint;
|
|
||||||
|
|
||||||
public static event Action<BlockColor> OnPuzzleCompleted;
|
|
||||||
|
|
||||||
private static readonly HashSet<PuzzleBlock> allBlocks = new HashSet<PuzzleBlock>();
|
|
||||||
|
|
||||||
private PuzzleBlock nearbyPartner;
|
|
||||||
private bool isConnected;
|
|
||||||
|
|
||||||
// 親階層とローカル情報の記憶
|
|
||||||
private Transform initialParent;
|
|
||||||
private Vector3 initialLocalPosition;
|
|
||||||
private Quaternion initialLocalRotation;
|
|
||||||
private Vector3 initialLocalScale;
|
|
||||||
|
|
||||||
// ★追加:初期の物理設定を記憶
|
|
||||||
private bool initialIsKinematic;
|
|
||||||
private bool initialUseGravity;
|
|
||||||
|
|
||||||
private Rigidbody rb;
|
|
||||||
private XRGrabInteractable grabInteractable;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
rb = GetComponent<Rigidbody>();
|
|
||||||
grabInteractable = GetComponent<XRGrabInteractable>();
|
|
||||||
|
|
||||||
initialParent = transform.parent;
|
|
||||||
initialLocalPosition = transform.localPosition;
|
|
||||||
initialLocalRotation = transform.localRotation;
|
|
||||||
initialLocalScale = transform.localScale;
|
|
||||||
|
|
||||||
// ★初期状態の重力・キネマティック設定を保持
|
|
||||||
if (rb != null)
|
|
||||||
{
|
|
||||||
initialIsKinematic = rb.isKinematic;
|
|
||||||
initialUseGravity = rb.useGravity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
allBlocks.Add(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
allBlocks.Remove(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (isConnected) return;
|
|
||||||
|
|
||||||
PuzzleBlock partner = other.GetComponentInParent<PuzzleBlock>();
|
|
||||||
if (partner != null && IsValidPartner(partner))
|
|
||||||
{
|
|
||||||
nearbyPartner = partner;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
PuzzleBlock partner = other.GetComponentInParent<PuzzleBlock>();
|
|
||||||
if (partner == nearbyPartner)
|
|
||||||
{
|
|
||||||
nearbyPartner = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool IsValidPartner(PuzzleBlock partner)
|
|
||||||
{
|
|
||||||
if (partner == null || partner.isConnected) return false;
|
|
||||||
return partner.Color == Color && partner.ShapeType != ShapeType;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnReleased()
|
|
||||||
{
|
|
||||||
if (isConnected) return;
|
|
||||||
|
|
||||||
if (nearbyPartner != null)
|
|
||||||
{
|
|
||||||
ConnectToPartner(nearbyPartner);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ConnectToPartner(PuzzleBlock partner)
|
|
||||||
{
|
|
||||||
isConnected = true;
|
|
||||||
partner.isConnected = true;
|
|
||||||
|
|
||||||
if (snapPoint != null && partner.snapPoint != null)
|
|
||||||
{
|
|
||||||
transform.position = partner.snapPoint.position;
|
|
||||||
transform.rotation = partner.snapPoint.rotation;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
transform.position = partner.transform.position;
|
|
||||||
transform.rotation = partner.transform.rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
LockBlockState();
|
|
||||||
partner.LockBlockState();
|
|
||||||
|
|
||||||
OnPuzzleCompleted?.Invoke(Color);
|
|
||||||
|
|
||||||
// PuzzleBlock.cs
|
|
||||||
BuffType buff = ConvertColorToBuffType(Color);
|
|
||||||
if (PlayerStatusManager.Instance != null)
|
|
||||||
{
|
|
||||||
PlayerStatusManager.Instance.ApplyBuffAndResume(buff);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void LockBlockState()
|
|
||||||
{
|
|
||||||
if (rb != null)
|
|
||||||
{
|
|
||||||
rb.linearVelocity = Vector3.zero;
|
|
||||||
rb.angularVelocity = Vector3.zero;
|
|
||||||
rb.isKinematic = true;
|
|
||||||
}
|
|
||||||
if (grabInteractable != null) grabInteractable.enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ResetBlock()
|
|
||||||
{
|
|
||||||
ForceDrop();
|
|
||||||
|
|
||||||
isConnected = false;
|
|
||||||
nearbyPartner = null;
|
|
||||||
|
|
||||||
if (initialParent != null && transform.parent != initialParent)
|
|
||||||
{
|
|
||||||
transform.SetParent(initialParent, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
transform.localPosition = initialLocalPosition;
|
|
||||||
transform.localRotation = initialLocalRotation;
|
|
||||||
transform.localScale = initialLocalScale;
|
|
||||||
|
|
||||||
// ★修正:初期設定(記憶した値)へ正確に復元
|
|
||||||
if (rb != null)
|
|
||||||
{
|
|
||||||
rb.linearVelocity = Vector3.zero;
|
|
||||||
rb.angularVelocity = Vector3.zero;
|
|
||||||
rb.isKinematic = initialIsKinematic;
|
|
||||||
rb.useGravity = initialUseGravity;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (grabInteractable != null)
|
|
||||||
{
|
|
||||||
grabInteractable.enabled = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ForceDrop()
|
|
||||||
{
|
|
||||||
if (grabInteractable == null || !grabInteractable.isSelected) return;
|
|
||||||
|
|
||||||
if (grabInteractable.interactionManager != null && grabInteractable.firstInteractorSelecting != null)
|
|
||||||
{
|
|
||||||
grabInteractable.interactionManager.SelectExit(grabInteractable.firstInteractorSelecting, grabInteractable);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void ResetAllBlocksInScene()
|
|
||||||
{
|
|
||||||
foreach (var block in allBlocks)
|
|
||||||
{
|
|
||||||
if (block != null)
|
|
||||||
{
|
|
||||||
block.ResetBlock();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private BuffType ConvertColorToBuffType(BlockColor color)
|
|
||||||
{
|
|
||||||
return color switch
|
|
||||||
{
|
|
||||||
BlockColor.Red => BuffType.AttackUp,
|
|
||||||
BlockColor.Blue => BuffType.DefenseUp,
|
|
||||||
BlockColor.Green => BuffType.Heal,
|
|
||||||
_ => BuffType.AttackUp
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f5140afa8506840059b73ebefeda1e8c
|
|
||||||
@@ -3,25 +3,24 @@ using UnityEngine;
|
|||||||
public class SlowWebArea : MonoBehaviour
|
public class SlowWebArea : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private float damagePerSecond = 5f;
|
[SerializeField] private float damagePerSecond = 5f;
|
||||||
private float damageTimer;
|
private float damageTimer = 0f;
|
||||||
|
|
||||||
private void OnTriggerStay(Collider other)
|
private void OnTriggerStay(Collider other)
