Files
VRProject/Assets/_Scripts/BossController.cs
ohgushiyuga 52341100ed otamesi
2026-08-27 12:51:15 +09:00

201 lines
6.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
[RequireComponent(typeof(NavMeshAgent))]
[RequireComponent(typeof(Animator))]
[RequireComponent(typeof(BossWebSpawner))]
public class BossController : MonoBehaviour, IDamageable, IPauseable
{
[Header("ステータス")]
[SerializeField] private float maxHp = 500f;
[SerializeField] private float currentHp = 500f;
[field: Header("移動・攻撃パラメータ")]
[field: SerializeField] public float ChaseRange { get; private set; } = 15f;
[field: SerializeField] public float BiteRange { get; private set; } = 5f;
[field: SerializeField] public float ChargeSpeed { get; private set; } = 14f;
[field: SerializeField] public float ChargeDuration { get; private set; } = 2f;
[field: SerializeField] public float ChargeMinimumDistance { get; private set; } = 6f;
[field: SerializeField] public float ChargeCooldownDuration { get; private set; } = 4f;
[field: SerializeField] public float ChargeRoarDuration { get; private set; } = 5f;
[Header("アンカー・天井技設定")]
public Transform ceilingAnchor;
public Transform groundAnchor;
[field: SerializeField] public float AttackRadius { get; private set; } = 15f;
[field: SerializeField] public float JumpRoarDuration { get; private set; } = 2f;
[field: SerializeField] public float CeilingAttackDuration { get; private set; } = 8.0f;
[field: SerializeField] public float CeilingShotInterval { get; private set; } = 0.2f;
[field: SerializeField] public float WebWarningDelay { get; private set; } = 0.8f;
[field: SerializeField] public float WebDuration { get; private set; } = 3.0f;
public NavMeshAgent Agent { get; private set; }
public Animator Anim { get; private set; }
public Transform Player { get; private set; }
public BossWebSpawner WebSpawner { get; private set; }
public float ChargeCooldownTimer { get; private set; }
public float NormalSpeed { get; private set; }
public float NormalAcceleration { get; private set; }
public bool PendingUltimate { get; set; }
private ISpiderState currentState;
private Dictionary<Type, ISpiderState> stateCache;
private bool triggered50;
private bool triggered25;
private bool isPaused;
private void Awake()
{
Agent = GetComponent<NavMeshAgent>();
Anim = GetComponent<Animator>();
WebSpawner = GetComponent<BossWebSpawner>();
GameObject pObj = GameObject.FindGameObjectWithTag("Player");
if (pObj != null) Player = pObj.transform;
InitializeFSM();
}
private void Start()
{
if (Agent != null)
{
NormalSpeed = Agent.speed;
NormalAcceleration = Agent.acceleration;
}
if (WorldPauseManager.Instance != null)
{
WorldPauseManager.Instance.Register(this);
}
}
private void OnDestroy()
{
if (WorldPauseManager.Instance != null)
{
WorldPauseManager.Instance.Unregister(this);
}
}
public void Pause()
{
isPaused = true;
if (Anim != null) Anim.speed = 0f;
if (Agent != null && Agent.enabled && Agent.isOnNavMesh)
{
Agent.isStopped = true;
}
}
public void Resume()
{
isPaused = false;
if (Anim != null) Anim.speed = 1f;
if (Agent != null && Agent.enabled && Agent.isOnNavMesh)
{
Agent.isStopped = false;
}
}
private void InitializeFSM()
{
stateCache = new Dictionary<Type, ISpiderState>
{
{ typeof(SpiderIdleState), new SpiderIdleState(this) },
{ typeof(SpiderChaseState), new SpiderChaseState(this) },
{ typeof(SpiderBiteState), new SpiderBiteState(this) },
{ typeof(SpiderChargeState), new SpiderChargeState(this) },
{ typeof(SpiderJumpToCeilingState), new SpiderJumpToCeilingState(this) },
{ typeof(SpiderCeilingAttackState), new SpiderCeilingAttackState(this) },
{ typeof(SpiderStunState), new SpiderStunState(this) }
};
ChangeState<SpiderIdleState>();
}
private void Update()
{
if (isPaused) return;
currentState?.UpdateState();
if (ChargeCooldownTimer > 0f)
{
ChargeCooldownTimer -= Time.deltaTime;
}
}
public void ChangeState<T>() where T : ISpiderState
{
currentState?.ExitState();
ResetAllAnimationTriggers();
currentState = stateCache[typeof(T)];
currentState.EnterState();
}
public void TakeDamage(DamageInfo damageInfo)
{
currentHp = Mathf.Clamp(currentHp - damageInfo.amount, 0, maxHp);
float hpPercentage = (currentHp / maxHp) * 100f;
if (hpPercentage <= 25f && !triggered25)
{
triggered25 = true;
PendingUltimate = true;
TriggerPhaseTransition();
}
else if (hpPercentage <= 50f && !triggered50 && hpPercentage > 25f)
{
triggered50 = true;
PendingUltimate = true;
TriggerPhaseTransition();
}
}
private void TriggerPhaseTransition()
{
if (currentState is not SpiderJumpToCeilingState &&
currentState is not SpiderCeilingAttackState &&
currentState is not SpiderStunState)
{
ChangeState<SpiderJumpToCeilingState>();
}
}
public bool TriggerParryStun()
{
if (currentState is SpiderBiteState or SpiderChargeState)
{
ChangeState<SpiderStunState>();
return true;
}
return false;
}
public void ResetChargeCooldown() => ChargeCooldownTimer = ChargeCooldownDuration;
public void ResetAllAnimationTriggers()
{
if (Anim == null) return;
Anim.ResetTrigger("Attack_Bite");
Anim.ResetTrigger("Attack_Roar");
Anim.ResetTrigger("ChargeStart");
Anim.ResetTrigger("JumpUp");
Anim.ResetTrigger("Land");
Anim.ResetTrigger("StunStart");
}
[ContextMenu("🛠️ デバッグ:強制必殺技")]
public void DebugTriggerUltimate()
{
if (!Application.isPlaying) return;
PendingUltimate = true;
ChangeState<SpiderJumpToCeilingState>();
}
}