Files
VRProject/Assets/_Scripts/SlowWebArea.cs
ohgushiyuga 52341100ed otamesi
2026-08-27 12:51:15 +09:00

37 lines
984 B
C#

using UnityEngine;
public class SlowWebArea : MonoBehaviour
{
[SerializeField] private float damagePerSecond = 5f;
private float damageTimer;
private void OnTriggerStay(Collider other)
{
if (other.CompareTag("Player"))
{
damageTimer += Time.deltaTime;
if (damageTimer >= 1.0f)
{
IDamageable damageable = other.GetComponentInParent<IDamageable>();
if (damageable != null)
{
DamageInfo info = new DamageInfo
{
amount = damagePerSecond,
hitPosition = other.transform.position
};
damageable.TakeDamage(info);
}
damageTimer = 0f;
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.CompareTag("Player"))
{
damageTimer = 0f;
}
}
}