|
||||||
{
|
{
|
||||||
if (other.CompareTag("Player"))
|
if (other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
|
// ★鈍足効果の適用演出
|
||||||
|
// プレイヤーの移動スクリプトに対し、一時的な速度デバフ(例: Speed * 0.3f)を掛けます
|
||||||
|
// ここでは設計の切り離しのため、ログ出力のみとしています
|
||||||
|
Debug.LogWarning("🕸️ プレイヤーが蜘蛛の糸に囚われている! 【鈍足化デバフ発動中】");
|
||||||
|
|
||||||
|
// スリップダメージ(1秒ごとに継続ダメージ)
|
||||||
damageTimer += Time.deltaTime;
|
damageTimer += Time.deltaTime;
|
||||||
if (damageTimer >= 1.0f)
|
if (damageTimer >= 1.0f)
|
||||||
{
|
{
|
||||||
IDamageable damageable = other.GetComponentInParent<IDamageable>();
|
// プレイヤーのHealthコンポーネントにダメージを通知
|
||||||
if (damageable != null)
|
// other.GetComponent<PlayerHealth>()?.TakeDamage(damagePerSecond);
|
||||||
{
|
Debug.Log($"🕸️ 糸によるスリップダメージ: {damagePerSecond}");
|
||||||
DamageInfo info = new DamageInfo
|
|
||||||
{
|
|
||||||
amount = damagePerSecond,
|
|
||||||
hitPosition = other.transform.position
|
|
||||||
};
|
|
||||||
damageable.TakeDamage(info);
|
|
||||||
}
|
|
||||||
damageTimer = 0f;
|
damageTimer = 0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -31,7 +30,7 @@ public class SlowWebArea : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (other.CompareTag("Player"))
|
if (other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
damageTimer = 0f;
|
Debug.Log("🏃 プレイヤーが糸の範囲から脱出。 鈍足効果解除。");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,26 +1,5 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public interface ISpiderState
|
|
||||||
{
|
|
||||||
void EnterState();
|
|
||||||
void UpdateState();
|
|
||||||
void ExitState();
|
|
||||||
}
|
|
||||||
|
|
||||||
public abstract class SpiderStateBase : ISpiderState
|
|
||||||
{
|
|
||||||
protected readonly BossController boss;
|
|
||||||
|
|
||||||
protected SpiderStateBase(BossController owner)
|
|
||||||
{
|
|
||||||
boss = owner;
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void EnterState() { }
|
|
||||||
public abstract void UpdateState();
|
|
||||||
public virtual void ExitState() { }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class SpiderIdleState : SpiderStateBase
|
public class SpiderIdleState : SpiderStateBase
|
||||||
{
|
{
|
||||||
public SpiderIdleState(BossController owner) : base(owner) { }
|
public SpiderIdleState(BossController owner) : base(owner) { }
|
||||||
@@ -50,12 +29,14 @@ public class SpiderChaseState : SpiderStateBase
|
|||||||
|
|
||||||
float distance = Vector3.Distance(boss.transform.position, boss.Player.position);
|
float distance = Vector3.Distance(boss.transform.position, boss.Player.position);
|
||||||
|
|
||||||
|
// 遠距離突進判定(カプセル化されたプロパティを使用)
|
||||||
if (distance >= boss.ChargeMinimumDistance && boss.ChargeCooldownTimer <= 0f)
|
if (distance >= boss.ChargeMinimumDistance && boss.ChargeCooldownTimer <= 0f)
|
||||||
{
|
{
|
||||||
boss.ChangeState<SpiderChargeState>();
|
boss.ChangeState<SpiderChargeState>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 至近距離噛みつき判定
|
||||||
if (distance <= boss.BiteRange)
|
if (distance <= boss.BiteRange)
|
||||||
{
|
{
|
||||||
boss.ChangeState<SpiderBiteState>();
|
boss.ChangeState<SpiderBiteState>();
|
||||||
@@ -82,7 +63,9 @@ public class SpiderBiteState : SpiderStateBase
|
|||||||
boss.Agent.velocity = Vector3.zero;
|
boss.Agent.velocity = Vector3.zero;
|
||||||
|
|
||||||
boss.Anim.SetFloat("Speed", 0f);
|
boss.Anim.SetFloat("Speed", 0f);
|
||||||
|
|
||||||
boss.Anim.SetTrigger("Attack_Bite");
|
boss.Anim.SetTrigger("Attack_Bite");
|
||||||
|
Debug.Log("🎯 蜘蛛ボス:通常噛みつき開始。攻撃モーション中にゆっくり向き直ります。");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ExitState()
|
public override void ExitState()
|
||||||
@@ -138,6 +121,7 @@ public class SpiderChargeState : SpiderStateBase
|
|||||||
|
|
||||||
boss.ResetChargeCooldown();
|
boss.ResetChargeCooldown();
|
||||||
boss.Anim.SetTrigger("Attack_Roar");
|
boss.Anim.SetTrigger("Attack_Roar");
|
||||||
|
Debug.Log($"🔊 蜘蛛ボス:遠距離を検知。その場でピタッと完全停止。咆哮(溜め {roarTimer}秒)を開始!");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ExitState()
|
public override void ExitState()
|
||||||
@@ -150,10 +134,11 @@ public class SpiderChargeState : SpiderStateBase
|
|||||||
|
|
||||||
public override void UpdateState()
|
public override void UpdateState()
|
||||||
{
|
{
|
||||||
|
// フェーズ1:咆哮・溜めロックオン
|
||||||
if (!isChargingPhase)
|
if (!isChargingPhase)
|
||||||
{
|
{
|
||||||
roarTimer -= Time.deltaTime;
|
roarTimer -= Time.deltaTime;
|
||||||
boss.Agent.velocity = Vector3.zero;
|
boss.Agent.velocity = Vector3.zero; // 完全固定
|
||||||
|
|
||||||
if (boss.Player != null)
|
if (boss.Player != null)
|
||||||
{
|
{
|
||||||
@@ -183,10 +168,13 @@ public class SpiderChargeState : SpiderStateBase
|
|||||||
boss.Agent.speed = boss.ChargeSpeed;
|
boss.Agent.speed = boss.ChargeSpeed;
|
||||||
boss.Agent.acceleration = 120f;
|
boss.Agent.acceleration = 120f;
|
||||||
boss.Agent.SetDestination(targetDestination);
|
boss.Agent.SetDestination(targetDestination);
|
||||||
|
|
||||||
|
Debug.Log("🚀 蜘蛛ボス:ロックオン完了。全速力で突進ダッシュを発射!");
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// フェーズ2:突進移動中
|
||||||
chargeTimer -= Time.deltaTime;
|
chargeTimer -= Time.deltaTime;
|
||||||
|
|
||||||
if (chargeTimer <= 0f || (boss.Agent.velocity.magnitude < 0.2f && chargeTimer < (boss.ChargeDuration - 0.3f)))
|
if (chargeTimer <= 0f || (boss.Agent.velocity.magnitude < 0.2f && chargeTimer < (boss.ChargeDuration - 0.3f)))
|
||||||
@@ -214,10 +202,12 @@ public class SpiderJumpToCeilingState : SpiderStateBase
|
|||||||
|
|
||||||
boss.Agent.enabled = false;
|
boss.Agent.enabled = false;
|
||||||
boss.Anim.SetTrigger("Attack_Roar");
|
boss.Anim.SetTrigger("Attack_Roar");
|
||||||
|
Debug.Log($"🚨 蜘蛛ボス:必殺技前の一大威嚇(咆哮 {roarTimer}秒)!");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdateState()
|
public override void UpdateState()
|
||||||
{
|
{
|
||||||
|
// フェーズ1:飛び立つ前の威嚇
|
||||||
if (!isJumpingPhase)
|
if (!isJumpingPhase)
|
||||||
{
|
{
|
||||||
roarTimer -= Time.deltaTime;
|
roarTimer -= Time.deltaTime;
|
||||||
@@ -229,6 +219,7 @@ public class SpiderJumpToCeilingState : SpiderStateBase
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// フェーズ2:ジャンプ空中移動
|
||||||
if (boss.ceilingAnchor == null) return;
|
if (boss.ceilingAnchor == null) return;
|
||||||
|
|
||||||
jumpProgress += Time.unscaledDeltaTime * 1.5f;
|
jumpProgress += Time.unscaledDeltaTime * 1.5f;
|
||||||
@@ -246,20 +237,25 @@ public class SpiderJumpToCeilingState : SpiderStateBase
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ==========================================
|
||||||
|
// ■ STATE: CEILING ATTACK (インスペクター無段階調整版)
|
||||||
|
// ==========================================
|
||||||
public class SpiderCeilingAttackState : SpiderStateBase
|
public class SpiderCeilingAttackState : SpiderStateBase
|
||||||
{
|
{
|
||||||
private float timer;
|
private float timer = 0f;
|
||||||
private float shotTimer;
|
private float shotTimer = 0f;
|
||||||
|
|
||||||
public SpiderCeilingAttackState(BossController owner) : base(owner) { }
|
public SpiderCeilingAttackState(BossController owner) : base(owner) { }
|
||||||
|
|
||||||
public override void EnterState()
|
public override void EnterState()
|
||||||
{
|
{
|
||||||
|
// ★リファクタリング:インスペクターで設定した必殺技の長さを適用
|
||||||
timer = boss.CeilingAttackDuration;
|
timer = boss.CeilingAttackDuration;
|
||||||
shotTimer = 0f;
|
shotTimer = 0f;
|
||||||
|
|
||||||
boss.Anim.SetBool("IsOnCeiling", true);
|
boss.Anim.SetBool("IsOnCeiling", true);
|
||||||
boss.PendingUltimate = false;
|
boss.PendingUltimate = false;
|
||||||
|
Debug.Log($"🕸️ 蜘蛛ボス:天井からの乱射開始! 持続時間: {timer}秒 / 発射間隔: {boss.CeilingShotInterval}秒");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ExitState()
|
public override void ExitState()
|
||||||
@@ -275,9 +271,12 @@ public class SpiderCeilingAttackState : SpiderStateBase
|
|||||||
timer -= Time.deltaTime;
|
timer -= Time.deltaTime;
|
||||||
shotTimer -= Time.deltaTime;
|
shotTimer -= Time.deltaTime;
|
||||||
|
|
||||||
|
// タイマーがゼロになったら発射
|
||||||
if (shotTimer <= 0f)
|
if (shotTimer <= 0f)
|
||||||
{
|
{
|
||||||
ExecuteRandomWebAttack();
|
ExecuteRandomWebAttack();
|
||||||
|
|
||||||
|
// ★リファクタリング:インスペクターで設定した間隔(秒)でリセットして弾数を制御
|
||||||
shotTimer = boss.CeilingShotInterval;
|
shotTimer = boss.CeilingShotInterval;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -290,10 +289,11 @@ public class SpiderCeilingAttackState : SpiderStateBase
|
|||||||
private void ExecuteRandomWebAttack()
|
private void ExecuteRandomWebAttack()
|
||||||
{
|
{
|
||||||
Vector3 targetGroundPos = Vector3.zero;
|
Vector3 targetGroundPos = Vector3.zero;
|
||||||
int maxAttempts = 15;
|
int maxAttempts = 15; // 無限ループ(フリーズ)を防止するための最大再抽選回数
|
||||||
|
|
||||||
for (int i = 0; i < maxAttempts; i++)
|
for (int i = 0; i < maxAttempts; i++)
|
||||||
{
|
{
|
||||||
|
// 1. 一旦ランダムな座標を算出
|
||||||
Vector2 randomCircle = Random.insideUnitCircle * boss.AttackRadius;
|
Vector2 randomCircle = Random.insideUnitCircle * boss.AttackRadius;
|
||||||
targetGroundPos = new Vector3(
|
targetGroundPos = new Vector3(
|
||||||
boss.groundAnchor.position.x + randomCircle.x,
|
boss.groundAnchor.position.x + randomCircle.x,
|
||||||
@@ -301,23 +301,29 @@ public class SpiderCeilingAttackState : SpiderStateBase
|
|||||||
boss.groundAnchor.position.z + randomCircle.y
|
boss.groundAnchor.position.z + randomCircle.y
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// 2. 現在アクティブなすべての糸との距離を計測する
|
||||||
bool isTooClose = false;
|
bool isTooClose = false;
|
||||||
foreach (Vector3 existingPos in boss.WebSpawner.ActiveWebPositions)
|
foreach (Vector3 existingPos in boss.ActiveWebPositions)
|
||||||
{
|
{
|
||||||
if (Vector3.Distance(targetGroundPos, existingPos) < boss.WebSpawner.WebAvoidanceRadius)
|
// 設定された回避半径(WebAvoidanceRadius)より近い既存の糸があるか?
|
||||||
|
if (Vector3.Distance(targetGroundPos, existingPos) < boss.WebAvoidanceRadius)
|
||||||
{
|
{
|
||||||
isTooClose = true;
|
isTooClose = true;
|
||||||
|
break; // 被り検知、この座標は使えないのでチェックを抜けて再抽選へ
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. 誰とも被っていなければ、このクリーンな座標で確定
|
||||||
|
if (!isTooClose)
|
||||||
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!isTooClose) break;
|
// 確定した(または上限に達して安全が担保された)座標へ向けて発射命令
|
||||||
}
|
boss.SpawnWarningAndWeb(targetGroundPos, boss.WebWarningDelay, boss.WebDuration);
|
||||||
|
|
||||||
boss.WebSpawner.SpawnWarningAndWeb(targetGroundPos, boss.WebWarningDelay, boss.WebDuration);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class SpiderStunState : SpiderStateBase
|
public class SpiderStunState : SpiderStateBase
|
||||||
{
|
{
|
||||||
private float stunTimer;
|
private float stunTimer;
|
||||||
@@ -330,6 +336,8 @@ public class SpiderStunState : SpiderStateBase
|
|||||||
boss.Anim.SetTrigger("StunStart");
|
boss.Anim.SetTrigger("StunStart");
|
||||||
boss.Anim.SetBool("IsStunned", true);
|
boss.Anim.SetBool("IsStunned", true);
|
||||||
if (boss.Agent.enabled) boss.Agent.isStopped = true;
|
if (boss.Agent.enabled) boss.Agent.isStopped = true;
|
||||||
|
Debug.Log("🛡️ パリィ成功! チャンスタイム!");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ExitState()
|
public override void ExitState()
|
||||||
|
|||||||
@@ -1,96 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class TitleManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("VR入力設定")]
|
|
||||||
[Tooltip("スタート用の右手トリガー入力(例: XRI RightHand Interaction/Activate など)")]
|
|
||||||
[SerializeField] private InputActionProperty rightTriggerAction;
|
|
||||||
[Tooltip("スタート用の左手トリガー入力(任意)")]
|
|
||||||
[SerializeField] private InputActionProperty leftTriggerAction;
|
|
||||||
|
|
||||||
[Header("UI Buttons(任意)")]
|
|
||||||
[SerializeField] private Button startButton;
|
|
||||||
[SerializeField] private Button exitButton;
|
|
||||||
|
|
||||||
[Header("Scene Settings")]
|
|
||||||
[SerializeField] private string mainGameSceneName = "MainGameScene";
|
|
||||||
|
|
||||||
private bool isStarting = false;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
if (startButton != null) startButton.onClick.AddListener(StartGame);
|
|
||||||
if (exitButton != null) exitButton.onClick.AddListener(OnExitButtonClicked);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
EnableAction(rightTriggerAction);
|
|
||||||
EnableAction(leftTriggerAction);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
DisableAction(rightTriggerAction);
|
|
||||||
DisableAction(leftTriggerAction);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void EnableAction(InputActionProperty prop)
|
|
||||||
{
|
|
||||||
if (prop.action != null) prop.action.Enable();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DisableAction(InputActionProperty prop)
|
|
||||||
{
|
|
||||||
if (prop.action != null) prop.action.Disable();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (isStarting) return;
|
|
||||||
|
|
||||||
// トリガー入力の判定(右手または左手)
|
|
||||||
if (IsTriggerPressed(rightTriggerAction) || IsTriggerPressed(leftTriggerAction))
|
|
||||||
{
|
|
||||||
StartGame();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool IsTriggerPressed(InputActionProperty prop)
|
|
||||||
{
|
|
||||||
if (prop.action == null) return false;
|
|
||||||
return prop.action.triggered || prop.action.ReadValue<float>() > 0.5f;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StartGame()
|
|
||||||
{
|
|
||||||
if (isStarting) return;
|
|
||||||
isStarting = true;
|
|
||||||
|
|
||||||
if (startButton != null) startButton.interactable = false;
|
|
||||||
Debug.Log("🚀 トリガー入力を検知:メインゲームシーンを読み込みます。");
|
|
||||||
StartCoroutine(LoadSceneRoutine());
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnExitButtonClicked()
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
UnityEditor.EditorApplication.isPlaying = false;
|
|
||||||
#else
|
|
||||||
Application.Quit();
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator LoadSceneRoutine()
|
|
||||||
{
|
|
||||||
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(mainGameSceneName);
|
|
||||||
while (!asyncLoad.isDone)
|
|
||||||
{
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 63f333cd2936fbf439d4433a50178080
|
|
||||||
@@ -1,48 +1,72 @@
|
|||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 1つのトリガーで左右のドアを反対方向にスライド開閉させ、
|
||||||
|
/// 一定時間後に自動で閉じるクラス
|
||||||
|
/// </summary>
|
||||||
public class VRDoorController : MonoBehaviour
|
public class VRDoorController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("ドアオブジェクト")]
|
[Header("ドアのオブジェクト登録")]
|
||||||
|
[Tooltip("左側にスライドさせたいドアのTransformを指定してください")]
|
||||||
[SerializeField] private Transform leftDoor;
|
[SerializeField] private Transform leftDoor;
|
||||||
|
[Tooltip("右側にスライドさせたいドアのTransformを指定してください")]
|
||||||
[SerializeField] private Transform rightDoor;
|
[SerializeField] private Transform rightDoor;
|
||||||
|
|
||||||
[Header("動作設定")]
|
[Header("スライド量と速度の設定")]
|
||||||
|
[Tooltip("ドアが横に何メートルずれるか(移動量)")]
|
||||||
[SerializeField] private float slideDistance = 1.0f;
|
[SerializeField] private float slideDistance = 1.0f;
|
||||||
|
[Tooltip("ドアが完全に開ききる(閉じきる)までにかかる時間(秒)")]
|
||||||
[SerializeField] private float openSpeed = 1.2f;
|
[SerializeField] private float openSpeed = 1.2f;
|
||||||
|
[Tooltip("ドアが開ききった後、自動で閉まり始めるまでの待ち時間(秒)")]
|
||||||
[SerializeField] private float autoCloseDelay = 4.0f;
|
[SerializeField] private float autoCloseDelay = 4.0f;
|
||||||
|
|
||||||
|
// ドアの「閉じた位置」と「開いた位置」の座標を記憶する変数
|
||||||
private Vector3 leftDoorClosedPos;
|
private Vector3 leftDoorClosedPos;
|
||||||
private Vector3 rightDoorClosedPos;
|
private Vector3 rightDoorClosedPos;
|
||||||
private Vector3 leftDoorOpenPos;
|
private Vector3 leftDoorOpenPos;
|
||||||
private Vector3 rightDoorOpenPos;
|
private Vector3 rightDoorOpenPos;
|
||||||
|
|
||||||
private bool isOpen;
|
// ドアの状態を管理するフラグ(バグ連打の防止用)
|
||||||
private bool isMoving;
|
private bool isOpen = false;
|
||||||
|
private bool isMoving = false;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
// 1. ゲーム開始時の位置を「閉じた状態」として記憶
|
||||||
if (leftDoor != null)
|
if (leftDoor != null)
|
||||||
{
|
{
|
||||||
leftDoorClosedPos = leftDoor.localPosition;
|
leftDoorClosedPos = leftDoor.localPosition;
|
||||||
|
// 左ドアはローカルのX軸のマイナス方向へスライドさせる
|
||||||
leftDoorOpenPos = leftDoorClosedPos + new Vector3(-slideDistance, 0, 0);
|
leftDoorOpenPos = leftDoorClosedPos + new Vector3(-slideDistance, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rightDoor != null)
|
if (rightDoor != null)
|
||||||
{
|
{
|
||||||
rightDoorClosedPos = rightDoor.localPosition;
|
rightDoorClosedPos = rightDoor.localPosition;
|
||||||
|
// 右ドアはローカルのX軸のプラス方向へスライドさせる
|
||||||
rightDoorOpenPos = rightDoorClosedPos + new Vector3(slideDistance, 0, 0);
|
rightDoorOpenPos = rightDoorClosedPos + new Vector3(slideDistance, 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 【外部連携用】VRのボタンが押されたときに呼び出す公開メソッド
|
||||||
|
/// </summary>
|
||||||
public void OnButtonPress()
|
public void OnButtonPress()
|
||||||
{
|
{
|
||||||
|
// すでに移動中、またはすでに開いている場合はボタンの入力を完全に無視する
|
||||||
if (isMoving || isOpen) return;
|
if (isMoving || isOpen) return;
|
||||||
|
|
||||||
|
// 開いてから自動で閉まるまでの一連のコルーチンを始動
|
||||||
StartCoroutine(OpenAndAutoCloseRoutine());
|
StartCoroutine(OpenAndAutoCloseRoutine());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// ドアを開け、待機し、自動で閉める一連の流れを管理するコルーチン
|
||||||
|
/// </summary>
|
||||||
private IEnumerator OpenAndAutoCloseRoutine()
|
private IEnumerator OpenAndAutoCloseRoutine()
|
||||||
{
|
{
|
||||||
|
// ─── 1. ドアを開ける処理 ───
|
||||||
isMoving = true;
|
isMoving = true;
|
||||||
float elapsedTime = 0f;
|
float elapsedTime = 0f;
|
||||||
|
|
||||||
@@ -50,22 +74,28 @@ public class VRDoorController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
elapsedTime += Time.deltaTime;
|
elapsedTime += Time.deltaTime;
|
||||||
float t = elapsedTime / openSpeed;
|
float t = elapsedTime / openSpeed;
|
||||||
|
|
||||||
|
// ★VR酔い・チープさ対策:数値を滑らかに補間して、リアルな加減速(イージング)をかける
|
||||||
float easedT = Mathf.SmoothStep(0f, 1f, t);
|
float easedT = Mathf.SmoothStep(0f, 1f, t);
|
||||||
|
|
||||||
if (leftDoor != null) leftDoor.localPosition = Vector3.Lerp(leftDoorClosedPos, leftDoorOpenPos, easedT);
|
if (leftDoor != null) leftDoor.localPosition = Vector3.Lerp(leftDoorClosedPos, leftDoorOpenPos, easedT);
|
||||||
if (rightDoor != null) rightDoor.localPosition = Vector3.Lerp(rightDoorClosedPos, rightDoorOpenPos, easedT);
|
if (rightDoor != null) rightDoor.localPosition = Vector3.Lerp(rightDoorClosedPos, rightDoorOpenPos, easedT);
|
||||||
|
|
||||||
yield return null;
|
yield return null; // 1フレーム待機
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 完全に開ききった座標で固定
|
||||||
if (leftDoor != null) leftDoor.localPosition = leftDoorOpenPos;
|
if (leftDoor != null) leftDoor.localPosition = leftDoorOpenPos;
|
||||||
if (rightDoor != null) rightDoor.localPosition = rightDoorOpenPos;
|
if (rightDoor != null) rightDoor.localPosition = rightDoorOpenPos;
|
||||||
|
|
||||||
isOpen = true;
|
isOpen = true;
|
||||||
isMoving = false;
|
isMoving = false;
|
||||||
|
Debug.Log("🚪 ドアが完全に開きました。");
|
||||||
|
|
||||||
|
// ─── 2. 開いた状態での待機(自動クローズのカウントダウン) ───
|
||||||
yield return new WaitForSeconds(autoCloseDelay);
|
yield return new WaitForSeconds(autoCloseDelay);
|
||||||
|
|
||||||
|
// ─── 3. ドアを閉じる処理 ───
|
||||||
isMoving = true;
|
isMoving = true;
|
||||||
isOpen = false;
|
isOpen = false;
|
||||||
elapsedTime = 0f;
|
elapsedTime = 0f;
|
||||||
@@ -82,9 +112,11 @@ public class VRDoorController : MonoBehaviour
|
|||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 完全に閉じた座標で固定
|
||||||
if (leftDoor != null) leftDoor.localPosition = leftDoorClosedPos;
|
if (leftDoor != null) leftDoor.localPosition = leftDoorClosedPos;
|
||||||
if (rightDoor != null) rightDoor.localPosition = rightDoorClosedPos;
|
if (rightDoor != null) rightDoor.localPosition = rightDoorClosedPos;
|
||||||
|
|
||||||
isMoving = false;
|
isMoving = false;
|
||||||
|
Debug.Log("🔒 ドアが自動で閉じました。");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2,65 +2,79 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class VRInputPoseDetector : MonoBehaviour
|
public class VRInputPoseDetector : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("参照")]
|
[Header("必須コンポーネント登録")]
|
||||||
[SerializeField] private Transform headTransform;
|
[SerializeField] private Transform headTransform;
|
||||||
[SerializeField] private Transform rightHandTransform;
|
[SerializeField] private Transform rightHandTransform;
|
||||||
[SerializeField] private Transform leftHandTransform;
|
[SerializeField] private Transform leftHandTransform;
|
||||||
|
|
||||||
[Header("判定パラメータ")]
|
[Header("構えの判定範囲設定")]
|
||||||
[SerializeField] private float minForwardDistance = 0.15f;
|
[SerializeField] private float minForwardDistance = 0.15f;
|
||||||
[SerializeField] private float maxForwardDistance = 0.5f;
|
[SerializeField] private float maxForwardDistance = 0.5f;
|
||||||
[SerializeField] private float minHeightOffset = -0.35f;
|
[SerializeField] private float minHeightOffset = -0.35f;
|
||||||
[SerializeField] private float maxHeightOffset = -0.1f;
|
[SerializeField] private float maxHeightOffset = -0.1f;
|
||||||
|
|
||||||
[Header("タイマーパラメータ")]
|
[Header("タイマー・バッファ設定")]
|
||||||
[SerializeField] private float requiredPoseTime = 0.3f;
|
[SerializeField] private float requiredPoseTime = 0.3f;
|
||||||
|
|
||||||
[SerializeField] private float poseExitDelay = 0.15f;
|
[SerializeField] private float poseExitDelay = 0.15f;
|
||||||
|
|
||||||
[Header("視覚フィードバック")]
|
[Header("視覚フィードバック(ガイドUI設定)")]
|
||||||
[SerializeField] private Renderer guideRenderer;
|
[SerializeField] private Renderer guideRenderer;
|
||||||
[SerializeField] private Color defaultColor = new Color(0.5f, 0.5f, 0.5f, 0.05f);
|
[SerializeField] private Color defaultColor = new Color(0.5f, 0.5f, 0.5f, 0.05f); // 普段(超薄いグレー)
|
||||||
[SerializeField] private Color chargingColor = new Color(1f, 0.8f, 0f, 0.2f);
|
[SerializeField] private Color chargingColor = new Color(1f, 0.8f, 0f, 0.2f); // 溜め中(うっすら黄色)
|
||||||
[SerializeField] private Color successColor = new Color(0f, 0.6f, 1f, 0.4f);
|
[SerializeField] private Color successColor = new Color(0f, 0.6f, 1f, 0.4f); // 構え完了(綺麗な青シールド)
|
||||||
|
|
||||||
private float poseTimer;
|
private float poseTimer = 0f;
|
||||||
private float exitTimer;
|
private float exitTimer = 0f;
|
||||||
|
private bool isPoseMaintained = false;
|
||||||
|
|
||||||
public bool IsPosing { get; private set; }
|
public bool IsPosing => isPoseMaintained;
|
||||||
|
|
||||||
private void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (headTransform == null || rightHandTransform == null || leftHandTransform == null) return;
|
if (headTransform == null || rightHandTransform == null || leftHandTransform == null) return;
|
||||||
|
|
||||||
|
// 両手の世界座標を頭を中心としたローカル座標に変換
|
||||||
Vector3 localRightHand = headTransform.InverseTransformPoint(rightHandTransform.position);
|
Vector3 localRightHand = headTransform.InverseTransformPoint(rightHandTransform.position);
|
||||||
Vector3 localLeftHand = headTransform.InverseTransformPoint(leftHandTransform.position);
|
Vector3 localLeftHand = headTransform.InverseTransformPoint(leftHandTransform.position);
|
||||||
|
|
||||||
bool isBothHandsGuarding = CheckHandPosition(localRightHand) && CheckHandPosition(localLeftHand);
|
// 両手が構え範囲に入っているかチェック
|
||||||
|
bool isRightHandGuarding = CheckHandPosition(localRightHand);
|
||||||
|
bool isLeftHandGuarding = CheckHandPosition(localLeftHand);
|
||||||
|
|
||||||
|
bool isBothHandsGuarding = isRightHandGuarding && isLeftHandGuarding;
|
||||||
|
|
||||||
|
// ─── 🛡️ チャタリング防止付き・構え判定ロジック ───
|
||||||
if (isBothHandsGuarding)
|
if (isBothHandsGuarding)
|
||||||
{
|
{
|
||||||
|
// 範囲内に手が戻ったので、解除カウントダウンを即座にリセット
|
||||||
exitTimer = 0f;
|
exitTimer = 0f;
|
||||||
|
|
||||||
if (!IsPosing)
|
if (!isPoseMaintained)
|
||||||
{
|
{
|
||||||
poseTimer += Time.deltaTime;
|
poseTimer += Time.deltaTime;
|
||||||
if (poseTimer >= requiredPoseTime)
|
if (poseTimer >= requiredPoseTime)
|
||||||
{
|
{
|
||||||
IsPosing = true;
|
isPoseMaintained = true;
|
||||||
|
Debug.Log("🛡️ 【構え成功】 パリィ受付がアクティブになりました。");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
poseTimer = 0f;
|
// 範囲外に出た場合
|
||||||
|
poseTimer = 0f; // まだ構えが完了していない段階(溜め中)なら即リセット
|
||||||
|
|
||||||
if (IsPosing)
|
if (isPoseMaintained)
|
||||||
{
|
{
|
||||||
|
// すでに構えが成功している状態なら、猶予タイマーを開始(ここで即解除しない!)
|
||||||
exitTimer += Time.deltaTime;
|
exitTimer += Time.deltaTime;
|
||||||
|
|
||||||
if (exitTimer >= poseExitDelay)
|
if (exitTimer >= poseExitDelay)
|
||||||
{
|
{
|
||||||
IsPosing = false;
|
isPoseMaintained = false;
|
||||||
exitTimer = 0f;
|
exitTimer = 0f;
|
||||||
|
Debug.Log("❌ 【構え解除】 猶予時間を超えたためガードが解けました。");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -70,8 +84,9 @@ public class VRInputPoseDetector : MonoBehaviour
|
|||||||
|
|
||||||
private bool CheckHandPosition(Vector3 localHandPos)
|
private bool CheckHandPosition(Vector3 localHandPos)
|
||||||
{
|
{
|
||||||
bool inForwardRange = localHandPos.z >= minForwardDistance && localHandPos.z <= maxForwardDistance;
|
bool inForwardRange = localHandPos.z >= minForwardDistance && localHandPos.z <= maxForwardDistance; // Z軸:頭より前に手があるか
|
||||||
bool inHeightRange = localHandPos.y >= minHeightOffset && localHandPos.y <= maxHeightOffset;
|
bool inHeightRange = localHandPos.y >= minHeightOffset && localHandPos.y <= maxHeightOffset; // Y軸:手の高さが適切か
|
||||||
|
|
||||||
return inForwardRange && inHeightRange;
|
return inForwardRange && inHeightRange;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -79,17 +94,18 @@ public class VRInputPoseDetector : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (guideRenderer == null) return;
|
if (guideRenderer == null) return;
|
||||||
|
|
||||||
if (IsPosing)
|
// ボスの攻撃を見やすくするため、現在の状態に応じてガイドシールドのカラーを3段階可変させる
|
||||||
|
if (isPoseMaintained)
|
||||||
{
|
{
|
||||||
guideRenderer.material.color = successColor;
|
guideRenderer.material.color = successColor; // 成功:青シールド
|
||||||
}
|
}
|
||||||
else if (isBothHandsGuarding)
|
else if (isBothHandsGuarding)
|
||||||
{
|
{
|
||||||
guideRenderer.material.color = chargingColor;
|
guideRenderer.material.color = chargingColor; // 溜め中:黄色
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
guideRenderer.material.color = defaultColor;
|
guideRenderer.material.color = defaultColor; // 構えなし:目立たない透明グレー
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem; // Input Systemを使うために必要
|
||||||
using UnityEngine.XR;
|
using UnityEngine.XR; // 振動機能のために必要
|
||||||
|
|
||||||
[RequireComponent(typeof(Collider))]
|
[RequireComponent(typeof(Collider))]
|
||||||
[RequireComponent(typeof(Rigidbody))]
|
[RequireComponent(typeof(Rigidbody))]
|
||||||
@@ -10,30 +10,37 @@ public class VRInputPunch : MonoBehaviour
|
|||||||
[SerializeField] private XRNode controllerNode = XRNode.RightHand;
|
[SerializeField] private XRNode controllerNode = XRNode.RightHand;
|
||||||
[SerializeField] private VRInputPoseDetector poseDetector;
|
[SerializeField] private VRInputPoseDetector poseDetector;
|
||||||
|
|
||||||
[Header("パンチパラメータ")]
|
[Header("攻撃(パンチ)設定")]
|
||||||
[SerializeField] private float minPunchSpeed = 1.0f;
|
[SerializeField] private float minPunchSpeed = 1.0f; // パンチとして判定する最低速度 (m/s)
|
||||||
[SerializeField] private float damageMultiplier = 10.0f;
|
[SerializeField] private float damageMultiplier = 10.0f; // ダメージ倍率
|
||||||
[SerializeField] private float hapticAmplitude = 0.5f;
|
[SerializeField] private float hapticAmplitude = 0.5f; // 通常ヒットの振動の強さ
|
||||||
[SerializeField] private float hapticDuration = 0.1f;
|
[SerializeField] private float hapticDuration = 0.1f; // 通常ヒットの振動の長さ
|
||||||
|
|
||||||
[Header("パリィパラメータ")]
|
[Header("パリィ設定")]
|
||||||
[SerializeField] private float parryStunDuration = 3.0f;
|
[SerializeField] private float parryStunDuration = 3.0f; // スタン時間(秒)
|
||||||
[SerializeField] private float parryHapticAmplitude = 0.9f;
|
[SerializeField] private float parryHapticAmplitude = 0.9f; // パリィ成功時の振動の強さ
|
||||||
[SerializeField] private float parryHapticDuration = 0.25f;
|
[SerializeField] private float parryHapticDuration = 0.25f; // パリィ成功時の振動の長さ
|
||||||
|
// ─── 多段ヒット・連続暴発防止用タイマー ───
|
||||||
private const string EnemyFistTag = "EnemyFist";
|
private float punchHitCooldown = 0f; // 次のパンチが当たるまでのインターバル
|
||||||
|
private float parryTriggerCooldown = 0f; // 次のパリィが成功するまでのインターバル
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
if (velocityAction.action != null) velocityAction.action.Enable();
|
if (velocityAction.action != null)
|
||||||
|
{
|
||||||
|
velocityAction.action.Enable();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
if (velocityAction.action != null) velocityAction.action.Disable();
|
if (velocityAction.action != null)
|
||||||
|
{
|
||||||
|
velocityAction.action.Disable();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Rigidbody rb = GetComponent<Rigidbody>();
|
Rigidbody rb = GetComponent<Rigidbody>();
|
||||||
rb.isKinematic = true;
|
rb.isKinematic = true;
|
||||||
@@ -43,71 +50,104 @@ public class VRInputPunch : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
Vector3 velocity = velocityAction.action != null ? velocityAction.action.ReadValue<Vector3>() : Vector3.zero;
|
// コントローラーの現在の移動速度を取得
|
||||||
|
Vector3 velocity = velocityAction.action.ReadValue<Vector3>();
|
||||||
float speed = velocity.magnitude;
|
float speed = velocity.magnitude;
|
||||||
|
|
||||||
if (other.CompareTag(EnemyFistTag))
|
// ========================================================================
|
||||||
|
// 【パリィ判定】当たったオブジェクトが敵の拳だった場合
|
||||||
|
// ========================================================================
|
||||||
|
if (other.CompareTag("EnemyFist"))
|
||||||
{
|
{
|
||||||
if (poseDetector != null && poseDetector.IsPosing)
|
Debug.Log($"🛡️ [パリィチェック] 敵の拳と接触。構え状態: {poseDetector.IsPosing}");
|
||||||
{
|
|
||||||
if (TryProcessParry(other)) return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (speed >= minPunchSpeed)
|
// 自分が「構え状態」のときだけパリィの成立チェックを行う
|
||||||
{
|
if (poseDetector.IsPosing)
|
||||||
ProcessPunchAttack(other, speed, velocity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool TryProcessParry(Collider other)
|
|
||||||
{
|
{
|
||||||
|
// 1. ザコ敵(EnemyAI)へのパリィ判定
|
||||||
EnemyAI enemyAI = other.GetComponentInParent<EnemyAI>();
|
EnemyAI enemyAI = other.GetComponentInParent<EnemyAI>();
|
||||||
if (enemyAI != null)
|
if (enemyAI != null)
|
||||||
{
|
{
|
||||||
enemyAI.TriggerParryStun(parryStunDuration);
|
enemyAI.TriggerParryStun(parryStunDuration);
|
||||||
TriggerHaptics(parryHapticAmplitude, parryHapticDuration);
|
TriggerHaptics(parryHapticAmplitude, parryHapticDuration);
|
||||||
return true;
|
Debug.Log($"🛡️ 【ジャストパリィ成功!】 敵の体勢を崩しました。");
|
||||||
|
return; // ★本当のパリィ成功時のみ、ここで処理を終了する
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 2. ボス(BossController)へのパリィ判定
|
||||||
BossController boss = other.GetComponentInParent<BossController>();
|
BossController boss = other.GetComponentInParent<BossController>();
|
||||||
if (boss != null && boss.TriggerParryStun())
|
if (boss != null)
|
||||||
|
{
|
||||||
|
// ★リファクタリング:ボスが本当に攻撃中(Bite/Charge)で、パリィが成功した時だけ終了する
|
||||||
|
if (boss.TriggerParryStun())
|
||||||
{
|
{
|
||||||
TriggerHaptics(parryHapticAmplitude, parryHapticDuration);
|
TriggerHaptics(parryHapticAmplitude, parryHapticDuration);
|
||||||
return true;
|
Debug.Log("🛡️ 【ジャストパリィ成功!】 ボスの体勢を崩しました!");
|
||||||
|
return; // ★本当のパリィ成功時のみ、ここで処理を終了する
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
// ─── ★ここが今回の核心(超重要リファクタリング) ───
|
||||||
|
// 構え状態ではなかった場合、またはボスが攻撃中でなくパリィが不成立だった場合は、
|
||||||
|
// 「プレイヤーが隙を狙って殴りに行った」とみなして、returnせずにそのまま下のパンチ処理へ流す!
|
||||||
|
Debug.Log("🥊 パリィ不成立、または攻撃チャンス:通常のパンチダメージ処理へ移行します。");
|
||||||
}
|
}
|
||||||
|
// ────────────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
private void ProcessPunchAttack(Collider other, float speed, Vector3 velocity)
|
|
||||||
|
// ========================================================================
|
||||||
|
// 【パンチ攻撃の処理】
|
||||||
|
// ========================================================================
|
||||||
|
Debug.Log($"[InputSystem接触] {other.name} に触れました。センサー速度: {speed:F2} m/s");
|
||||||
|
|
||||||
|
if (speed >= minPunchSpeed)
|
||||||
{
|
{
|
||||||
IDamageable damageable = other.GetComponentInParent<IDamageable>();
|
IDamageble damageble = other.GetComponentInParent<IDamageble>();
|
||||||
if (damageable == null) return;
|
|
||||||
|
|
||||||
bool isPosing = poseDetector != null && poseDetector.IsPosing;
|
if (damageble != null)
|
||||||
|
|
||||||
DamageInfo info = new DamageInfo
|
|
||||||
{
|
{
|
||||||
amount = speed * damageMultiplier * (isPosing ? 2f : 1f),
|
DamageInfo info = new DamageInfo();
|
||||||
isPoseBonus = isPosing,
|
// 構えからパンチするとダメージ2倍、ゲージ取得度2倍
|
||||||
hitPosition = other.transform.position,
|
if (poseDetector.IsPosing)
|
||||||
punchDirection = velocity.normalized
|
{
|
||||||
};
|
info.amount = (speed * damageMultiplier) * 2f;
|
||||||
|
info.isPoseBonus = true;
|
||||||
|
|
||||||
|
if (PlayerStatusManager.Instance != null) PlayerStatusManager.Instance.AddGauge(20f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
info.amount = speed * damageMultiplier;
|
||||||
|
info.isPoseBonus = false;
|
||||||
|
|
||||||
|
if (PlayerStatusManager.Instance != null) PlayerStatusManager.Instance.AddGauge(10f);
|
||||||
|
}
|
||||||
|
info.hitPosition = other.transform.position;
|
||||||
|
info.punchDirection = velocity.normalized;
|
||||||
|
|
||||||
if (PlayerStatusManager.Instance != null)
|
if (PlayerStatusManager.Instance != null)
|
||||||
{
|
{
|
||||||
PlayerStatusManager.Instance.AddGauge(isPosing ? 20f : 10f);
|
info.amount *= PlayerStatusManager.Instance.CurrentAttackMultiplier;
|
||||||
info.amount *= PlayerStatusManager.Instance.Buffs.CurrentAttackMultiplier;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
damageable.TakeDamage(info);
|
damageble.TakeDamage(info);
|
||||||
|
|
||||||
|
Debug.Log($"パンチ成功 ダメージ: {info.amount:F1}");
|
||||||
|
|
||||||
|
// 通常ヒットの振動を発生
|
||||||
TriggerHaptics(hapticAmplitude, hapticDuration);
|
TriggerHaptics(hapticAmplitude, hapticDuration);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"スピードが足りません。必要: {minPunchSpeed} / 現在: {speed:F2}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// 引数に応じて指定された強さと長さでコントローラーを振動させる
|
||||||
private void TriggerHaptics(float amplitude, float duration)
|
private void TriggerHaptics(float amplitude, float duration)
|
||||||
{
|
{
|
||||||
// 明示的に UnityEngine.XR.InputDevice と指定して型衝突を回避
|
|
||||||
UnityEngine.XR.InputDevice device = InputDevices.GetDeviceAtXRNode(controllerNode);
|
UnityEngine.XR.InputDevice device = InputDevices.GetDeviceAtXRNode(controllerNode);
|
||||||
if (device.isValid)
|
if (device.isValid)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,60 +1,78 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
// World Space Canvas をプレイヤーの真正面に移動させ、開いている間はプレイヤーの視点に滑らかに追従させるスクリプト
|
||||||
public class VRUIDoorFaceFollow : MonoBehaviour
|
public class VRUIDoorFaceFollow : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private Transform vrCameraTransform;
|
[SerializeField] private Transform vrCameraTransform;
|
||||||
|
|
||||||
[Header("配置・追従パラメータ")]
|
[Header("配置・追従のパラメータ")]
|
||||||
[SerializeField] private float forwardDistance = 0.5f;
|
[SerializeField] private float forwardDistance = 0.5f;
|
||||||
[SerializeField] private float heightOffset = -0.1f;
|
[SerializeField] private float heightOffset = -0.1f;
|
||||||
[SerializeField] private float followSpeed = 5.0f;
|
[SerializeField] private float followSpeed = 5.0f;
|
||||||
|
|
||||||
private bool wasActiveLastFrame;
|
// 画面がアクティブ(表示)になった瞬間を検知するためのフラグ
|
||||||
|
private bool wasActiveLastFrame = false;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
// カメラが未設定の場合は、シーン内からメインカメラを自動取得
|
||||||
if (vrCameraTransform == null && Camera.main != null)
|
if (vrCameraTransform == null && Camera.main != null)
|
||||||
{
|
{
|
||||||
vrCameraTransform = Camera.main.transform;
|
vrCameraTransform = Camera.main.transform;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 全体の時間が止まっている(Time.timeScale = 0)間でも動作させるため、カメラ移動の後に実行される LateUpdate を使用します
|
||||||
private void LateUpdate()
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
if (vrCameraTransform == null) return;
|
if (vrCameraTransform == null) return;
|
||||||
|
|
||||||
|
// このオブジェクト(UI画面)が有効化された「最初のフレーム」の処理
|
||||||
if (!wasActiveLastFrame)
|
if (!wasActiveLastFrame)
|
||||||
{
|
{
|
||||||
|
// 開いた瞬間は、プレイヤーの今の向きの「完全な正面」に瞬間移動させる(遅れてついてくるのを防ぐため)
|
||||||
SetInitialPosition();
|
SetInitialPosition();
|
||||||
wasActiveLastFrame = true;
|
wasActiveLastFrame = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 毎フレームの滑らかな追従処理
|
||||||
SmoothFollowPlayer();
|
SmoothFollowPlayer();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
|
// 画面が閉じられたらフラグをリセットする
|
||||||
wasActiveLastFrame = false;
|
wasActiveLastFrame = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// 画面が開いた瞬間に、プレイヤーの正面の正しい位置・向きに強制配置する
|
||||||
private void SetInitialPosition()
|
private void SetInitialPosition()
|
||||||
{
|
{
|
||||||
|
// カメラの位置から、カメラが向いている正面方向に一定距離進んだ座標を計算
|
||||||
Vector3 targetPosition = vrCameraTransform.position + (vrCameraTransform.forward * forwardDistance);
|
Vector3 targetPosition = vrCameraTransform.position + (vrCameraTransform.forward * forwardDistance);
|
||||||
targetPosition.y += heightOffset;
|
targetPosition.y += heightOffset; // 高さを微調整
|
||||||
|
|
||||||
transform.position = targetPosition;
|
transform.position = targetPosition;
|
||||||
|
|
||||||
|
// 画面の向きをプレイヤー(カメラ)の方向に向ける(背を向けないようにする)
|
||||||
|
// UIパネルがプレイヤー側を正面にするよう、LookAtの後に180度回転させて裏返りを防ぎます
|
||||||
transform.LookAt(vrCameraTransform.position);
|
transform.LookAt(vrCameraTransform.position);
|
||||||
transform.Rotate(0, 180, 0);
|
transform.Rotate(0, 180, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// プレイヤーが首を動かしたり移動したりした際、画面を滑らかについてこさせる
|
||||||
private void SmoothFollowPlayer()
|
private void SmoothFollowPlayer()
|
||||||
{
|
{
|
||||||
|
// 目的地(目標座標)の計算
|
||||||
Vector3 targetPosition = vrCameraTransform.position + (vrCameraTransform.forward * forwardDistance);
|
Vector3 targetPosition = vrCameraTransform.position + (vrCameraTransform.forward * forwardDistance);
|
||||||
targetPosition.y += heightOffset;
|
targetPosition.y += heightOffset;
|
||||||
|
|
||||||
|
// Time.timeScale = 0 でも動かすため、Time.unscaledDeltaTime を使用
|
||||||
|
// 現在位置から目標位置まで滑らかに補間移動(Lerp)させる
|
||||||
transform.position = Vector3.Lerp(transform.position, targetPosition, Time.unscaledDeltaTime * followSpeed);
|
transform.position = Vector3.Lerp(transform.position, targetPosition, Time.unscaledDeltaTime * followSpeed);
|
||||||
|
|
||||||
|
// 向きも滑らかに補間(Slerp)してプレイヤーの方を向かせ続ける
|
||||||
Quaternion targetRotation = Quaternion.LookRotation(transform.position - vrCameraTransform.position);
|
Quaternion targetRotation = Quaternion.LookRotation(transform.position - vrCameraTransform.position);
|
||||||
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.unscaledDeltaTime * followSpeed);
|
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.unscaledDeltaTime * followSpeed);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,47 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class WorldPauseManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static WorldPauseManager Instance { get; private set; }
|
|
||||||
|
|
||||||
private readonly HashSet<IPauseable> pauseables = new HashSet<IPauseable>();
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
if (Instance == null)
|
|
||||||
{
|
|
||||||
Instance = this;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Register(IPauseable pauseable)
|
|
||||||
{
|
|
||||||
if (pauseable != null) pauseables.Add(pauseable);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Unregister(IPauseable pauseable)
|
|
||||||
{
|
|
||||||
if (pauseable != null) pauseables.Remove(pauseable);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PauseWorld()
|
|
||||||
{
|
|
||||||
foreach (var p in pauseables)
|
|
||||||
{
|
|
||||||
p?.Pause();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ResumeWorld()
|
|
||||||
{
|
|
||||||
foreach (var p in pauseables)
|
|
||||||
{
|
|
||||||
p?.Resume();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6f00095a3e63cc440be35394ad49b505
|
|
||||||
@@ -7,7 +7,6 @@
|
|||||||
"com.unity.inputsystem": "1.17.0",
|
"com.unity.inputsystem": "1.17.0",
|
||||||
"com.unity.learn.iet-framework": "5.0.3",
|
"com.unity.learn.iet-framework": "5.0.3",
|
||||||
"com.unity.multiplayer.center": "1.0.1",
|
"com.unity.multiplayer.center": "1.0.1",
|
||||||
"com.unity.recorder": "5.1.6",
|
|
||||||
"com.unity.render-pipelines.universal": "17.3.0",
|
"com.unity.render-pipelines.universal": "17.3.0",
|
||||||
"com.unity.timeline": "1.8.12",
|
"com.unity.timeline": "1.8.12",
|
||||||
"com.unity.visualeffectgraph": "17.3.0",
|
"com.unity.visualeffectgraph": "17.3.0",
|
||||||
|
|||||||
@@ -15,15 +15,6 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.bindings.openimageio": {
|
|
||||||
"version": "1.0.2",
|
|
||||||
"depth": 1,
|
|
||||||
"source": "registry",
|
|
||||||
"dependencies": {
|
|
||||||
"com.unity.collections": "1.2.4"
|
|
||||||
},
|
|
||||||
"url": "https://packages.unity.com"
|
|
||||||
},
|
|
||||||
"com.unity.burst": {
|
"com.unity.burst": {
|
||||||
"version": "1.8.27",
|
"version": "1.8.27",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
@@ -36,7 +27,7 @@
|
|||||||
},
|
},
|
||||||
"com.unity.collections": {
|
"com.unity.collections": {
|
||||||
"version": "2.6.2",
|
"version": "2.6.2",
|
||||||
"depth": 1,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.burst": "1.8.23",
|
"com.unity.burst": "1.8.23",
|
||||||
@@ -127,7 +118,7 @@
|
|||||||
},
|
},
|
||||||
"com.unity.nuget.mono-cecil": {
|
"com.unity.nuget.mono-cecil": {
|
||||||
"version": "1.11.6",
|
"version": "1.11.6",
|
||||||
"depth": 2,
|
"depth": 3,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
@@ -139,17 +130,6 @@
|
|||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.recorder": {
|
|
||||||
"version": "5.1.6",
|
|
||||||
"depth": 0,
|
|
||||||
"source": "registry",
|
|
||||||
"dependencies": {
|
|
||||||
"com.unity.timeline": "1.8.7",
|
|
||||||
"com.unity.collections": "1.2.4",
|
|
||||||
"com.unity.bindings.openimageio": "1.0.2"
|
|
||||||
},
|
|
||||||
"url": "https://packages.unity.com"
|
|
||||||
},
|
|
||||||
"com.unity.render-pipelines.core": {
|
"com.unity.render-pipelines.core": {
|
||||||
"version": "17.3.0",
|
"version": "17.3.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
@@ -217,7 +197,7 @@
|
|||||||
},
|
},
|
||||||
"com.unity.test-framework.performance": {
|
"com.unity.test-framework.performance": {
|
||||||
"version": "3.2.0",
|
"version": "3.2.0",
|
||||||
"depth": 2,
|
"depth": 3,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.test-framework": "1.1.33",
|
"com.unity.test-framework": "1.1.33",
|
||||||
|
|||||||
@@ -5,9 +5,6 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
|
||||||
path: Assets/_Scenes/StartScene.unity
|
|
||||||
guid: ef443f0333a244a26b06718135d3c98f
|
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/_Scenes/GameScene.unity
|
path: Assets/_Scenes/GameScene.unity
|
||||||
guid: c224a272a4be6c6428cb5ed452dca7c5
|
guid: c224a272a4be6c6428cb5ed452dca7c5
|
||||||
|
|||||||